Hardcoded aGlobals and gGlobals v0.98d

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digdug
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hardcoded aGlobals and gGlobals(ver0.98d)

aCount
aDestroyer
aDockTarget
aHP
aMineDir
aMinePos
aMineProbability
aObj
aObjDestroyed
aObjDocked
aStation
----
gAmmo
gArmorSegment
gBonus
gBuyCriteria
gCanInstall
gCanRepair
gCheckMilitaryID
gCost
gCount
gCriteria
gDesc
gDestination
gEnd
gItem
gLevel
gList
gMargin
gMaxCount
gMaxPrice
gMission
gMissionAcceptText
gMissionDeclineText
gMissionListName
gMissionNoneText
gMissionTitle
gName
gPaid
gPlayer
gPlayership
gPrevPane
gPrevPane2
gPrevScreen
gPrevScreen2
gResult
gScreen
gSender
gShowCriteria
gSlaver
gSource
gStart
gState
gTarget
gTechLevel
gTechModifier
gTitle
gTransport
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digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

additional aGlobals and gGlobals extracted from 1.01
Please note that these are not checked for temporary globals.

aArmorDamageHP
aArmorSeg
aAttacker
aBaseObj
aBestEnemiesDestroyed
aBestEnemiesDestroyed
aCargoValue
aCause
aCharges
aDamageHP
aDamageType
aDestObj
aDestroyReason
aDeviceItem
aEndGameReason
aEnemiesDestroyed
aEvent
aFireAngle
aGateObj
aHitDir
aHitPos
aItemToRepair
aJumpPos
aOrderGiver
aOriginObj
aOriginalArmorDamageHP
aOriginalShieldDamageHP
aOverlayID
aPathPoint
aPrevObj
aResult
aShieldDamageHP
aShieldHP
aShieldReflect
aSystemsVisited
aTargetObj
aWeaponBonus
aWeaponType
aWingmanPlayer
aWreckObj
---
gCursor
gDest
gReward
gSelect
gTrans
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