What fireRate= means

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TVR
Militia Commander
Militia Commander
Posts: 334
Joined: Sat Sep 08, 2012 3:26 am

The fireRate parameter in <Weapon> or <autoDefenseDevice> refers the delay between consecutively fired shots in units of ingame seconds. As there are 2 ingame seconds per tick, this implies all odd fireRates are meaningless. In fact, they are rounded up to the next even number.

To convert from fireRate to shots per second, use the following formula:
shots per second = 60 / fireRate if fireRate is even
shots per second = 60 / (fireRate + 1) if fireRate is odd

To convert from shots per second to fireRate, use the following formula:
fireRate = 60 / shots per second

Ex. If fireRate="2", then shots per second = 60 / firerate
= 60 / 2
= 30 shots per second

Ex2. If fireRate="15", then shots per second = 60 / (fireRate + 1)
= 60 / (15 + 1)
= 60 / (16)
= 3.75
= 3.8 shots per second when rounded to nearest tenths

Code: Select all

Table of fireRate to shots per second:
fireRate = shots per second
1 = 30
2 = 30
3 = 15
4 = 15
5 = 10
6 = 10
7 = 7.5
8 = 7.5
9 = 6
10 = 6
11 = 5
12 = 5
13 = 4.3
14 = 4.3
15 = 3.8
16 = 3.8
17 = 3.3
18 = 3.3
19 = 3
20 = 3
21 = 2.7
22 = 2.7
23 = 2.5
24 = 2.5
25 = 2.3
26 = 2.3
27 = 2.1
28 = 2.1
29 = 2
30 = 2
31 = 1.9
32 = 1.9
33 = 1.8
34 = 1.8
35 = 1.7
36 = 1.7
37 = 1.6
38 = 1.6
39 = 1.5
40 = 1.5
41 = 1.4
42 = 1.4
43 = 1.4
44 = 1.4
45 = 1.3
46 = 1.3
47 = 1.3
48 = 1.3
49 = 1.2
50 = 1.2
51 = 1.2
52 = 1.2
53 = 1.1
54 = 1.1
55 = 1.1
56 = 1.1
57 = 1
58 = 1
59 = 1
60 = 1
61 = 1
62 = 1
63 = 0.9
64 = 0.9
65 = 0.9
66 = 0.9
67 = 0.9
68 = 0.9
69 = 0.9
70 = 0.9
71 = 0.8
72 = 0.8
73 = 0.8
74 = 0.8
75 = 0.8
76 = 0.8
77 = 0.8
78 = 0.8
79 = 0.8
80 = 0.8
81 = 0.7
82 = 0.7
83 = 0.7
84 = 0.7
85 = 0.7
86 = 0.7
87 = 0.7
88 = 0.7
89 = 0.7
90 = 0.7
91 = 0.7
92 = 0.7
93 = 0.6
94 = 0.6
95 = 0.6
96 = 0.6
97 = 0.6
98 = 0.6
99 = 0.6
100 = 0.6
101 = 0.6
102 = 0.6
103 = 0.6
104 = 0.6
105 = 0.6
106 = 0.6
107 = 0.6
108 = 0.6
109 = 0.5
110 = 0.5
111 = 0.5
112 = 0.5
113 = 0.5
114 = 0.5
115 = 0.5
116 = 0.5
117 = 0.5
118 = 0.5
119 = 0.5
120 = 0.5
121 = 0.5
122 = 0.5
123 = 0.5
124 = 0.5
125 = 0.5
126 = 0.5
127 = 0.5
128 = 0.5
129 = 0.5
130 = 0.5
131 = 0.5
132 = 0.5
133 = 0.4
134 = 0.4
135 = 0.4
136 = 0.4
137 = 0.4
138 = 0.4
139 = 0.4
140 = 0.4
141 = 0.4
142 = 0.4
143 = 0.4
144 = 0.4
145 = 0.4
146 = 0.4
147 = 0.4
148 = 0.4
149 = 0.4
150 = 0.4
151 = 0.4
152 = 0.4
153 = 0.4
154 = 0.4
155 = 0.4
156 = 0.4
157 = 0.4
158 = 0.4
159 = 0.4
160 = 0.4
161 = 0.4
162 = 0.4
163 = 0.4
164 = 0.4
165 = 0.4
166 = 0.4
167 = 0.4
168 = 0.4
169 = 0.4
170 = 0.4
171 = 0.3
172 = 0.3
173 = 0.3
174 = 0.3
175 = 0.3
176 = 0.3
177 = 0.3
178 = 0.3
179 = 0.3
180 = 0.3
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Arkheias
Commonwealth Pilot
Commonwealth Pilot
Posts: 95
Joined: Mon Jun 02, 2014 8:06 pm

How exactly does the speed enhancement from the weapon optimizer rom influence firing rates?
The wiki wrote: -- SPEED - Increases shooting speed of weapon up till 30/sec
0x100X - X can be 2, 4, 6 or 8

-- DECREASE SPEED
0x900X - X can be 2, 4, 6 or 8
The weapon optimizer has the value: 0x1002
Cabbage Corp, the only mod with cabbages!

Please feel free to submit bug reports or issues related to the Cabbage Corp mod on the GitHub page, the forum thread, in a private message or even on the Xelerus page. Suggestions are fine too.
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