do not edit functions on Xelerus

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digdug
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do not edit functions on Xelerus

Post by digdug » Wed Aug 26, 2015 6:45 pm

Xelerus is really collapsing.
I tried to update the description of a function. When you press save, it will return an error and delete the function from the database.

Please do not edit the functions, thank you.

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Re: do not edit functions on Xelerus

Post by Xephyr » Wed Aug 26, 2015 9:39 pm

Is there any kind of effort going on to make an archive of the site and all its contents? Should it be attempted?
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Re: do not edit functions on Xelerus

Post by JohnBWatson » Thu Aug 27, 2015 12:52 am

I believe the mods are already archived. No idea about functions.

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Re: do not edit functions on Xelerus

Post by AssumedPseudonym » Thu Aug 27, 2015 1:22 am

 I’m pretty sure Digdug said he has all of the mods from Xelerus — including the ones that have been deleted. As for the functions, even if we lose the function list there, we still have the function lists that get posted with each new version of the game over here. Granted, we’d lose the more detailed usage notes and the examples, but there are already a lot of newer functions that don’t have anything of the sort (and, as far as that goes, aren’t even on the Xelerus list).
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Re: do not edit functions on Xelerus

Post by Shrike » Thu Aug 27, 2015 4:28 am

The collapse of xelerus has been ongoing for a long time. All mods up to the point when this was last brought up (5 or 6 months ago) were archived on github, from memory. Newer mods may not be up there. This is a new and troubling development though.

This does bring forward the need to get an in-house replacement....Steam Workshop was already in the pipeline and will definitely help a lot when it eventually turns up....but it's no use for non-steam users.
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Re: do not edit functions on Xelerus

Post by Ttech » Thu Aug 27, 2015 4:47 am

If bmbl ontacts me, we can migrate off.

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Re: do not edit functions on Xelerus

Post by digdug » Thu Aug 27, 2015 5:22 pm

I’m pretty sure Digdug said he has all of the mods from Xelerus — including the ones that have been deleted.
In case of total crash, I do have backups.

The functions are also on the wiki, thankfully.

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Re: do not edit functions on Xelerus

Post by AssumedPseudonym » Thu Aug 27, 2015 6:01 pm

digdug wrote:The functions are also on the wiki, thankfully.
 Hey, Ttech, do you think it would it be worth someone filling the rest of the newer functions into the wiki, and then you pointing Katami at those instead of the list at Xelerus?
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Re: do not edit functions on Xelerus

Post by Ttech » Fri Aug 28, 2015 12:38 am

AssumedPseudonym wrote:
digdug wrote:The functions are also on the wiki, thankfully.
 Hey, Ttech, do you think it would it be worth someone filling the rest of the newer functions into the wiki, and then you pointing Katami at those instead of the list at Xelerus?

Maybe, but I'd like to create something automated to do that if we go that route. Because Katami needs to parse and search, something the wiki wouldn't be great at I don't think. Unless you have an idea how to do that - All hears.

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