Transcendence Changelog

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sun Aug 16, 2015 9:45 pm

I made a Transcendence Changelog.
It's not complete, but it contains every changelog I could get my hands on and every announcement of new version made by George.
(to achieve that I used the forums announcements posts, archive.org, old text files I had from the old bugtracker, lists of bugs from the Ministry, other text copy/paste from Kronosaur website and documentation from the wiki)

It's 4000 lines of text, from version 0.7 to 1.6.1

Besides the fact that is a changelog for the game, it contains informations of features for modders and in which version they have been implemented. I made it primarly for me. Sometimes I need to check when a newish feature was added and how to use it for my mods. Now I just have to CTRL+F and search it instead of going through a plethora or informations scattered in various places.

I hope it might be useful to you too.

https://www.dropbox.com/s/wepa2mfs19k8d ... t.zip?dl=0

PS: It's a TXT file but I keep it in XML extension so that my syntax highlighter can pick up the game functions :)

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1372
Joined: Tue Aug 19, 2014 10:17 pm

Tue Aug 18, 2015 4:15 am

Code: Select all

This page contains the following errors:

error on line 1 at column 1: Document is empty
error on line 1 at column 1: Encoding error
Below is a rendering of the page up to the first error.

User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2750
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Tue Aug 18, 2015 4:33 am

the problem comes from him calling it an xml file when it isn't a xml file.
Image
Image

*** AWAY ON SABBATICAL ***
** USE EMAIL TO CONTACT ME **

gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Tue Aug 18, 2015 4:56 am

On my computer, it opens up fine in Notepad++ because I've set that application to open XML files. On other machines, it might try to open up in Internet Explorer, with unhappy results.

User avatar
pixelfck
Militia Captain
Militia Captain
Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

Tue Aug 18, 2015 9:23 am

A big thanks for this! it is hugely helpful!

~Pixelfck
Image
Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de

gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Tue Aug 18, 2015 11:13 am

pixelfck wrote:A big thanks for this! it is hugely helpful!
I agree!

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Tue Aug 18, 2015 1:16 pm

JohnBWatson wrote:

Code: Select all

This page contains the following errors:

error on line 1 at column 1: Document is empty
error on line 1 at column 1: Encoding error
Below is a rendering of the page up to the first error.
just do right click and "Save As..." instead of clicking on it.
As it's not a XML file, browsers get confused.
pixelfck wrote:
A big thanks for this! it is hugely helpful!
Glad to be helpful :D

PM
Fleet Admiral
Fleet Admiral
Posts: 2239
Joined: Wed Sep 01, 2010 12:54 am

Tue Aug 18, 2015 5:11 pm

digdug wrote:just do right click and "Save As..." instead of clicking on it.
This is impossible in Windows 10/Microsoft Edge browser.

I would like to download the file, but I cannot.
Download and Play in 1.7 Beta...
Playership Drones v7 (Beta): Acquire and command almost any ship in Stars of the Pilgrim or Eternity Port.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Tue Aug 18, 2015 5:31 pm

sorry about that.
What about a zipped version ?
https://dl.dropboxusercontent.com/u/720 ... og.txt.zip

User avatar
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1372
Joined: Tue Aug 19, 2014 10:17 pm

Wed Aug 19, 2015 3:46 pm

digdug wrote:sorry about that.
What about a zipped version ?
https://dl.dropboxusercontent.com/u/720 ... og.txt.zip
That works. Oddly enough, my Notepad was set to open XMLs. Must be something with my browser.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Tue Sep 29, 2015 6:24 pm

I might have forgot to say that I'm keeping this file updated at each release.
Link is the same

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sat Dec 26, 2015 2:03 pm

I updated the changelog.
- Updated to latest 1.6.3
- Added some missing release dates.
- Added more informations on API versions for most releases.
- Added a couple of hard to find infos that required github source dive to recover.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sat Feb 20, 2016 4:31 pm

updated the changelog to 1.7alpha1a

redownload if you want from the same link.

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Mon Apr 11, 2016 3:57 pm

updated the changedlog

-fixed a few links that were truncated.
-added more informations for several apiVersion

the changelog is now 5300 lines of informations of all the versions of Transcendence ! Some parts (about very old versions) are not available anywhere else !

User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2604
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Sat Aug 06, 2016 2:10 pm

- updated to 1.7a2b

If you read this document, you might have found some functions that are not in the functionlist that we maintain:
These functions were deprecated long time ago. In addition to that, there are a few functions that I believe are typos in the original changelogs.
I don't really know where to put this kind of information, so I paste it here since it's changelog relevant only:

Code: Select all

-------------------------------
VINTAGE DEPRECATED FUNCTIONS (really old stuff)

(plyIncreaseDominaRel player change) DEPRECATED: Use domGainXP
(plyIncreaseOracusRel player change) DEPRECATED game mechanics
(shpAddArmorSpecialAbility ship armorSegment ability) -> True/Nil DEPRECATED: Use (objAddItemEnhancement obj item enhancementType [lifetime]) -> enhancementID
(shpGetCargoSpaceLeft ship) -> space left in Kg DEPRECATED: Use (objGetCargoSpaceLeft obj) -> space left in Kg
(shpGetEngineCore ship) -> EngineCoreTypes: DEPRECATED game mechanics
(shpSetEngineCore ship EngineCoreTypes): DEPRECATED game mechanics


-------------------------------
ODDITIES ?

shpSetWingman: Use instead shpsetPlayerWingman
staGetMaxStructuralHitPoints: Use instead staGetMaxStructuralHP
sysGetVectorSpeed: Use instead sysVectorSpeed
plyComposeMessage: Use instead plyMessage
(objIncVelocity obj vector) to increase the velocity of an object: Use instead objIncVel

Post Reply