This is a small comment by a non-modder
A problem when playing with mods which allow access to a wide variety of player ships (like PM's Playership Drones) is that the physics of the larger ships make them very difficult to aim and handle in a dogfight or when flying around in general. This adds realism but reduces the overall fun experienced by the player in having a large ship with many linked-fire mounts.
I noticed that most ship thrusters/drive mods which add custom ship drives mostly change acceleration and maxSpeed without changing how the player ship handles (in terms of how sluggish/swiftly it turns.)
A lucky guess and a tiny bit of tinkering gave me a way out of this:
- Download a suitable drive/thruster mod that adds a variety of shipdrives and thrusters to the game.
- Edit one of the modded drives by adding maneuver stats to the drive attributes.
Code: Select all
<DriveDevice
maxSpeed= "70"
thrust= "100000"
powerUsed= "1"
/>
Code: Select all
<DriveDevice
maxSpeed= "70"
thrust= "100000"
powerUsed= "1"
maxRotationRate= "10.0"
rotationAccel= "3.0"
rotationStopAccel= "12.0"
/>
Here's some sample code:
Code: Select all
<ItemType UNID="&debugPowerDrive;"
name= "debugPowerDrive"
level= "1"
value= "100"
mass= "6000"
frequency= "rare"
attributes= "MajorItem"
description= "For your modded ship needs."
>
<Image imageID="&rsItems1;" imageX="96" imageY="384" imageWidth="96" imageHeight="96"/>
<DriveDevice
maxSpeed= "70"
thrust= "100000"
powerUsed= "1"
maxRotationRate= "10.0"
rotationAccel= "3.0"
rotationStopAccel= "12.0"
/>
Make your CSC playership handle like a Wind Slaver!