Modding help.
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- Anarchist
- Posts: 4
- Joined: Sat Feb 11, 2012 8:57 am
Hi ive just read the rules for creating mods... Can someone please tell me how I register a unid? Also if making an adventure mod... Do i nessesarily have to keep the base systems? Like eridani and rigel aurilus? Or can i create my own new world and new story? I mean are there any specific guidelines for adventure mods?
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Register here: http://www.neurohack.com/transcendence/ ... &start=375
As for a new adventure, go for it. Make new systems, new stations, and even a new universe! There aren't really specific rules, just make a fun and awesome mod.
The only problem about making a new topology is that the xml for making systems is pretty hard to learn, and is rudimentary in many respects. The functions concerning gates are also pretty inflexible, as I have learned recently.
As for a new adventure, go for it. Make new systems, new stations, and even a new universe! There aren't really specific rules, just make a fun and awesome mod.
The only problem about making a new topology is that the xml for making systems is pretty hard to learn, and is rudimentary in many respects. The functions concerning gates are also pretty inflexible, as I have learned recently.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Anarchist
- Posts: 4
- Joined: Sat Feb 11, 2012 8:57 am
RPC wrote:Register here: http://www.neurohack.com/transcendence/ ... &start=375
As for a new adventure, go for it. Make new systems, new stations, and even a new universe! There aren't really specific rules, just make a fun and awesome mod.
The only problem about making a new topology is that the xml for making systems is pretty hard to learn, and is rudimentary in many respects. The functions concerning gates are also pretty inflexible, as I have learned recently.
THANK YOU- Im ok with xml and java scripting... Hehe actually read the beginners guide to modding first and then learnt xml from a different website. Is there anyway i can learn how to create adventures?... Maybe not immediately but in the near future?
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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
The best way to learn specific details about modding in Trans is to download a mod that uses that and pick it apart to find out how it works.
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