I have been working on a `Persistent Browser Based Game` or PBBG as they are known by the trendier types.
At this point in time I am still a little way out from a public offering. However, I am announcing today that I am looking for some beta testers and idea tasters to help me get through the final stages of preparing Loot for public consumption.
This might give you an idea of what it's all about:
So, Loot is played from the perspective of the Dungeon in a fantasy setting. Rather than being the Adventurer on a quest, your challenge is to end the quest for as many adventurers as possible.Now is the time to explore the other side of fantasy role playing games, time to consider the millions of minions in thousands of dungeons that have been slaughtered by inconsiderate adventurers over the years. Have Ye not been one yourself? Are you tired of the level grind?
But more importantly - Have Ye not a heart for these poor critters? - or even a light curiousity about what goes on in a dungeon when it's not being invaded by greedy adventurers intent on mayhem and destruction for the singular purpose of leveling up, and, of course, filling their over sized bags-of-holding with ill-gotten gains? ...well, then this is the game for you!
Take a stand against this indiscriminate slaughter of your dungeon friends! Kill pesky adventurers in as many ways as possible and build a dungeon that will truly give even the mightiest of these loot stealing death-mongers pause. Stand up for the rights of, and yes, even become a friend to, those hundreds of varieties of dungeon dwellers you've stomped on in the past and learn to appreciate the underground lifestyle they reveal to you. Some say it's an acquired taste, but even if you never acquire it there is the added benefit of all that loot you will gain from the mangled corpses of adventurers who fell into your devious traps, for your clever strategies, or ran afoul your heavily armed minions.
Loot is being built in Flash (yes, flash plug in required) and it is mostly a text game for now. The game will be improved with more artwork and animated action as various milestones are reached. At this point in time, my goal is to test the game mechanic and keep it as simple as possible.
If that sounds like something you would be interested in, and/or if you like to be involved in the early stages of a new game and make your mark in it's design and development, come over to the Periculi Game Developer Forum and create an account. When you do, use your transcendence forum name, or post in the public forum you will see that you came over because of this (George pre-approved) advetisement.
Once the game beta is online, you will be able to put things to the test, mash buttons and sometimes break them, find all the holes in my grand scheme, and hopefully enjoy yourself. Motivated and highly interested people who help get this project to it's public release will be given lifetime coolness privileges (anything and everything in-game we can think of) and other goodies once the game goes online, and everyone who helps and wants to be included in the game credits will be.
I came to this community first because I have been around a while and made some really good connections here. All of you here seem to be the perfect combination of game-player / game-modder / game-consultant and I would really appreciate some feedback on my project.