Sovereigns in version 1.06 and up

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Fleet Admiral
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Tue Oct 08, 2013 4:19 am

from george's post here: ... ign#p39986

I have added a handy chart
The new alignments are a taxonomy for categorizing sovereigns based on their core belief systems. There are three pairs of aspects that represent diametrically opposed beliefs:

community vs. independence: At one extreme, people believe that the good of the community outweighs the good of any one individual. At the other extreme, allowing freedom of individual action is more important than collective results.

knowledge vs. spirituality: At one extreme, progress is defined by measurable things: health, standard-of-living, wealth. At the other, a civilization feels successful if it achieves abstract ideals (honor, justice, correct behavior) even if material goals suffer.

evolution vs. tradition: At one extreme, a civilization believes that change is both good and necessary, even if it mean short-term chaos. At the other, people believe that the past has many lessons for the present and that one should not ignore the hard-won wisdom of millenia of civilization.

There are eight ways in which these aspects can be combined. Each combination defines an alignment:

Republic (community, knowledge, evolution): Republics are often homogenous civilizations with a well-defined hierarchical government. They value knowledge, reason, and facts, but they acknowledge that nothing stays the same and continually try to improve themselves.

Federation (community, knowledge, tradition): These civilizations, often composed of diverse peoples, have achieved balance and peace over several millenia. They rely on their great stores of knowledge to guide their decisions and they tend to be suspicious of innovation because of the risk of unintended consequences.

Uplifter (community, spirituality, evolution): Uplifter civilizations believe in continuously improving themselves and those around them. Their sacred mission is to make the universe better for all its sentient beings. Their one flaw is that they sometimes lack patience.

Foundation (community, spirituality, tradition): Foundations strive to be selfless civilizations that support the development of others. They are like the solid core around which a gas giant forms. Foundations preserve the infrastructure, keep the peace, maintain trade, and otherwise serve to bind other civilizations together.

Competitor (independence, knowledge, evolution): Competitor civilizations idealize the individual who competes, excels, and triumphs. They value the process of competition almost more than the result. Anywhere in the universe is home for these beings and the only thing they fear is boredom.

Archivist (independence, knowledge, tradition): Archivists value the accumulation and dissemination of knowledge. The hard-won insights of long-dead races hold more interest to these civilizations than either conquest or treasure.

Seeker (independence, spirituality, evolution): These civilizations are composed of diverse individuals who worship open-mindedness and questioning. Through art, philosophy and religion, Seekers strive to give meaning and sense to a cold and irrational universe.

Hermit (independence, spirituality, tradition): Hermit civilizations concentrate on the simplicity of existing. They believe that desire leads to obsession which leads to unhappiness. Only by accepting the universe as it is can an intelligent creature be truly enlightened.

Each of the above alignments has a corrupted version that ends up being destructive:

Collective (corrupted republic): Taken to an extreme, a homogenous society can become an unthinking mass controlled by a central ruler.

Empire (corrupted federation): Whereas federations are voluntary associations of diverse groups, empires seek to conquer and expand.

Sterilizer (corrupted uplifter): Sterilizers and uplifters have a similar goal: to create a better universe. Sterilizers destroy flawed cultures rather than help to improve them.

Corrector (corrupted foundation): While foundations support civilization, correctors can stifle it. Correctors impose their own byzantine rules, regulations, and mores on all.

Megalomaniac (corrupted competitor): The dark side of competion leads to this alignment, in which belief in superiority leads to destructive ends.

Cryptologue (corrupted archivist): Cryptologues horde knowledge and use it to achieve their own dark goals. They often prevent the dissemination of knowledge to others.

Perversion (corrupted seeker): Unbound by logic, perversions become obsessed by paranoid theories and destructive ideals. These are some of the most chaotic and unpredictable civilizations.

Solipsist (corrupted hermit): Solipsist civilizations believe that nothing matters except what happens in their own mind. Though often harmless they can cause great suffering because they never worry about the consequences of their actions.

In addition, there are two more alignments that cover sovereigns that are not full civilizations:

Unorganized: This alignment represents any sovereign that does not have a central government or organization [it is merely a collection of individuals with no larger identity.]

Subsapient: This alignement represents any sovereign with less than human intelligence (e.g., pteravores).

The above describes a total of 18 alignments (8 base alignments, 8 corrupted alignments, and 2 additional alignments). Right now, the only effect that these alignments have is on the default disposition of one sovereign to another. The table looks like this:

Republic: All corrupted alignments treated as enemies; foundations and competitors treated as neutral; unorganized and subsapient treated as neutral; all others treated as friends.

Federation: All corrupted alignments treated as enemies; federations, archivists, and hermits treated as friends; all others treated as neutral.

Uplifter: Same as republic.

Foundation: Collectives, sterilizers, megalomaniacs, and perversions treated as enemies; all others treated as neutral.

Competitor: Same as foundation.

Archivist: Same as federation.

Seeker: Same as republic.

Hermit: Same as federation.

Collective: All treated as enemies.

Empire: Foundations, competitors, empires, correctors, cryptologues, solipsists, unorganized, and subsaptient treated as neutral; all others treated as enemies.

Sterilizer: All treated as enemies.

Corrector: Same as empire.

Megalomaniac: All treated as enemies.

Cryptologue: Same as empire.

Perversion: All treated as enemies.

Solipsist: Same as empire.

Unorganized: Same as foundation.

Subsapient: Same as foundation.

The old alignments are deprecated, but if they are used, they map as follows:

constructive chaos -> republic
constructive order -> federation
destructive chaos -> megalomaniac
destructive order -> empire
neutral -> competitor

Code: Select all

|																		|
|					Community			vs.			Independence					|
|									|									|
|	Knowledge		vs		Spirituality		|		Knowledge		vs	Spirituality		|
|				|					|					|				|
|Evolution   vs.   Tradition	|   Evolution   vs.   Tradition		|     Evolution   vs.   Tradition	|Evolution   vs.   Tradition	|
|		|		|		|			|			|		|		|		|
|+republic	|*federation	|+uplifter	|=foundation		|=competitor		|*archivist	|+seeker	|*hermit	|
|		|		|		|			|			|		|		|		|
|+(const chaos)	|*(const order)	|		|			|=(neutral)		|		|		|		|
|		|		|		|			|			|		|		|		|
|		|		|		|			|			|		|		|		|
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|		|		|		|			|			|		|		|		|
|		|		|		|			|			|		|		|		|
|~collective	|-empire	|~sterilizer	|-corrector		|~megalomaniac		|-cryptologue	|~perversion	|-solipsist	|
|		|		|		|			|			|		|		|		|
|		|-(dest order)	|		|			|~(dest chaos)		|		|		|		|
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Key ^ = friend o = neutral v = enemy 

to manually set relations do this:

	<Sovereign UNID="&TSB_svA;"
			<Relationship sovereign="&TSB_svB;" disposition="enemy" mutual="true"/>
			<Relationship sovereign="&TSB_svC;" disposition="neutral" mutual="true"/>
			<Relationship sovereign="&TSB_svD;" disposition="friend" mutual="true"/>

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Fleet Admiral
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Tue Oct 08, 2013 5:14 am

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Militia Captain
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Mon Apr 06, 2015 12:16 am

Eternity Port has added a new alignment: "predator". It's associated with the Goron, who are zoanthropes of some sort. I don't know anything else it.

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