UNID Database

Freeform discussion about anything related to modding Transcendence.
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Hades
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My last one was invalid.
0x3a2b - Hades
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Fatboy
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Um... is that your invalid one?


it has to start in D or E and have A-F and numbers 0-9 3 digits afterward, like this 0xE3A2.
Last edited by Fatboy on Wed Jun 25, 2008 12:45 am, edited 1 time in total.
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Hades
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Hades wrote:My last one was invalid.
0x3a2b - Hades
Okay then make it - 0xD1A3
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Psycholis
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DEED - psycholis

reposted for format
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H Iris
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Can I have 0xD7770000 - H Iris?

Couldn't find in the posts so i'll guess its not taken.
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wnmnkh
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0xD010 -wnmnkh
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Aury
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wnmnkh wrote:0xD010 -wnmnkh
wait... >.> are you wnmnkh of the battleship threads on the gpg forums?

Anyways, I'd like to register BOTH xD314 and xE314 as mine since I have two large mods and I didn't want to risk conflicting ID's (both mods could very easily reach into the thousands of UID's (E314 is already mine)
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F50
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H Iris wrote:Can I have 0xD7770000 - H Iris?

Couldn't find in the posts so i'll guess its not taken.
If it is not in here it is not taken, but you actually want

0xD777****

as only the first four digits are registered and the rest belong to you for free.
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Periculi
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Another thing about the UNID- you can get a LOT of them from a single registered unid prefix. tens of thousands, I do believe. If you follow the numbering standards for item/ship/station (0xDDDD# where # is defined by the type- 4 for items, for example) you have at least 16^3 (4096) per design type, but if you need more you can ignore the conventions and get 16^4. (65536 uniques)

More importantly- when are we going to update the top post, move the table of registrants to xelerus or otherwise get back on track tracking these?
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Aury
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Periculi wrote:Another thing about the UNID- you can get a LOT of them from a single registered unid prefix. tens of thousands, I do believe. If you follow the numbering standards for item/ship/station (0xDDDD# where # is defined by the type- 4 for items, for example) you have at least 16^3 (4096) per design type, but if you need more you can ignore the conventions and get 16^4. (65536 uniques)
I like to organize my UNID's: ie, 0*** are resources, 1***-5*** are items 6***-A*** are ships/stations etc...

Thus not all of them will always get used, but enough of a potential to warrant using two... anyhow, backup is nice...
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evilbob
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my UNIDs then to be a mess, organised only by A###, B### etc for each mod file I make, to avoid conflicts
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Periculi
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I followed George's methods. He has the design types separated according to this schedule: (from transcendence.xml)

Code: Select all

	UNID Namespace

	0x D MMM T III

	T		Type ID. Within a module, the division of the namespace is
			undefined. Transcendence uses this value to represent the
			type of object assigned an UNID:

			0	star system description
			1	sovereigns
			2	station types
			3	ship classes
			4	item types
			5	special item types (virtuals)

			8	random tables (items, encounters)
			9	effects, energy fields, space env, etc
			A	dock screens
			B	powers

			F	images and sound resources
MMM is what we register here. 0xD is for all player mods.
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Aury
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Periculi wrote:I followed George's methods. He has the design types separated according to this schedule: (from transcendence.xml)

Code: Select all

	UNID Namespace

	0x D MMM T III

	T		Type ID. Within a module, the division of the namespace is
			undefined. Transcendence uses this value to represent the
			type of object assigned an UNID:

			0	star system description
			1	sovereigns
			2	station types
			3	ship classes
			4	item types
			5	special item types (virtuals)

			8	random tables (items, encounters)
			9	effects, energy fields, space env, etc
			A	dock screens
			B	powers

			F	images and sound resources
MMM is what we register here. 0xD is for all player mods.
that's what i based it off of. though I rationalized it out a bit.
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Periculi
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:lol: yeah, I see that. Good thing we don't actually have to follow the naming standards, eh?
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Aury
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Periculi wrote::lol: yeah, I see that. Good thing we don't actually have to follow the naming standards, eh?
yeah :lol: then we'd have extraordinary amounts of wasted UNID's
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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