Modules for extensions [From George]

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
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Wolfy
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Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Mon Aug 30, 2010 4:40 am

George Moromisato wrote:1. Create your module. This is just like an extension except it uses the <TranscendenceModule> root element (instead of <TranscendenceExtension>).

2. In an extension or adventure, add the following element:

<Modules>
<Module filename="..."/>
</Modules>

And specify the filename of the module.

3. Note: Any ENTITY definitions in the main extension or adventure will be valid inside the module being included. (But not vice versa).
This is a tutorial for making modules to extensions created thanks to George! :D

Just putting it in here for reference.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

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