[Resources] Bryce resources for rendering ships
Posted: Sat Jun 20, 2009 4:46 pm
Dear all modders,
here you will find some resources that can be useful to beginner modders to render their ships.
An empty Bryce 5.5c studio with the Sun and camera already placed.
http://xelerus.de/index.php?s=mod&id=519
Load up my file, now you are ready to render a ship! (well, it's not so easy )
To import your ship do File - Import Object...
Bryce can import many format for meshes, DXF, 3DS, OBJ, or Lightwave meshes. You can model the ship with your favourite modeler (I use Wings3D because of its semplicity) then import it in Bryce to render.
Bryce 5.5c render engine is quite old, but at least it's free.
For a list of 3D renderer-modelers, please check here:
http://www.neurohack.com/transcendence/ ... php?t=2109
OK, so you imported your ship to Bryce, now select your ship (left click with the mouse button on the ship) then push the little A (attributes)on the top right of your mesh.
Change the values to put the ship at the origin (0,0,0)
Good!
Now change the FOV (field of view) with this little button so that the ship can properly rotate in the square frame.
Now you can apply textures to your ship, if you don't have placed UV mappings before.
Push the little M (materials, in the same place where you found the A for attributes) and fire up the texture editor.
Push the little triangle button there to open the texture library to choose from an already prepared texture.
Starting to make a texture from a default texture is much simpler than from scratch (well, if you know how to do it, you don't need this little tutorial )
So, play around and make your material texture! You can save it in the library too, so you can use it later for other ships.
Brilliant ! now you have your ship textured and ready for rendering !
Now, a little undocumented feature: push CTRL+ALT+SHIFT+the little "-" button in the bottom right.
Push yes when asked to delete all the keyframes. We just cleaned all the keyframes for animations.
Now move the keyframe slider 10 frames to the right, select your ship and push the little A then rotate the ship 90 degrees to the right (0,90,0)
Now, if you move the slider you will see your ship rotate 9 degrees for each frame !
Now move the slider 10 frames more, and rotate the ship 180 degrees, 10 frames more and rotate 270 degrees, 10 frames more and rotate the ship 351 degrees (-9 degrees).
Cool ! you just have made 40 frames !
Now do File - Document Setup...
CHange the document resolution to something Transcendence like for a ship, like 90x90 pixels or so.
Now do File - Render Animation...
Select a folder and the name for the ship, now select the little triangle button near Output module and from the menu select BMP sequence !
Push RENDER!
Congratulations !
You just get the 40 BMPs frames of a Transcendence ship !
here you will find some resources that can be useful to beginner modders to render their ships.
An empty Bryce 5.5c studio with the Sun and camera already placed.
http://xelerus.de/index.php?s=mod&id=519
Load up my file, now you are ready to render a ship! (well, it's not so easy )
To import your ship do File - Import Object...
Bryce can import many format for meshes, DXF, 3DS, OBJ, or Lightwave meshes. You can model the ship with your favourite modeler (I use Wings3D because of its semplicity) then import it in Bryce to render.
Bryce 5.5c render engine is quite old, but at least it's free.
For a list of 3D renderer-modelers, please check here:
http://www.neurohack.com/transcendence/ ... php?t=2109
OK, so you imported your ship to Bryce, now select your ship (left click with the mouse button on the ship) then push the little A (attributes)on the top right of your mesh.
Change the values to put the ship at the origin (0,0,0)
Good!
Now change the FOV (field of view) with this little button so that the ship can properly rotate in the square frame.
Now you can apply textures to your ship, if you don't have placed UV mappings before.
Push the little M (materials, in the same place where you found the A for attributes) and fire up the texture editor.
Push the little triangle button there to open the texture library to choose from an already prepared texture.
Starting to make a texture from a default texture is much simpler than from scratch (well, if you know how to do it, you don't need this little tutorial )
So, play around and make your material texture! You can save it in the library too, so you can use it later for other ships.
Brilliant ! now you have your ship textured and ready for rendering !
Now, a little undocumented feature: push CTRL+ALT+SHIFT+the little "-" button in the bottom right.
Push yes when asked to delete all the keyframes. We just cleaned all the keyframes for animations.
Now move the keyframe slider 10 frames to the right, select your ship and push the little A then rotate the ship 90 degrees to the right (0,90,0)
Now, if you move the slider you will see your ship rotate 9 degrees for each frame !
Now move the slider 10 frames more, and rotate the ship 180 degrees, 10 frames more and rotate 270 degrees, 10 frames more and rotate the ship 351 degrees (-9 degrees).
Cool ! you just have made 40 frames !
Now do File - Document Setup...
CHange the document resolution to something Transcendence like for a ship, like 90x90 pixels or so.
Now do File - Render Animation...
Select a folder and the name for the ship, now select the little triangle button near Output module and from the menu select BMP sequence !
Push RENDER!
Congratulations !
You just get the 40 BMPs frames of a Transcendence ship !