Request a modding tutorial

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
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Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Creating models is a hard and part of the more "artsy" component of graphics design.
To be honest I used some models from this
http://ship.shapewright.com/

BTW, I pinged Xephyr and Digdug on IRC, hopefully one of them can make a tutorial.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 …I now feel less bad about having a handful of those to poke at, myself…
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Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
relanat
Militia Captain
Militia Captain
Posts: 941
Joined: Tue Nov 05, 2013 9:56 am

A tutorial on enhancements would be good. I believe that there were some changes recently.
Specifically what can be done to weapons, but all info would be good.
Also some info on the range available for enhancements. I think the range for increasing fire rate is 1 to 15 but is 15 faster or slower than 1. Some of the enhancement info I've seen is confusing like that.
Stupid code. Do what I want, not what I typed in!
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