This is the code for the turbolaser's weapon attribute
Code: Select all
<Weapon
type= "beam"
damage= "laser:3d4"
fireRate= "12"
lifetime= "30"
powerUse= "60"
effect= "&efLaserBeamDefault;"
hitEffect= "&efGreenLaserHitEffect;"
sound= "&snLaserCannon;"
>
</Weapon>
and this is the laser cannon's
Code: Select all
<Weapon
type= "beam"
damage= "laser:1d4"
fireRate= "10"
lifetime= "30"
powerUse= "10"
effect= "&efLaserBeamDefault;"
sound= "&snLaserCannon;"
>
</Weapon>