Official Weapons Guidelines [OUT OF DATE]

This is a moderated forum that collects tutorials, guides, and references for creating Transcendence extensions and scripts.
User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2633
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Re: Official Weapons Guidelines WIP(+ Shrike's Unofficial No

Post by Shrike » Fri Feb 05, 2016 2:53 am

Here's what I've got (there's a little more, including installation costs but I think the game handles that by itself):

Format: Level: Damage / Cost (credits) / Poweruse

14: 131 / 5.3M / 1.9GW
15: 170 / 10.6M / 3.5GW
16: 221 / 21.3M / 6.3GW
17: 287 / 42.2M / 11GW
18: 373 / 85.2M / 20GW
19: 485 / 170M / 36GW
20: 631 / 341M / 66GW
21: 820 / 682M / 120GW
22: 1,066 / 1.4B/ 215GW
23: 1,386 / 2.7B/ 385GW
24: 1,802 / 5.5B / 700GW
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Image
Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2633
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Re: Official Weapons Guidelines WIP(+ Shrike's Unofficial No

Post by Shrike » Wed Apr 13, 2016 9:47 am

Unstickied: These guidelines are out of date now that 1.7 has changed weapon balance.
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Image
Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest