Request a modding tutorial

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Here you can request a tutorial on some topic in general modding or anything related to the xml part of the extensions that doesn't already have a tutorial.

Take a look at the Tutorials Index to see what parts of the main XMLs are still not covered by a tutorial.
http://www.neurohack.com/transcendence/ ... php?t=1807

Feel free to post questions like "I would like to see a weapons modding tutorial"

If you see a tutorial request that you think you are able to write, feel free to post here an answer and accept "the job" :D

Please note that this is NOT a "mod request thread", only tutorials, for mod requests/ideas use Shipyards. :)


For a complete list of elements please visit Xelerus, Betel created the Element Document some time ago, with all the childrens used in the XMLs.
http://xelerus.de/index.php?s=mod&id=57
Last edited by digdug on Thu Aug 21, 2008 1:14 pm, edited 4 times in total.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

I don't understand the <weapon> tags *at all*, and I even found myself trying to write a tutorial about them :oops:
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

I almost responded to the first post you made in the script forum. Did you read your mail yet?

I haven't had too much time to put together a weapons tutorial, but it is on the agenda.

Weapons are almost exclusively XML extensions, with little in the way of script, so we can go into a lot of detail about them here.

I will see if I can get something put together for you soon.
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Job list:

- Update the Element Document with the new children in 0.99
Anyone wants to do it ? here is the element document for 0.98d
http://xelerus.de/index.php?s=mod&id=57
The job consist in parsing all the XMLs to find what has been changed.

- A good introduction to modding transcendence.
Describe the vanilla xmls, the unid system, how to load a mod, and so on.


Moreover, you can propose yourself to write a tutorial on a subject you know ! Help the community grow (and mod) :D
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Periculi wrote:I almost responded to the first post you made in the script forum. Did you read your mail yet?
I *never* get PMs and was away for the past week, so apologies for not getting that message. Apparantly, you aren't the only one who sent me a PM that I haven't read... :oops:
I will see if I can get something put together for you soon.
Thanks!
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

due to all the wonderful stuff you do with dockscreens Periculi I was wondering if you could lend us your knowledge of them with a tutorial
Crying is not a proper retort!
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

I got something basic up, and will add to it with more details as time permits.

Code: Select all

To Do:
           Weapons
           Screens
           Tons of Things
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

I would like a quick (ish) tutorial on how to use XML to populate a system with a certain faction (ares, CW, ranx, xenophobe :twisted:) etc.
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

F50, done.

Here it is.
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

well this is for both armor and shields what is the standards hpbonus before you add any hpbonus specific to that shield or armor of a given level?

(ie I hit a level 5 armor with no other hpbonuses with a dark fire weapon that does 5 damage how much damage would it do?)
Crying is not a proper retort!
Dennis
Anarchist
Anarchist
Posts: 10
Joined: Sat May 16, 2009 4:13 am
Location: Nepal

Could some one please make a tutorial on making enemy ships and/or friendly ships
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5421
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Dennis wrote:Could some one please make a tutorial on making enemy ships and/or friendly ships
graphics or code? since graphic wise it is identical, and code wise almost identical.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
User avatar
Corporal Jomn
Miner
Miner
Posts: 45
Joined: Thu Aug 20, 2009 3:07 pm
Location: A place, somewhere

I know no one has posted here for awhile, but, I would like to see a tutorial on making a sovereign, if it hasn't been made already.
-If you can't say anything nice about someone, don't blow your nose into your hand.
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2801
Joined: Mon Aug 17, 2009 4:27 am

I'd quite like to see a guide to balancing weapons/ships.......
Mischievous local moderator. She/Her pronouns.
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Can I request a tutorial for making a ssCustomSystem-
A. I just need to know the basics, like what <Orbitals>, <Groups> (I've seen <Groups> within <Groups>!), <fillcriteria>, etc.. mean
B. how to make asteroid belts (both around the whole system and just a part of it)
C. How to create random topology (I'm sure Drako can help with that!)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Post Reply