New alignment system [George]

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ronelm2000
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That's one detailed alignment system :O

So...can anyone view the code and determine what the alignment of the popular sovereigns? Also, if you plan to create a new sovereign, do you have to consider... all of this?! :/
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I like, and still use, the old alignment system. It is just like a (renamed) AD&D alignment table, and easy to remember.

constructive order = Lawful Good
constructive chaos = Chaotic Good
independent = Neutral
destructive order = Lawful Evil
destructive chaos = Chaotic Evil
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Atarlost
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D&D has nine alignments and even that has pitifully high granularity. You just can't plot three dimensional characters on a two dimensional alignment grid.

And you want to use it for something as complicated as international politics?

The alignment system should be discarded in favor of custom faction relationships for all.
Literally is the new Figuratively
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Atarlost wrote:D&D has nine alignments and even that has pitifully high granularity.
Yes.
Atarlost wrote:You just can't plot three dimensional characters on a two dimensional alignment grid.
If I ran a D&D game, I would throw out alignment altogether. However, the alignment system has its uses, especially if you throw out Good and Evil and replace it with Blue and Red, or if you want to use card-carrying Saturday cartoon villians (who are hammy and fun).
Atarlost wrote:And you want to use it for something as complicated as international politics?

Not really, all sovereigns without the fear of God are Lawful Evil if they do not have or are unwilling to wield absolute power, or Chaotic Evil if they have and wield absolute power. Besides, Transcendence is a game, and all I care about is who I can shoot, and who not to shoot.
Atarlost wrote:The alignment system should be discarded in favor of custom faction relationships for all.
Agreed.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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This needs to be stickied (or re-posted) at the modding reference, if no other topic has the new alignment information.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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TheLoneWolf
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My mind has been officially blown!

Why bang our heads on mods now, when Part 2 is bringing so many superb things soon?

I don't think that some of part1 will work with part2.
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Looking at the code, it turns out Foundation is actually the same as Federation/constructive order. Competitor/neutral and other alignments that say they're the same as Foundation are what Foundation says it is, but not what it actually is.
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Since George's first post was slightly wrong and the non-mutual friendships were fixed, here's the new system:

republic/uplifter/seeker/constructive chaos:
-friendly to fellow republics
-hostile to empires and megalomaniacs
-neutral to federations and competitors

federation/archivist/hermit/foundation/constructive order:
-friendly to fellow federations
-hostile to empires and megalomaniacs
-neutral to republics and competitors

empire/corrector/cryptologue/solipsist/destructive order:
-hostile to republics, federations, and megalomaniacs
-neutral to fellow empires and competitors

megalomaniac/collective/sterilizer/perversion/predator/destructive chaos:
-hostile to everything but their own sovereign

competitor/unorganized/subsapient/neutral
-hostile to megalomaniacs
-neutral to everything else
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