Fixing the Wiki

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Ttech
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Fixing the Wiki

Post by Ttech » Mon Sep 12, 2011 4:57 pm

The wiki has been a part of the community for several years now and it has accumulated quite a bit of information since it was started. The problem is we had been adding pages directly to the wiki without regard for organization.

Much has been discussed on this topic however I think I might have come up with a solution to this and hopefully provide everyone with an easier to use wiki! Most of these changes involve just moving content to the right places, removing content that is old. Namespaces are key to this as we can categorize content into locations, the only issue will be internal links will be [[namespace:category:page]]

Base Namespace:
  • Community
    • Resources
  • Game
    • Guides / Basic Faction Understanding
    • About
    • Tutorials
  • Modding
    • Item Reference
    • In depth detail of factions, ships, etc
    • functions
And the list goes on. :)

So for example to access
modding - functions - and
you'd do
http://wiki.neurohack.com/transcendence ... ctions/and
[[modding:functions:and]]

or for community - irc
http://wiki.neurohack.com/transcendence ... munity/irc
[[community:irc]]

or guides
http://wiki.neurohack.com/transcendence ... g_a_pirate
[[game:guide:being_a_pirate]]




Another idea is that we stop naming guides under the person that named it, title it as "Ttech's guide to IRC" but it would just be community/irc_guide

I will post more information on the wiki once more people see this.

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Re: Fixing the Wiki

Post by Nill » Mon Sep 12, 2011 5:14 pm

Ttech wrote: Another idea is that we stop naming guides under the person that named it, title it as "Ttech's guide to IRC" but it would just be community/irc_guide
FINALLY :mrgreen:
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Re: Fixing the Wiki

Post by alterecco » Tue Sep 13, 2011 11:36 am

The only thing i dont like about a restructuring is that it will break all existing links from external pages. Personally i think we should enforce namespaces for all /new/ content, but be very careful with reorganizing old content. I for one know that i have linked to the function legend page from a lot of places, on xelerus and the forums.
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Re: Fixing the Wiki

Post by shanejfilomena » Tue Sep 13, 2011 6:58 pm

alterecco wrote:The only thing i dont like about a restructuring is that it will break all existing links from external pages. Personally i think we should enforce namespaces for all /new/ content, but be very careful with reorganizing old content. I for one know that i have linked to the function legend page from a lot of places, on xelerus and the forums.
totally agree

Example :
While I had the game i never thought of the forums until I met the Mule : it was Google that led me here to learn what the Mule was ( it was stalking my ship and I wanted to know why, it would not fight and always stopped when i did as if i could not see it... )

i still get links for unused forums and posts concerning the game, its a traffic driver and many things in " old content" are valuable to people that don't know exactly what they are trying to describe to Google and it is the " old content" that has the matches to the strange ways people can attempt to communicate......

you do not currently have a post that calls the Mule a Platform or describes it as an auton/ ship that follows the player: it is an "old content" post
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Re: Fixing the Wiki

Post by Ttech » Tue Sep 13, 2011 9:45 pm

alterecco wrote:The only thing i dont like about a restructuring is that it will break all existing links from external pages. Personally i think we should enforce namespaces for all /new/ content, but be very careful with reorganizing old content. I for one know that i have linked to the function legend page from a lot of places, on xelerus and the forums.


I'm willing to update urls and leave backlinks.
There is a plugin that I can install to help with this so it should not be too bad!

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Re: Fixing the Wiki

Post by alterecco » Wed Sep 14, 2011 5:42 pm

Ttech wrote: I'm willing to update urls and leave backlinks.
What do you mean? Just to make sure, the broken links i am talking about are the ones that we can not fix, from external sites, because they will be pointing to the old pages.
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Re: Fixing the Wiki

Post by Ttech » Thu Sep 15, 2011 4:29 am

alterecco wrote:
Ttech wrote: I'm willing to update urls and leave backlinks.
What do you mean? Just to make sure, the broken links i am talking about are the ones that we can not fix, from external sites, because they will be pointing to the old pages.

Broken links? No, they would be blank pages with a link that says "Page has moved"

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Re: Fixing the Wiki

Post by Shrike » Thu Sep 15, 2011 5:25 am

Yeah. Some of the guides to things are a bit old and haven't been updated along with the game. Restructuring is a pain, but in the long run....probably worth it. We can also make sure there's no unneeded redundant pages (see what I did there?).
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Re: Fixing the Wiki

Post by Ttech » Fri Sep 16, 2011 2:50 am

Shrike wrote:Yeah. Some of the guides to things are a bit old and haven't been updated along with the game. Restructuring is a pain, but in the long run....probably worth it. We can also make sure there's no unneeded redundant pages (see what I did there?).

Thats what I am figuring as well!

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Re: Fixing the Wiki

Post by RPC » Wed Dec 07, 2011 2:27 am

Ok, just a little reminder, but we are also missing the ceratops and Cyclotron series of shields from the wiki.
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Re: Fixing the Wiki

Post by Ttech » Sun Dec 11, 2011 6:10 pm

RPC wrote:Ok, just a little reminder, but we are also missing the ceratops and Cyclotron series of shields from the wiki.
thanks. :)

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Re: Fixing the Wiki

Post by RPC » Mon Jan 30, 2012 6:08 am

Ok, I was looking for Luminous documentation and I can't find any.
Should we append that as its own section on the wiki for people to be able to use Luminous better?
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Re: Fixing the Wiki

Post by WillyTheSquid » Fri Mar 02, 2012 7:41 pm

The "recommended mods" section on the Wiki could use an update. Quite a few obsolete, unfinished and godmods on there. I'd be up for (re)writing a page on the (updated) Xelerus mod categories and what they mean.

This would also help with sending aspiring mod-users on their way towards the downloads they're looking for. Right now, installing some of the "recommended mods" is guaranteed to crash your game.

I'd like to think that I've got a pretty good grasp on which mods are (un)balanced by now; which ones play nice with each other and which ones conflict. Think I've probably downloaded about 3/4ths of the mods on Xelerus.de; installed and used about half of those after checking out the XML files.

Maybe I could add a list of community members who have given blanket permission to use their mods in other mod projects, without having to ask them first (but may/may not require being credited with the original mods). I distinctly remember reading several such statements while trawling through the forums.
I could also explain the procedure for giving proper credit to mod makers.

*edit* slightly edited for clarity
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Re: Fixing the Wiki

Post by RPC » Fri Mar 02, 2012 10:13 pm

Sure WillyTheSquid! It would be great to update it- the wiki vastly needs updating!
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Re: Fixing the Wiki

Post by giantcabbage » Mon Mar 05, 2012 10:58 pm

Does the wiki have the Structured Data Plugin installed? http://www.dokuwiki.org/plugin:data (alternatively the Tags plugin could probably be used too). Something like that would allow the pages to be organised into categories etc. and index tables/lists generated automatically similar to the function list on xelerus.

It should make maintaining the XML elements, events, functions, item and ship databases much easier.

For example, the events could be reorganised as one event per page e.g. wiki/events/OnDestroy. Each event would use the Data / Tag plugin to list which types this event is called for (e.g. Station, Ship, Weapon device etc.) Then the current events page and XML pages could use the plugin to list the usable events. This would solve the problem with some events not being listed on the main events page e.g. OnDamageXXX events under weapon_devices

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