New alignment system [George]

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ronelm2000
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Re: New alignment system [George]

Post by ronelm2000 » Sat Jun 09, 2012 8:03 am

That's one detailed alignment system :O

So...can anyone view the code and determine what the alignment of the popular sovereigns? Also, if you plan to create a new sovereign, do you have to consider... all of this?! :/

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Re: New alignment system [George]

Post by PM » Sat Jun 09, 2012 1:01 pm

I like, and still use, the old alignment system. It is just like a (renamed) AD&D alignment table, and easy to remember.

constructive order = Lawful Good
constructive chaos = Chaotic Good
independent = Neutral
destructive order = Lawful Evil
destructive chaos = Chaotic Evil
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Atarlost
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Re: New alignment system [George]

Post by Atarlost » Sat Jun 09, 2012 3:39 pm

D&D has nine alignments and even that has pitifully high granularity. You just can't plot three dimensional characters on a two dimensional alignment grid.

And you want to use it for something as complicated as international politics?

The alignment system should be discarded in favor of custom faction relationships for all.
Literally is the new Figuratively

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Re: New alignment system [George]

Post by PM » Sun Jun 17, 2012 3:28 am

Atarlost wrote:D&D has nine alignments and even that has pitifully high granularity.
Yes.
Atarlost wrote:You just can't plot three dimensional characters on a two dimensional alignment grid.
If I ran a D&D game, I would throw out alignment altogether. However, the alignment system has its uses, especially if you throw out Good and Evil and replace it with Blue and Red, or if you want to use card-carrying Saturday cartoon villians (who are hammy and fun).
Atarlost wrote:And you want to use it for something as complicated as international politics?

Not really, all sovereigns without the fear of God are Lawful Evil if they do not have or are unwilling to wield absolute power, or Chaotic Evil if they have and wield absolute power. Besides, Transcendence is a game, and all I care about is who I can shoot, and who not to shoot.
Atarlost wrote:The alignment system should be discarded in favor of custom faction relationships for all.
Agreed.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Re: New alignment system [George]

Post by PM » Sun May 22, 2016 12:10 pm

This needs to be stickied (or re-posted) at the modding reference, if no other topic has the new alignment information.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): Updated for 1.7! More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

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Re: New alignment system [George]

Post by RPC » Sun May 22, 2016 12:18 pm

Stickied in Modding Reference.
Tutorial List on the Wiki and Installing Mods
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.

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Re: New alignment system [George]

Post by TheLoneWolf » Sun May 22, 2016 2:27 pm

My mind has been officially blown!

Why bang our heads on mods now, when Part 2 is bringing so many superb things soon?

I don't think that some of part1 will work with part2.

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