Moromisato - the Man, the Mystery

Discuss the community, including forums, xelerus, wiki, chat, and trac.
Post Reply
User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Fri Nov 19, 2010 5:51 am

So, in just over a month of being on the forums, I've noticed something -- George only ever responds to threads where his own name has been mentioned.

Further more, it is even possible to attract his attention by using his name in a thread. Eg, *Pokes George*

Coincidence? :?

User avatar
Tamagoyaki
Commonwealth Pilot
Commonwealth Pilot
Posts: 52
Joined: Tue Mar 16, 2010 8:55 pm
Location: Poland
Contact:

Fri Nov 19, 2010 2:11 pm

I don't think so :D
Sorry for my poor english :-(
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Fri Nov 19, 2010 3:15 pm

Really?

I have... not noticed this. Probably since it really is just a pattern in the last couple months, given that as of late, he seems to have been rather busy.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

User avatar
alterecco
Fleet Officer
Fleet Officer
Posts: 1658
Joined: Wed Jan 14, 2009 3:08 am
Location: Previously enslaved by the Iocrym

Fri Nov 19, 2010 4:38 pm

Well, in my experience, if you ask a question, and direct it to George, it is very likely to be answered (if he is the only one who knows the answer). This leads me to believe the George, indeed, is everywhere at once, just like the other big G's

george moromisato
Developer
Developer
Posts: 2955
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Fri Nov 19, 2010 6:02 pm

I have been rather busy lately. Partly that is because of work.

But partly, it is because I have been working on Part II of Transcendence. I don't have anything to show yet (and won't for a while), but I have been making slow and steady progress.

Meanwhile, I plan on reserving time before the end of the year to work on and release 1.04. The Bug Trac database is the best place to see what I'm planning to work on.

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Fri Nov 19, 2010 7:13 pm

george moromisato wrote:But partly, it is because I have been working on Part II of Transcendence. I don't have anything to show yet (and won't for a while), but I have been making slow and steady progress..
I presume this is that slow and laborious stage when you are making content to begin populating the game world to make it playable with stuff to explore and do, at least a good enough amount to make it a good game, even if it isn't as fleshed out as the final product should be?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

george moromisato
Developer
Developer
Posts: 2955
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Fri Nov 19, 2010 7:34 pm

Wolfy wrote:I presume this is that slow and laborious stage when you are making content to begin populating the game world to make it playable with stuff to explore and do, at least a good enough amount to make it a good game, even if it isn't as fleshed out as the final product should be?
Exactly. I am working on both new game mechanics and on new content (alien races, ships, stations, etc.) For example, I'm working up some of the background and backstory for the alien races that the player will encounter.

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5374
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Fri Nov 19, 2010 7:44 pm

:D It might be slow and laborious, but (at least IMO), its one of my favorite parts of the whole process.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image

george moromisato
Developer
Developer
Posts: 2955
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Fri Nov 19, 2010 11:01 pm

Wolfy wrote::D It might be slow and laborious, but (at least IMO), its one of my favorite parts of the whole process.
Agreed! Definitely one of my favorite parts too.

One thing I've learned as a game designer, however, is to work on the game mechanics along with the background. If you work on the background first and then try to add game mechanics on top, you often end up with an unbalanced game or (worse) a boring game.

On the other hand, working on game mechanics first sometimes leads to shallow or uncompelling background stories.

In practice (for Part II), that means understanding how each alien race fits in to the game in addition to understanding how they fit in the story. Just as there has to be a diversity of backstories (you can't have every alien race be an evil empire bent on conquering everything) you need a diversity of game mechanics (every alien race should present a different challenge to the player).

Of course, that's usually pretty hard, particularly with lots of enemies. And I haven't always done a great job at it in Part I. But it's a great goal to have.

User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Fri Nov 19, 2010 11:04 pm

George have you seen my mod, Hell's Trinity?

I thought you'd like to see it, because it's an adventure extension and there aren't that many out there at the moment -- the only ones I really know of just increase the game by extra systems, but my mod is an actual new game, using the Ares.

I have a thread around here somewhere....

george moromisato
Developer
Developer
Posts: 2955
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Sat Nov 20, 2010 9:29 pm

ThePrivateer wrote:George have you seen my mod, Hell's Trinity?

I thought you'd like to see it, because it's an adventure extension and there aren't that many out there at the moment -- the only ones I really know of just increase the game by extra systems, but my mod is an actual new game, using the Ares.

I have a thread around here somewhere....
Yes! I just checked it out today and it's pretty cool. I like the three different systems.

User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Sat Nov 20, 2010 9:38 pm

george moromisato wrote:
ThePrivateer wrote:George have you seen my mod, Hell's Trinity?

I thought you'd like to see it, because it's an adventure extension and there aren't that many out there at the moment -- the only ones I really know of just increase the game by extra systems, but my mod is an actual new game, using the Ares.

I have a thread around here somewhere....
Yes! I just checked it out today and it's pretty cool. I like the three different systems.
Thanks george! :D

Post Reply