|
|
Register •
FAQ
• Search • Login
|
 |
|
Page 1 of 1
|
[ 3 posts ] |
|
| Author |
Message |
|
alterecco
Fleet Officer
Joined: Wed Jan 14, 2009 3:08 am Posts: 1650 Location: Enslaved by the Iocrym
|
 function list 1.06
Here is the 1.06 function list. Please note that some of the Transcendence Global Lambda functions listed here are deprecated.
Function List
(< ...) (<= ...) (> ...) (>= ...) (abs x) -> z (add x1 x2 ... xn) -> z (and exp1 exp2 ... expn) -> True/Nil (append a b [...]) -> lists are concatenated (apply ...) (armGetHitPoints type) -> Hit points of armor (armGetName type) -> Name of the armor (armGetRepairCost type) -> Cost to repair 1 hit point (armGetRepairTech type) -> Tech level required to repair (armIsRadiationImmune type) -> True/Nil (block ...) (cat s1 s2 ... sn) -> string (cnvDrawImage x y imageDesc [screen] [ID]) (cnvDrawRect x y width height color [screen] [ID]) (cnvDrawText x y text font color alignment [screen] [ID]) (count list) -> number of items (dbgLog string [string]*) (dbgOutput string [string]*) (divide x y) -> z (ecoExchange amount fromCurrency toCurrency) -> amount (enum list itemVar exp) (enumwhile list condition itemVar exp) (eq ...) (errblock ...) (error msg) -> error (eval ...) (filter list var boolean-exp) -> filtered list (find source target [keyIndex]) -> position of target in source (0-based) (fmtCurrency currency [amount]) -> string (fncHelp ...) (for var from to exp) (gamSetCrawlImage imageUNID) -> True/Nil (gamSetCrawlText text) -> True/Nil (geq a b) -> True if a >= b (gr a b) -> True if a > b (if ...) (int ...) (isatom ...) (iserror ...) (isfunction ...) (isint ...) (isprimitive ...) (item list index) (itmCreate itemUNID count) -> item (itmCreateByName criteria name [count]) -> item (itmCreateRandom criteria levelDistribution) -> item (itmEnumTypes criteria item-var exp) (itmGetActualPrice item) -> actual price of a single item (itmGetArmorInstalledLocation item) -> segment # (itmGetArmorType item) -> type (itmGetAverageAppearing item) -> average number that appear randomly (itmGetCategory item) -> item category (itmGetCharges item) -> charges (itmGetCount item) (itmGetDamageType item) -> damage type (itmGetData item attrib) -> data (itmGetDefaultCurrency item) -> currency (itmGetFrequency item) -> frequency (itmGetGlobalData item attrib) -> data (itmGetImageDesc item) -> imageDesc (itmGetInstallCost item) -> cost (itmGetInstallPos item) -> installPos (itmGetLevel item) -> level (itmGetMass item) -> mass of single item in Kg (itmGetMaxAppearing item) -> max number that appear randomly (itmGetName item flags) (itmGetPrice item) -> price of a single item (itmGetStaticData item attrib) -> data (itmGetType item) -> itemUNID (itmGetTypes criteria) -> list of itemUNIDs (itmGetUseScreen item) (itmHasAttribute item attrib) -> True/Nil (itmHasReference item) (itmIsDamaged item) (itmIsEnhanced item) -> Nil or mods (itmIsInstalled item) (itmIsKnown item) (itmMatches item criteria) (itmSetCharges item charges) -> item (itmSetCount item count) -> item (itmSetDamaged item [True/Nil]) -> item (itmSetData item attrib data [count]) -> item (itmSetEnhanced item mods) -> item (itmSetGlobalData item attrib data) -> True/Nil (itmSetKnown {item | itemUNID} [True/Nil]) (itmSetReference item) (lambda ...) (leq a b) -> True if a <= b (link ...) (list i1 i2 ... in) -> list (lnkAppend list item) -> list (lnkRemove list index) -> list (lnkRemoveNil list) -> list (lnkReplace list index item) -> list (lookup source target keyIndex) -> found entry (loop condition exp) (ls a b) -> True if a < b (map list var exp) -> list (match list var boolean-exp) -> first item that matches (max x1 x2 ... xn) -> z (min x1 x2 ... xn) -> z (modulo x y) -> z (multiply x1 x2 ... xn) -> z (not exp) -> True/Nil (objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddItem obj item [count]) (objAddItemEnhancement obj item enhancementType [lifetime]) -> enhancementID (objAddOverlay obj overlayType [lifetime]) -> overlayID\n(objAddOverlay obj overlayType pos rotation [lifetime]) -> overlayID (objAddRandomItems obj table count) (objAddSellOrder obj criteria priceAdj) -> True/Nil (objAddSubordinate obj subordinate) -> True/Nil (objCanAttack obj) -> True/Nil (objCanDetectTarget obj target) -> True/Nil (objCharge obj [currency] amount) -> remaining balance (objClearIdentified obj) (objClearShowAsDestination obj) (objCommunicate obj senderObj msg [obj] [data]) (objCredit obj [currency] amount) -> new balance (objDamage obj weaponType objSource [posVector]) (objDepleteShields obj) (objDestroy obj [objSource]) -> True/Nil (objEnumItems obj criteria itemVar exp) (objFireEvent obj event) -> result of event (objFireItemEvent obj item event) -> result of event (objFireOverlayEvent obj overlayID event) -> result of event (objFixParalysis obj) (objGateTo obj node entrypoint [effectID]) (objGetArmorDamage obj armorSegment) -> damage to armor segment (objGetArmorLevel obj item|armorSegment) -> 0-100 (objGetArmorName obj armorSegment) -> name of armor (e.g., 'forward', etc.) (objGetArmorType obj item|armorSegment) -> type (objGetBalance obj [currency]) -> balance (objGetBuyPrice obj item) -> price (objGetCargoSpaceLeft obj) -> space left in Kg (objGetCombatPower obj) -> 0-100 (objGetDamageType obj) -> damage type (objGetData obj attrib) -> data (objGetDataField obj field) -> data (objGetDefaultCurrency obj) -> currency (objGetDestiny obj) -> 0-359 (objGetDeviceFireArc obj deviceItem) -> (minArc maxArc) (objGetDevicePos obj deviceItem) -> (angle radius) (objGetDisposition obj targetObj) -> disposition of obj towards targetObj (objGetDistance obj destObj) -> distance in light-seconds (objGetEventHandler obj) -> unid or Nil (objGetGlobalData obj attrib) -> data (objGetID obj) -> objID (objGetImageDesc obj) -> imageDesc (objGetInstalledItemDesc obj item) -> 'installed as forward armor' (objGetItems obj criteria) -> list of items (objGetLevel obj) -> level (objGetMass obj) -> mass in tons (objGetMaxPower obj) -> power (in 1/10 MWs) (objGetName obj [flags]) -> Name of the object (objGetNamedItems obj name) -> list of items (objGetNearestStargate obj) -> obj (objGetObjByID objID) -> obj (objGetObjRefData obj attrib) -> obj (objGetOpenDockingPortCount obj) -> count of open docking ports (objGetOrderGiver obj [destroyReason]) -> obj (objGetOverlayData obj overlayID attrib) -> data (objGetOverlayPos obj overlayID) -> vector (objGetOverlayRotation obj overlayID) -> rotation (objGetOverlays obj) -> list of overlayIDs (objGetOverlayType obj overlayID) -> type (objGetPos obj) -> vector (objGetSellPrice obj item) -> price (objGetShieldLevel obj) -> 0-100 (or -1 for no shields) (objGetShipwreckType obj) -> unid (objGetSovereign obj) -> sovereignID (objGetStaticData obj attrib) -> data (objGetTarget obj) -> obj (objGetType obj) -> unid (objGetVel obj) -> velVector (objGetVisibleDamage obj) -> damage (objHasAttribute obj attrib) -> True/Nil (objHasItem obj item [count]) -> number of items (or Nil) (objIncData obj attrib [increment]) -> new value (objIncItemCharges obj item [increment] [count]) -> itemStruct (objIncOverlayData obj overlayID attrib [increment]) -> new value (objIncVel obj velVector) -> velVector (objIsAbandoned obj) -> True/Nil (objIsAngryAt obj targetObj) -> True/Nil (objIsDeviceEnabled obj deviceItem) -> True/Nil (objIsDeviceSlotAvailable ship) -> True/Nil (objIsDockedAt obj stationObj) -> True/Nil (objIsEnemy obj target) -> True/Nil (objIsIdentified obj) -> True/Nil (objIsKnown obj) (objIsParalyzed obj) (objIsRadioactive obj) (objIsShip obj) -> True/Nil (objIsUnderAttack obj) -> True/Nil (objJumpTo obj posVector) (objLowerShields obj) (objMakeParalyzed obj ticks) (objMatches obj source filter) -> True/Nil (objProgramDamage obj hacker progName aiLevel code) (objRegisterForEvents target obj) (objRegisterForSystemEvents target range) (objRemoveItem obj item [count]) (objRemoveItemEnhancement obj item enhancementID) (objRemoveOverlay obj overlayID) (objRepairArmor ship armorSegment [hpToRepair]) -> hp repaired (objResume obj [gateObj]) (objSendMessage obj sender msg) (objSetData obj attrib data) (objSetDeviceActivationDelay obj deviceItem [delay]) -> True/Nil (objSetDeviceFireArc obj deviceItem minFireArc maxFireArc) -> True/Nil (objSetDevicePos obj deviceItem angle radius) -> True/Nil (objSetEventHandler obj unid) -> True/Nil (objSetGlobalData obj attrib data) (objSetIdentified obj) (objSetItemCharges obj item charges [count]) -> itemStruct (objSetItemData obj item attrib data [count]) -> itemStruct (objSetKnown obj) (objSetName obj name [flags]) (objSetObjRefData obj attrib obj) (objSetOverlayData obj overlayID attrib data) (objSetOverlayRotation obj overlayID rotation) (objSetPos obj vector) (objSetShowAsDestination obj [show dist/bearing] [autoclear]) (objSetSovereign obj sovereignID) -> True/Nil (objSetVel obj velVector) (objSuspend obj) (objUnregisterForEvents target obj) (objUnregisterForSystemEvents target obj) (or exp1 exp2 ... expn) -> True/Nil (plyChangeShip player newShip) -> True/Nil (plyCharge player [currency] charge) -> credits left (plyComposeString player string [arg1 arg2 ... argn]) -> string (plyCredit player [currency] credit) -> credits left (plyDestroyed ...) (plyEnableMessage player messageID True/Nil) -> True/Nil (plyGetCredits player [currency]) -> credits left (plyGetGenome player) -> 'humanMale | 'humanFemale (plyGetItemStat player stat criteria) -> value (plyGetRedirectMessage ...) (plyGetStat player stat) -> value (plyMessage ...) (plyRecordBuyItem player item [currency] totalPrice) (plyRecordSellItem player item [currency] totalPrice) (plyRedirectMessage ...) (power x y) -> z (quote exp) -> unevaluated exp (random from to)\n(random list) (randomTable chance1 exp1 chance2 exp2 ... chancen expn) -> exp (resCreateImageDesc imageUNID x y width height) -> imageDesc (rollDice count sides bonus) (scrAddAction screen actionID pos label [key] [special] code) (scrEnableAction screen actionID enabled) (scrExitScreen screen ['forceUndock]) (scrGetCounter ...) (scrGetInputText ...) (scrGetItem ...) (scrGetListEntry ...) (scrIsFirstOnInit ...) (scrRemoveItem ...) (scrSetActionLabel screen actionID label [key] [special]) (scrSetCounter ...) (scrSetDesc screen text [text...]) (scrSetDisplayText screen ID text [text...]) (scrSetInputText ...) (scrSetListFilter ...) (scrShowAction screen actionID shown) (scrShowPane ...) (scrShowScreen screenGlobal screen [pane]) (seededRandom seed from to)\n(seededRandom seed list) (set ...) (setq ...) (shpCancelOrders ship) (shpCanInstallArmor ship item) -> result (shpCanInstallDevice ship item) -> result (shpCanRemoveDevice ship item) -> result (shpConsumeFuel ship fuel) (shpDamageArmor obj armorSegment damageType damage) (shpDamageItem ship item) (shpDecontaminate ship) (shpEnhanceItem ship item [mods]) -> True/Nil (shpEnhanceSRS ship) (shpFixBlindness ship [noMessage]) (shpGetAISetting ship setting) (shpGetArmor ship armorSegment) -> item struct (shpGetArmorCount ship) -> number of armor segments (shpGetArmorMaxHitPoints obj armorSegment) -> damage to armor segment (shpGetClassName class flags) -> class name (shpGetDirection ship) -> angle (shpGetDockObj ship) -> dockObj (shpGetFuelLeft ship) -> fuel left (shpGetFuelNeeded ship item) -> items needed (shpGetImageDesc class [rotationAngle]) -> imageDesc (shpGetItemDeviceName ship item) -> device name of item (or -1) (shpGetMaxSpeed ship) -> max speed in of lightspeed (shpGetOrder obj) -> order (shpGetOrderDesc obj) -> orderDesc (shpGetOrderTarget obj) -> obj (shpGetShieldDamage ship) -> damage to shields (shpGetShieldItemUNID ship) -> UNID (or Nil) (shpGetShieldMaxHitPoints ship) -> max hp of shields (shpInstallArmor ship item armorSegment) (shpInstallAutopilot ship) (shpInstallDevice ship item) (shpInstallTargetingComputer ship) (shpIsAutopilotInstalled ship) (shpMakeBlind ship) (shpIsFuelCompatible ship item) -> True/Nil (shpIsRadiationImmune ship [item]) (shpIsSRSEnhanced ship) (shpIsTargetingComputerInstalled ship) (shpMakeBlind ship blindTime) (shpMakeRadioactive ship) (shpOrder ship order [target] [count]) -> True/Nil (shpOrderImmediate ship order [target] [count]) -> True/Nil (shpRechargeItem ship item charges) (shpRechargeShield ship hpToRecharge) (shpRefuelFromItem ship item) -> True/Nil (shpRemoveDevice ship item) -> item (shpRepairItem ship item) (shpSetAISetting ship setting value) (shpSetCommandCode ship code) -> True/Nil (shpSetController ship controller) -> True/Nil (shpSetPlayerWingman ship [isWingman]) -> True/Nil (shuffle list) -> shuffled list (sovGetDisposition sovereignID targetSovereignID) -> disposition of sovereign to target (sovSetDisposition sovereignID targetSovereignID disposition) (sqrt x) -> z (staClearFireReconEvent station) (staClearReconned station) (staGetDockedShips station) -> list of docked ships (staGetImageVariant station) -> variant (staGetMaxStructuralHP station) -> hp (staGetStructuralHP station) -> hp (staGetSubordinates station) -> list of subordinates (e.g., guardians) (staIsEncountered type) -> True/Nil (staIsReconned station) -> True/Nil (staSetActive station) (staSetFireReconEvent station) (staSetImageVariant station variant) (staSetInactive station) (staSetShowMapLabel station True/Nil) (staSetStructuralHP station hp) (strCapitalize string) -> string (strFind string target) -> pos of target in string (0-based) (subset list pos [count]) -> list (subst string arg1 arg2 ... argn) -> string (subtract x y) -> z (switch ...) (sysAddEncounterEvent delay target encounterID gate) (sysAddEncounterEventAtDist delay target encounterID distance) (sysAddObjRecurringTimerEvent interval obj event) (sysAddObjTimerEvent delay obj event) (sysAddStargateTopology [nodeID] gateID destNodeID destGateID) -> True/Nil (sysCalcFireSolution targetPos targetVel speed) -> angle to shoot (Nil, if no solution) (sysCalcTravelDistance speed time) -> distance in light-seconds (sysCalcTravelTime distance speed) -> time in ticks (sysCancelTimerEvent obj event) -> True/Nil (sysCreateEffect effectID anchorObj posVector [rotation]) -> True/Nil (sysCreateEncounter classID) -> True/Nil (sysCreateMarker name pos sovereignID) -> marker (sysCreateShip classID pos sovereignID [controller]) -> ship (sysCreateShipwreck classID pos sovereignID) -> shipwreck (sysCreateStargate classID posVector gateID destNodeID destGateID) -> stargate (sysCreateStation classID posVector) -> station (sysCreateWeaponFire weaponID objSource posVector dir speed objTarget [detonateNow] [bonus]) -> obj (sysFindObject source filter) -> list of objects (sysGetData [nodeID] attrib) -> data (sysGetEnvironment vector) -> environmentUNID (sysGetLevel [nodeID]) -> level (sysGetName [nodeID]) -> name (sysGetNavPathPoint sovereignID objFrom objTo 159CDB9Fath) -> vector (sysGetNode) -> nodeID (sysGetNodes) -> list of nodeIDs (sysGetObjectByName source name) -> obj (sysGetStargateDestinationNode [nodeID] gateID) -> nodeID (sysGetStargates [nodeID]) -> list of gateIDs (sysGetSystemType [nodeID]) -> systemUNID (sysGlobals ...) (sysHasAttribute [nodeID] attrib) -> True/Nil (sysPlaySound unid [sourceObj]) -> True/Nil (sysPoolUsage ...) (sysSetData [nodeID] attrib data) -> data (sysStartTime) -> True/Nil (sysStopTime duration except) -> True/Nil (sysTicks ...) (sysVectorAdd vector vector) -> vector (sysVectorAngle vector) -> angle of vector (sysVectorDistance vector [vector]) -> distance in light-seconds (sysVectorDivide vector scalar) -> vector (sysVectorMultiply vector scalar) -> vector (sysVectorPolarOffset center angle radius) -> vector (sysVectorPolarVelocity angle speed) -> velVector (sysVectorRandom center radius minSeparation [filter]) -> vector (sysVectorSpeed velVector) -> of light speed (sysVectorSubtract vector vector) -> vector (typFind criteria) -> list of UNIDs (typFireObjEvent unid obj event) -> result of event (typGetDataField unid field) -> data (typGetGlobalData unid attrib) -> data (typGetStaticData unid attrib) -> data (typHasAttribute unid attrib) -> True/Nil (typIncGlobalData unid attrib [increment]) -> new value (typSetGlobalData unid attrib data) -> True/Nil (unvGetRealDate) -> (year month day) GMT (unvGetTick) -> time (unvUNID string) -> (unid 'itemtype name) or (unid 'shipclass name) (vecSetElement ...) (vecVector ...)
Broken Functions
(atmAddEntry ...) (atmAtomTable ...) (atmDeleteEntry ...) (atmList ...) (atmLookup ...) (symAddEntry ...) (symCreate ...) (symDeleteEntry ...) (symList ...) (symLookup ...)
Deprecated Functions
envHasAttribute: DEPRECATED: Use typHasAttribute instead itmAtCursor: DEPRECATED itmGetTypeData: DEPRECATED: Use itmGetStaticData instead itmGetUNID: DEPRECATED: Use itemGetType instead itmHasModifier: DEPRECATED: Use itmHasAttribute instead. objGetStaticDataForStationType: DEPRECATED: Use typGetStaticData instead. objMoveTo: DEPRECATED: Use objSetPos instead plyClearShowHelpRefuel: DEPRECATED: Use (plyEnableMessage player 'refuelHint Nil) instead plyGetInsuranceClaims: DEPRECATED: Use resurrection infrastructure instead. plyInsure: DEPRECATED: Use resurrection infrastructure instead. plyIsInsured: DEPRECATED: Use resurrection infrastructure instead. scrExitDock: DEPRECATED: Use scrExitScreen instead. scrGetItemListCursor: DEPRECATED: Use scrGetItem instead scrRefreshItemListCursor: DEPRECATED shpAddEnergyField: DEPRECATED: Use objAddOverlay instead shpGetClass: DEPRECATED: Use objGetType instead shpGetDataField: DEPRECATED: Use typGetDataField instead shpGetGlobalData: DEPRECATED: Use typGetGlobalData instead shpGetItemCharges: DEPRECATED: Use itmGetCharges instead shpIsRadioactive: DEPRECATED: Use objIsRadioactive instead shpOrderAttack: DEPRECATED: Use (shpOrder ship 'attack target) instead shpOrderDock: DEPRECATED: Use (shpOrder ship 'dock target) instead shpOrderEscort: DEPRECATED: Use (shpOrder ship 'escort obj [formation]) instead shpOrderFollow: DEPRECATED: Use (shpOrder ship 'follow target) instead shpOrderGate: DEPRECATED: Use (shpOrder ship 'gate [gate]) instead shpOrderGoto: DEPRECATED: Use (shpOrder ship 'goto obj) instead shpOrderGuard: DEPRECATED: Use (shpOrder ship 'guard target) instead shpOrderHold: DEPRECATED: Use (shpOrder ship 'hold [time]) instead shpOrderLoot: DEPRECATED: Use (shpOrder ship 'loot obj) instead shpOrderMine: DEPRECATED: Use (shpOrder ship 'mine baseObj) instead shpOrderPatrol: DEPRECATED: Use (shpOrder ship 'patrol baseObj dist) instead shpOrderWait: DEPRECATED: Use (shpOrder ship 'wait [time]) instead shpSetGlobalData: DEPRECATED: Use typSetGlobalData instead staGetGlobalData: DEPRECATED: Use typGetGlobalData instead staGetType: DEPRECATED: Use objGetType instead staSetGlobalData: DEPRECATED: Use typSetGlobalData instead
Transcendence Global Lambdas
arcQuestionHandler bamComputeArmorLevel bamComputeOpponentList bamComputePrize bamComputeReputation bamComputeShieldLevel bamComputeSkill bamComputeWeaponLevel bamCreateGladiator bamCreateGladiatorBySkill bamCreateMeleeOpponents bamDoorsClose bamDoorsOpen chrCancelRaiderOrders chrComputeAmbushPos chrCreateRaider chrDeployFrigateRaid chrDeployKronosaurus chrGetPrimaryStronghold chrOrderRaiders chrRaidTransport comSealedContainerHack comShowBuyScreen comShowSellScreen comTrafficControl cscSquadronCreateShip cscSquadronDeployShip domGainXP domGetLevel domGetTimeRequired domInitRelationship domInvokePower domShowPower fltOrderCheckPosition herAttackInProgress herStatus herStatusClear herStatusSet huaCheckExperience huaHuariDestroyed huaIsGateToHuaramarca huaSungDestroyed intAmmoBoxOpen intArmorEnhanceStatus intArmorRepairAll intAsteroidOnMining intAutoInstall intBarricadeUse intBlackMarketBuyPrice intBlackMarketOnDestroy intBlackMarketPromotion intBlackMarketSellPrice intBushidoArmorEnhancement intBushidoShieldEnhancement intBushidoWeaponEnhancement intBuyItems intCalcExplosionType intCommonwealthCrime intCommonwealthOnDestroy intComputeBuyPrice intComputeRandomEncounterCourse intComputeRandomEncounterPos intComputeRandomEncounterPosEx intComputeSellPrice intConsumeItem intContainerGetExplosionType intContainerOnDamage intCorporateCrime intCorporateGenerateEnhancement intCorporateOnDestroy intDestroyItems intEnhanceWeaponUse intFieldCrystalInstall intFieldCrystalUse intFleetCreateWingmen intFleetCrime intFleetDisperseWingmen intFleetPromotion intGetGateToSystem intGetGlobalAchievements intHPEnhancement1 intHPEnhancement2 intHPEnhancement3 intInstallAfterPurchase intInstallDevicePrep intInstallDevicePrepEx intIsGateToSystem intItemEnhanceStatus intJettisonItem intLootAllItems intMakayevArmorEnhancement intMakayevWeaponEnhancement intMassString intMissionAchievementString intMissionRewardPayment intRandomMessage intRasiermesserArmorEnhancement intRasiermesserWeaponEnhancement intRingerBuyMargin intRingerCrime intRingerInstallDevicePrep intRingerOnDestroy intRingerSellMargin intRoundDown intRoundUp intSellItems intSetCompatibleFuel intSetCompatibleFuelEx intTaikonBuyMargin intTeratonBuyMargin intTeratonGetLevelCurve intTeratonGetValue intTeratonMugging intTeratonSellMargin intTranslate intZoanthropeOnObjDestroyed intZoanthropeOnOrderChanged korComputePlayerLevel korEmptyFreighter korEscortRecord korFillFreighter korFrigateDestroyed korInitialize korMissionFailure korMissionStrongholdSuccess korMissionSuccess korMsgWelcome korOnShipDestroyed milCanEnterCC milInit milMissionSuccess milShowPromotionScreen mneAllTargetsDestroyed mradDisplay neuConsumeCharge neuGetCharges srvFindRepairArmor stkDistanceToStK stkFreshFoodPrice stkFreshFoodStatus stkFreshFoodUpdate strNumber sunAttackTarget sunOrderWing terCreateDefender useRepairArmor
Transcendence Global Variables
gItem gPlayer gPlayerShip gSource QUARANTINE_RADIUS QUARANTINE_RESEARCH_NEEDED
Last edited by alterecco on Mon Jun 20, 2011 11:43 pm, edited 1 time in total.
|
| Wed Jun 15, 2011 3:42 pm |
|
 |
|
sdw195
Militia Captain
Joined: Wed Nov 18, 2009 1:01 am Posts: 771 Location: Still looking for the csc Antarctica
|
 Re: function list 1.06
Diff between 1.05 and 1.06 function list
Function List
Added
(ecoExchange amount fromCurrency toCurrency) -> amount (fmtCurrency currency [amount]) -> string (itmGetDefaultCurrency item) -> currency (objAccelerate obj angle thrust [ticks]) -> velVector (objGetDefaultCurrency obj) -> currency (objGetDeviceFireArc obj deviceItem) -> (minArc maxArc) (objGetDevicePos obj deviceItem) -> (angle radius) (objSetDeviceFireArc obj deviceItem minFireArc maxFireArc) -> True/Nil (objSetDevicePos obj deviceItem angle radius) -> True/Nil (plyEnableMessage player messageID True/Nil) -> True/Nil (shpGetAISetting ship setting) (shpSetAISetting ship setting value) (sysStartTime) -> True/Nil
Changes
(plyCredit player [currency] credit) -> credits left
(plyGetCredits player [currency]) -> credits left
(objCharge obj amount) -> remaining balance (objCharge obj [currency] amount) -> remaining balance
(objCredit obj amount) -> new balance (objCredit obj [currency] amount) -> new balance
(objGetBalance obj) -> balance (objGetBalance obj [currency]) -> balance
(plyCharge player [currency] charge) (plyCharge player [currency] charge) -> credits left
(plyRecordBuyItem player item totalPrice [count]) (plyRecordBuyItem player item [currency] totalPrice)
(plyRecordSellItem player item totalPrice [count]) (plyRecordSellItem player item [currency] totalPrice)
(scrEnableAction screen action enabled) (scrEnableAction screen actionID enabled)
(scrSetActionLabel screen action label [key] [special]) (scrSetActionLabel screen actionID label [key] [special])
(scrShowAction screen action shown) (scrShowAction screen actionID shown)
(sysStopTime duration except) (sysStopTime duration except) -> True/Nil
Transcendence Global Lambdas
Added
intInstallDevicePrepEx intSetCompatibleFuelEx
Removed intShowContractDeliveryScreen
Edit: fixed alterecco's mistakes
_________________


 "Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable" "<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev "You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
Last edited by sdw195 on Mon Jun 20, 2011 11:43 pm, edited 1 time in total.
|
| Wed Jun 15, 2011 11:00 pm |
|
 |
|
Chase
Militia Commander
Joined: Sat Feb 19, 2011 5:56 am Posts: 296 Location: Read signiture
|
 Re: function list 1.06
 wow! that's allot of things. wow!
_________________ Check out quest africa at http://www.quest-africa.co.za
Katami: can you tell me a good joke [20:36] <Katami> THIS IS A STORY ABOUT A GUY NAMED Chase123,ONE DAY HE DIED.THE END
|
| Sun Jun 19, 2011 2:40 pm |
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
 |
|