Xelerus.de [Update 27-07-2010]

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Ttech
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Sun Dec 30, 2007 4:23 am

bimbel wrote:
Ttech wrote:
bimbel wrote:See first post!

lol a little vague.. I think what he means is the new sites up?
I think it was precise enough :P

On another note: THere are now statistics where you can see things like latest comments (global and just for your mods), most downloaded mods, highest rated mods...
RSS and XML-RPC?

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bimbel
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Mon Dec 28, 2009 5:15 pm

Updated xelerus! See [Update 28122009] in the first post for informations!

george moromisato
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Mon Dec 28, 2009 6:33 pm

bimbel wrote:Updated xelerus! See [Update 28122009] in the first post for informations!
Great work, bimbel! I really appreciate all the effort you (and others) are putting in to Xelerus!

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Wolfy
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Mon Dec 28, 2009 6:39 pm

nice work: found a bug though:

when I click on a check box (ie, featured mods), the screen refreshes without me telling it to with the search button
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bimbel
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Mon Dec 28, 2009 11:17 pm

george moromisato wrote: Great work, bimbel! I really appreciate all the effort you (and others) are putting in to Xelerus!
Thanks :) I finally found time to add these long needed changes! One sidenote: when can we expect you to join the IRC :P? We promise that we won't be that annoying ;) (You can also get the banhammer!)

Wolfy wrote:nice work: found a bug though:
when I click on a check box (ie, featured mods), the screen refreshes without me telling it to with the search button
I think I can add an option that will let you decide how it works

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Wolfy
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Tue Dec 29, 2009 6:56 am

awesome! and here i was thinking making everyone happy wasnt an option :D
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Darth Saber
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Sat Jan 16, 2010 6:59 pm

Bimbel,

I noticed that there are many pages where the mods and info were deleted, yet the page still exists. Are you planning to remove those pages, (which contain error messages), or keep them there as placeholders. Also, could you post a thread in the Shipyards forum, where we can be advised of which mods you are removing - before they are removed; as well as being advised of future changes?

By the way, I have been taking a web page design course in college, and was wondering if you created Xelerus yourself, or had it created by another.

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bimbel
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Sat Jan 16, 2010 7:13 pm

Darth Saber wrote:Bimbel,

I noticed that there are many pages where the mods and info were deleted, yet the page still exists. Are you planning to remove those pages, (which contain error messages), or keep them there as placeholders.
Hm good catch! It should give you a message that there is no mod nr. xyz. Though they are not individual pages! there is only one page with the structure that is feeded the mod data by a database!
Darth Saber wrote:Also, could you post a thread in the Shipyards forum, where we can be advised of which mods you are removing - before they are removed;
I'm currently replanning the way mods are deleted! In the new system you'll get a reason for why a mod was deleted (also moderators may recover the deleted mods then!)
Darth Saber wrote:as well as being advised of future changes?
What do you mean by future changes?
Darth Saber wrote:By the way, I have been taking a web page design course in college, and was wondering if you created Xelerus yourself, or had it created by another.
Yeah everything is programmed by me! Though it's not really high level programming ;)

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Darth Saber
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Sat Jan 16, 2010 7:27 pm

Bimbel,

Thank you for posting a reply so soon. By future changes, I mean things like website improvements and mod changes (i.e. - were a modder to have an abundance of godmods, and you were considering compacting them all inorder to save space as opposed to outright deletion).

You did well in creating your website; and the result down not appear like low level programming.

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bimbel
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Sat Jan 16, 2010 7:29 pm

Still my sourcecode is ugly :D

hmm now I get what you mean and I'll think about it but I cannot promise anything!

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Wolfy
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Wed Jan 27, 2010 1:10 am

Hi! I found a couple things, so I thought I'd report them:

Trivial: typo- 'the mod you will uploade will overwrite...'
Minor: oddity- the name of the mod file does not match the name of the mod if the mod's name is edited (so when I shortened my ridiculously long name for the osaka, the file retained the ridiculously long name)
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Wolfy
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Sat Mar 13, 2010 3:19 am

Hi bimble! I just wanted to say that approximatly this sunday, I can offer you infinite storage space for mods! :D
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bimbel
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Sat Mar 13, 2010 8:11 am

Wolfy wrote:Hi bimble! I just wanted to say that approximatly this sunday, I can offer you infinite storage space for mods! :D
Thanks but I doubt we'll ever need it!
Storage:
Used (Total) - 189.36 MB (2.93 GB)

But thanks!

schilcote
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Sat Mar 13, 2010 1:59 pm

Wolfy wrote:infinite storage space
Wolfy has cracked the code to infinite zero-point data storage?
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad

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Wolfy
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Sat Mar 13, 2010 3:25 pm

schilcote wrote:
Wolfy wrote:infinite storage space
Wolfy has cracked the code to infinite zero-point data storage?
:lol: bluehost will let you upload as much web-site pertinent stuff as you like; so long as you don't use it for personal backup space [they have a separate but included service for that though a partner's dedicated servers]; hosting mods is certainly allowed.

@bimble: I thought this way large mods/sources could be uploaded to xelerus (beyond the 5MB cap)
I was thinking that if I maintained a single 'mod' for the current versions sources in its entirety rather than linking off to a separate site... I don't care much if TX2 needs to be linked off to my own sites, but the sources are a different situation.
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