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Request a modding tutorial

Posted: Sun Aug 17, 2008 1:23 pm
by digdug
Here you can request a tutorial on some topic in general modding or anything related to the xml part of the extensions that doesn't already have a tutorial.

Take a look at the Tutorials Index to see what parts of the main XMLs are still not covered by a tutorial.
http://www.neurohack.com/transcendence/ ... php?t=1807

Feel free to post questions like "I would like to see a weapons modding tutorial"

If you see a tutorial request that you think you are able to write, feel free to post here an answer and accept "the job" :D

Please note that this is NOT a "mod request thread", only tutorials, for mod requests/ideas use Shipyards. :)


For a complete list of elements please visit Xelerus, Betel created the Element Document some time ago, with all the childrens used in the XMLs.
http://xelerus.de/index.php?s=mod&id=57

Posted: Sun Aug 17, 2008 8:25 pm
by F50
I don't understand the <weapon> tags *at all*, and I even found myself trying to write a tutorial about them :oops:

Posted: Sun Aug 17, 2008 8:31 pm
by Periculi
I almost responded to the first post you made in the script forum. Did you read your mail yet?

I haven't had too much time to put together a weapons tutorial, but it is on the agenda.

Weapons are almost exclusively XML extensions, with little in the way of script, so we can go into a lot of detail about them here.

I will see if I can get something put together for you soon.

Posted: Thu Aug 21, 2008 1:27 pm
by digdug
Job list:

- Update the Element Document with the new children in 0.99
Anyone wants to do it ? here is the element document for 0.98d
http://xelerus.de/index.php?s=mod&id=57
The job consist in parsing all the XMLs to find what has been changed.

- A good introduction to modding transcendence.
Describe the vanilla xmls, the unid system, how to load a mod, and so on.


Moreover, you can propose yourself to write a tutorial on a subject you know ! Help the community grow (and mod) :D

Posted: Fri Aug 22, 2008 8:55 pm
by F50
Periculi wrote:I almost responded to the first post you made in the script forum. Did you read your mail yet?
I *never* get PMs and was away for the past week, so apologies for not getting that message. Apparantly, you aren't the only one who sent me a PM that I haven't read... :oops:
I will see if I can get something put together for you soon.
Thanks!

Posted: Sat Aug 23, 2008 1:06 pm
by Betelgeuse
due to all the wonderful stuff you do with dockscreens Periculi I was wondering if you could lend us your knowledge of them with a tutorial

Posted: Sat Aug 23, 2008 10:37 pm
by Periculi
I got something basic up, and will add to it with more details as time permits.

Code: Select all

To Do:
           Weapons
           Screens
           Tons of Things

Posted: Wed Sep 03, 2008 2:13 pm
by F50
I would like a quick (ish) tutorial on how to use XML to populate a system with a certain faction (ares, CW, ranx, xenophobe :twisted:) etc.

Posted: Wed Sep 03, 2008 6:26 pm
by Periculi
F50, done.

Here it is.

Posted: Fri Sep 12, 2008 2:48 pm
by Betelgeuse
well this is for both armor and shields what is the standards hpbonus before you add any hpbonus specific to that shield or armor of a given level?

(ie I hit a level 5 armor with no other hpbonuses with a dark fire weapon that does 5 damage how much damage would it do?)

Posted: Wed Nov 18, 2009 10:29 am
by Dennis
Could some one please make a tutorial on making enemy ships and/or friendly ships

Posted: Wed Nov 18, 2009 2:40 pm
by Aury
Dennis wrote:Could some one please make a tutorial on making enemy ships and/or friendly ships
graphics or code? since graphic wise it is identical, and code wise almost identical.

Posted: Sat Jan 30, 2010 1:51 am
by Corporal Jomn
I know no one has posted here for awhile, but, I would like to see a tutorial on making a sovereign, if it hasn't been made already.

Posted: Thu Apr 29, 2010 4:25 am
by Song
I'd quite like to see a guide to balancing weapons/ships.......

Re: Request a modding tutorial

Posted: Sun Mar 20, 2011 6:06 am
by RPC
Can I request a tutorial for making a ssCustomSystem-
A. I just need to know the basics, like what <Orbitals>, <Groups> (I've seen <Groups> within <Groups>!), <fillcriteria>, etc.. mean
B. how to make asteroid belts (both around the whole system and just a part of it)
C. How to create random topology (I'm sure Drako can help with that!)