Cool new fixes for 1.07 on the trac (for modders anyhow)

General discussion about anything related to Transcendence.
Post Reply
User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5342
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by Wolfy » Fri Nov 18, 2011 7:06 am

For those not on IRC, or have been paying attention to the trac, there have been a number of recent new additions regarding modding-related stuff :D

http://wiki.neurohack.com/transcendence/trac/timeline
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image
Image

User avatar
sdw195
Militia Captain
Militia Captain
Posts: 779
Joined: Wed Nov 18, 2009 1:01 am
Location: Still looking for the csc Antarctica
Contact:

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by sdw195 » Fri Nov 18, 2011 7:29 am

\O/ for two reasons :D

1 a Wolfy post (there really rare these days D:)
2 nice fixes for 1.07 yay ty george
Image
Image
Image
Image
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

jimj316
Miner
Miner
Posts: 47
Joined: Wed Feb 16, 2011 6:17 pm
Location: Land of Eng

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by jimj316 » Fri Nov 18, 2011 6:27 pm

\o/ Music functions! :D

Also, George is not ded! :D

User avatar
Wolfy
Fleet Admiral
Fleet Admiral
Posts: 5342
Joined: Tue Feb 05, 2008 1:10 am
Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by Wolfy » Sat Nov 19, 2011 6:48 am

Bah, just so busy with RL at this time D:
I hate how I've ended up just how I didn't want to be: one of those disjointed from the community admins who rarely ever says anything.

At least I'm on IRC, if idle, at the very least.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
Image
Image

User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2738
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by Ttech » Mon Nov 21, 2011 10:38 pm

Wolfy wrote:Bah, just so busy with RL at this time D:
I hate how I've ended up just how I didn't want to be: one of those disjointed from the community admins who rarely ever says anything.

At least I'm on IRC, if idle, at the very least.

You are a bad admin! You idle on IRC way to much! :)

User avatar
sdw195
Militia Captain
Militia Captain
Posts: 779
Joined: Wed Nov 18, 2009 1:01 am
Location: Still looking for the csc Antarctica
Contact:

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by sdw195 » Tue Nov 22, 2011 7:02 pm

10 more bugs fixed, i feel a release coming soon....
Image
Image
Image
Image
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2738
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by Ttech » Thu Nov 24, 2011 4:07 am

Drum roll please! We'll need another irc day soon. :)

User avatar
sdw195
Militia Captain
Militia Captain
Posts: 779
Joined: Wed Nov 18, 2009 1:01 am
Location: Still looking for the csc Antarctica
Contact:

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by sdw195 » Thu Nov 24, 2011 4:27 am

maybe have george release 1.07 on irc day while he is on :D
Image
Image
Image
Image
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"

User avatar
Shrike
Fleet Admiral
Fleet Admiral
Posts: 2633
Joined: Mon Aug 17, 2009 4:27 am
Location: Scouting the borders of sanity (there's a lovely view of the abyss).

Re: Cool new fixes for 1.07 on the trac (for modders anyhow)

Post by Shrike » Thu Nov 24, 2011 8:52 pm

I'm looking forward to the tweaks to Ares weapons.....there's now 100% more shield-buster weapons in vanilla!
Your friendly local genderqueer weapons designer & forum moderator. My pronoun is "They".

Image
Shrike's Mines and Missiles++. Includes parts of the old Auton Overhaul and Allegedly Superior Sounds mods as well as an updated version of the MOTM-winning SM&M! Designed for Version 1.6.3

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest