Patches, Forks, and More

Discussions on patches, enhancements, and other engine changes.
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Ttech
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Mon Apr 16, 2012 4:20 am

Now that Transcendence is on Github, we have the ability to start making use of the full potential of Github and version control
This is what I'd dream to have:

- Users could make forks of the source code and keep it up to date
- Create patches in different branches and send then have the ability to send them directly to George via Github (with diff included)
- TCs and other such changes could keep running branches of Transcendence that users could download and compile

A good example of this "snapshot" is Neave - https://github.com/bobbens/naev

Another option is to use Xelerus and have Xelerus modified, one concern on this is that Xelerus is been so far used solely for Extensions.
People who wanted to add a patch would have to create diffs of the modified files, provide instructions on how to merge them and risk patches becoming out of date and having issues with merge into source.


Let me know what you guys think!
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RPC
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Mon Apr 16, 2012 5:55 am

NAEV D:
Actually it would be a great idea. Now to learn script for the source....
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shanejfilomena
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Tue Apr 17, 2012 7:24 pm

I have an issue with the word "Patch" :
It sounds extremely "Microsoft kind of Broken " .

A standard player would be totally confused reading posts about scripts :
THANKFULLY, the community has those that do understand it and while I was not really able to make a great deal of sense of your post in the view of someone that understands script languages :
I THINK I understood enough of it to conclude that what your talking about might be helpful to George in fixing the bugs that are found in the behavior of the engine on different computers.

Such as : many "bugs" do not show up for my style of play or on my version of XP: and sometimes I would never know of an issue without reading a post then go try to force the issue to show itself so I can try to understand what is going on : but I would not understand the developer script language that controls it : .xml I can deal with : but : C+, C++, etc ARE way out of my brain because I could never learn it fast enough before it evolves.

I don't do Greek very well : a developer mind , to me , would be suited for the language of politics ( Greek : C+,C++, Python, etc ) because I know they evolve and can twist and wick faster then the average player mind can keep up.
Which I think you pointed out about things out of date.

Other then that : If it would help George and the game toward the goal of Excellence and Profit to continue into the future :

I LOVE IT.

I just don't like the word " patch " .
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GambitDash
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Tue Apr 24, 2012 1:26 am

@shanejfilomena: OK.

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Atarlost
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Tue Apr 24, 2012 2:12 am

Patch is standard terminology.
Literally is the new Figuratively

bzm3r
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Fri Jan 23, 2015 1:05 am

I absolutely love this idea, TTech! I think it also goes well with the philosophy of the game.

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WillyTheSquid
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Sun Feb 22, 2015 5:57 pm

LIKE. put up xelerus and let's get this rolling!!
inspired: i see the tiberian sun/ red alert 2 community made DLLs do tons of cool stuff, we could have similar.
and a clear channel for user contributions, awesome.
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JohnBWatson
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Sun Feb 22, 2015 7:05 pm

I love this idea. However, I'm not sure what you mean by 'TC'.

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WillyTheSquid
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Mon Feb 23, 2015 8:42 pm

Total Conversion. Like modding Transcendence into a vertical-scrolling 90s arcade shooter, or a space racing game. Or using the engine to (re)create beloved games of the past. Wikipedia has more and also examples :)
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PKodon
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Mon Feb 23, 2015 8:49 pm

JohnBWatson wrote:I love this idea. However, I'm not sure what you mean by 'TC'.
I think that means a "Total Conversion" (essentially using the engine to create a whole new game) - that's usually what it means in modding circles.
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bzm3r
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Mon Feb 23, 2015 9:12 pm

JohnBWatson wrote:I love this idea. However, I'm not sure what you mean by 'TC'.
Have you gotten a local repository on your computer? I am writing out my explorations through the codebase (which have really led to me learning a lot), so I'd love it if someone (hint, hint, nudge, nudge) were to help me out with that :) Otherwise, that article will progress very slowly...

I want to dispel any notion that George's codebase is difficult to understand (which may possibly be common, since people are always awed by "he wrote his own compiler" (okay, yeah that is crazy, but still)). I think that Transcendence code base is *very* tightly organized; even more so since George recently started working on CSC America, and has split up the code base even further to make it clear what sort of stuff is "most basic" (Alchemy/Mammoth), and what sort of stuff builds on top of other stuff (e.g. Transcendence/CSC America).

The comments in the code are helpful. The variable naming system is uniform. Variable and function names make sense, and best of all, George is always responsive to questions.

In other words, its awesome.

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