Portal 2 avaliable for pre-order

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Wolfy
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Tue Feb 15, 2011 3:31 pm

http://www.youtube.com/watch?v=w5I3VnCH ... r_embedded <--announcement video

(Credits to Cairo(?) for finding it yesterday on IRC)

(edit, I could have sworn there was a portal 2 thread somewhere, but I couldn't find it. If someone happens to stumble across it, I'll merge the threads)
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sdw195
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Tue Feb 15, 2011 10:11 pm

:shock: i want it :D


and the thread was in devdb
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Wolfy
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Tue Feb 15, 2011 11:47 pm

ooooh!
I knew I had seen it somewhere. XD
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sdw195
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Wed Feb 16, 2011 12:01 am

now to convince my parents i need this
hmmm :twisted:
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

Drako Slyith
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Wed Feb 16, 2011 12:02 am

You could begin with "I need 50$ for some text books"
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sdw195
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Wed Feb 16, 2011 12:15 am

i have the money for it, its the getting the money to the store that i am having an issue with
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

Drako Slyith
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Wed Feb 16, 2011 12:24 am

Try the "I need this game for school" approach.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
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Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
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(Eliza chatbot)> Do you believe it is normal to be a person?

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sdw195
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Wed Feb 16, 2011 1:09 am

not a chance if that working

Sdw195 = home-schooled (so mum = teacher)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

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digdug
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Wed Feb 16, 2011 1:25 am

you can always present scientific literature to support the idea that you need that game because it will help you be better and successful in life.

this:
http://dx.doi.org/10.1016/j.compedu.2010.05.028

or this:
Videogames as cultural devices: development of spatial skills and application in learning
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Author(s): Sedeno A (Sedeno, Ana)
Source: COMUNICAR Issue: 34 Pages: 183-189 Published: MAR 2010
Times Cited: 0 References: 23 Citation MapCitation Map
Abstract: A videogame is a cultural device with its own socializing functions, as stated by most of the media. The high levels of pleasure and enjoyment it gives players make it essential to analyse its potential as an educational tool, more so if there is an awareness of its value as a vehicle for personality development among young people. This paper tries to provide current examples of the wide range of videogames and their ability to develop certain skills related to the dynamic representation of space, within Jerome Bruner's learning model. There is analysis of how adventure, strategy, simulation and role-playing games improve the development of skills such as reflection, strategic and tactical reasoning, or mental agility and economic challenges. Furthermore, data is provided on the present rating systems for game choice e. g.: ESRB ( Entertainment Software Rating Board) valid in the U. S. A, and PEGI, from the European Federation for Interactive Software. Both are accepted by aDeSe (Asociation for Distributors and Editors of Entertainment Software) and both try to help parents and teachers recognise its content and suitability for the different range of ages and profiles. To sum up, the essay attempts to show the importance of videogames in the teaching-learning process by providing up-to-date examples.
or this:
Poetic discourse in videogames
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Author(s): Barisic I (Barisic, Ilija)
Source: HRVATSKI FILMSKI LJETOPIS Volume: 15 Issue: 60 Pages: 54-+ Published: WIN 2009
Times Cited: 0 References: 33 Citation MapCitation Map
Abstract: Even though ludologists suggest that in the videogames studies film theory, like narratology, semiology and some other theories, should be narrowed down and functionally subordinated to the ludic aspect, this paper builds on an assumption that film theory is applicable to some types and some aspects or segments of videogames. Unlike films, where the viewer has to discern the type of film discourse and the kind of attention the particular film calls for, so as to understand what is important for the films meaning; in videogames the activities of the user/viewer are governed foremost by the rules of the game. It is partly because of that pragmatic functionality that possibilities of visual presentation in videogames are limited and less fluid in comparison to those found in film On the other hand, the predetermination of scenes and their sequential nature allow for the discussion of cinematic discourse in relation to videogames, even though videogame discourse sharply differs from that in film In other words, scene parameters in videogames are determined by both game rules and assets of cinematic discourse From four modes of cinematic discourse description and narration (scenic discourses) and argumentation and poetic discourse (interpretive discourses) - the poetic one seems to be the most arguable and least present, even in non-interactive, cinematic segments of games Games demand activity that is opposite to poetic, contemplative moods - constant activity, incessant reactions on visual surroundings. However, examples laid out in this paper and their analysis show that poetic mode of cinematic discourse is present in videogame kinematics, and that poetization ("poeticizing" = adding poetic values to the other types of discourse, mostly description and narration), can be recognized even in interactive, playable segments of videogames Example of poetic anode of cinematic discourse in this paper is taken from the opening cinematic of Konami's Pro Evolution Soccer 6, which is compared to the short experimental films of Norman McLaren, and from Blade Runner (Virgin Interactive, 1997), game based on Ridley Scott's 1982 film.

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sdw195
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Wed Feb 16, 2011 1:38 am

:mrgreen: :mrgreen: heh that might work hmmm I might try it...
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

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blizgerg
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Wed Feb 16, 2011 3:36 am

You should write a survey paper on the benefits of playing video game. Make sure to include lots of references. :D
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sdw195
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Wed Feb 16, 2011 3:52 am

i could but its waaaay to much work to write a whole survey paper :P
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

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ThePrivateer
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Wed Feb 16, 2011 3:57 am

I never played the original, so I can't say I'm going to go out and buy it right away, but it does look good. I think I'll wait for a steam sale and pick it up cheap - Valve is bound to make a good deal soon enough, most likely when it is actually released for proper.

Still, how long is this suppoesed to be? 'Twice as long as Portal', I've heard, which is what, 6 hours? :|

I have no doubt it will be a good game, but I can't justify dropping a whole load of cash on a short game - don't get me wrong, I'll buy Portal and Portal 2 one day, but I'm just waiting for the opportune moment in space and time. ;)

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sdw195
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Wed Feb 16, 2011 8:50 am

yeah ThePrivateer you right (i cant believe i just said that :shock: /jk) i might wait till its more like $20-30 instead of $45 or till its free for a week-end :D :mrgreen:
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

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ThePrivateer
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Thu Feb 17, 2011 1:49 am

sdw195 wrote:yeah ThePrivateer you right (i cant believe i just said that :shock: /jk) i might wait till its more like $20-30 instead of $45 or till its free for a week-end :D :mrgreen:
If you can get the game for free, that's when you bake a celebratory cake to eat over the weekend! :D

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