High scores

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High scores

Post by george moromisato » Sat Mar 17, 2012 7:16 pm

If anyone is interested, here is the high score table. It will be automatically updated as people register new scores.

http://multiverse.kronosaur.com/games.hexm

[Edited with new link.]

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Re: High scores

Post by RPC » Sat Mar 17, 2012 8:09 pm

PK, how'd you get killed by a Centauri raider O.o
I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
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Re: High scores

Post by Ttech » Sun Mar 18, 2012 1:40 am

mm very nice. I can certainly say for my self that I am ver interested. :P It resembles the game high score quite a bit.

If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)

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Re: High scores

Post by george moromisato » Sun Mar 18, 2012 5:15 am

Ttech wrote:mm very nice. I can certainly say for my self that I am ver interested. :P It resembles the game high score quite a bit.

If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
BTW: There is an API to retrieve this:

You can do a GET on:

http://transcendence.hierosteel.com/api/highScoreGames

It returns a JSON array with lots of goodies.

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Re: High scores

Post by Shrike » Sun Mar 18, 2012 9:03 am

RPC wrote:PK, how'd you get killed by a Centauri raider O.o
I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
There's two ways to do it:

1. have your shield and most of your armor taken out by something else (Eg. Arco, a station explosion)
2. Install light or ultra-light titanium armor and sell your shield.
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Re: High scores

Post by Ttech » Mon Mar 19, 2012 9:22 pm

george moromisato wrote:
Ttech wrote:mm very nice. I can certainly say for my self that I am ver interested. :P It resembles the game high score quite a bit.

If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
BTW: There is an API to retrieve this:

You can do a GET on:

http://transcendence.hierosteel.com/api/highScoreGames

It returns a JSON array with lots of goodies.

mmm very nice, I'll mess around with what I can graph. :)
Any chance of an api to pull all user data - like scores and such - nothing private.

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Re: High scores

Post by Watch TV, Do Nothing » Fri Mar 23, 2012 3:30 am

So I guess it doesn't count high scores for games w/resurrection? I had a system crash take me out but ascended w/ no natural deaths, but the score didn't log. <Sigh>. I will keep my hold the top score!

I think this was my first game with no Black Market shipyards; I was still running a Nova 100 on my Sapphire when I passed Jiang's Star. I looted a heavy slam cannon two systems after Eridani and it was my only primary weapon all the way into Teraton space. (Fortunately, I also found a lot of Lucifers and Broadswords). A positron lancer appeared in an adventurer's outfitters 1 system after St. K's and it became my primary mission to accumulate enough money to buy it, so I never laid out any cash for an intermediary weapon.

I never mounted an energy weapon other than the positron lancer, which was a first for me (plasma damage is in the kinetic-blast-thermo family since plasma weapons don't take Longzhu spheres.). I used six weapons, three launchers and six shields in the course of the entire game.

Recoilless -> AK15 -> heavy slam -> (positron lancer & FPC) -> (+150% positron lancer & +40% IFC)
NAMI -> Rasiermesser -> Back to NAMI -> Ares Launcher
MKI deflector-> MKII -> C1200 (a surprisingly good shield) -> Invincible -> plasma -> Taikon 200.

I mounted two throwaway shields after I got my Taikon 200 in order to test field crystals but I never went into combat with them. Armor was whatever I found that had big numbers on it; I ended up ascending in full octocarbide +50%.

There was no point in the game that I felt really vulnerable, although it was touch and go towards the end of the Nova-100's life because the Invincible kept crapping out. Domina powers were juggled pretty much continuously after St. K's but I think I only had to Shatter twice. I died three times while insured and then started to play carefully ;).

I skipped the Huari missions and did all the Lamplighter missions but couldn't find Admiral Decker so I never got the gun. I did find the Antarctica but I left it alone. I totally screwed up protecting the Heretic research stations and ended up having to kill 30-40 sentinels before I found one with the final research ROM. A Taikon 200 is an excellent choice for Heretic due to fast regeneration and intrinsic plasma resistance. The positron lancer is pretty much the perfect anti-sentinel standoff weapon, especially so given that Domina bumped it to +30% and then I dumped 7 longzhus into it. Domina upgraded my Fracture cannon to +40% but it was generally underwhelming against Sentinels so I stopped using it once I hit Heretic. Big Blue was fairly anticlimactic because I had brought a Longreach and just spammed Warhammers at him from range until he died.

All in all it was a fun run and a very unusual one for me, equipment-wise. RNG was very kind to me; shame about the crash. This was my third ascension and first since George introduced the new Heretic.
Last edited by Watch TV, Do Nothing on Fri Mar 23, 2012 4:44 pm, edited 1 time in total.

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Re: High scores

Post by PM » Fri Mar 23, 2012 2:28 pm

Iocrym plasma weapons are (mistakenly?) tagged as energy weapons and may be enhanced by longzhu spheres. This is why the Iocrym Fracture Cannon is so good. Enhance it to +150%, and it will kill anything, except maybe the command ship, in a second or two.
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Re: High scores

Post by Watch TV, Do Nothing » Fri Mar 23, 2012 4:51 pm

PM wrote:Iocrym plasma weapons are (mistakenly?) tagged as energy weapons and may be enhanced by longzhu spheres. This is why the Iocrym Fracture Cannon is so good. Enhance it to +150%, and it will kill anything, except maybe the command ship, in a second or two.
I'm not thrilled with the IFC's range or projectile speed. I'd rather fight the Iocrym while staying outside of their firing range. Those elongated projectiles also make aiming tough. That said, it really is the perfect tool for dealing with pteravores.

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Re: High scores

Post by PM » Fri Mar 23, 2012 6:01 pm

IFC range leaves much to be desired, but when enhanced, the damage is so high that it does not matter. The only target I would not use it on, at least not without the Domina power Defend, is the command ship because its Avalanche Cannon is about as deadly as a +100% IFC. For the final battle, nothing (except Gem of Sacrifice) beats a +150% IM90. IM90 may not be as damaging as other tier 4 level X weapons, but it allows the player to kite the ships easily.
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Re: High scores

Post by Watch TV, Do Nothing » Fri Mar 23, 2012 11:41 pm

PM wrote:IFC range leaves much to be desired, but when enhanced, the damage is so high that it does not matter. The only target I would not use it on, at least not without the Domina power Defend, is the command ship because its Avalanche Cannon is about as deadly as a +100% IFC. For the final battle, nothing (except Gem of Sacrifice) beats a +150% IM90. IM90 may not be as damaging as other tier 4 level X weapons, but it allows the player to kite the ships easily.
I was quite satisfied with my unenhanced Ares Launcher and I'm convinced that most of the damage that I did was with my Warhammers. I am a big fan of launchers and ammo-dependent weapons; it's one of the reasons I rarely use the Wolfen.


Speaking of launchers, check out my newest bones file and see if you can tell what was unusual about my installed items- specifically, what I didn't have. ;). This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.

program state: OnAnimate
program state: painting SRS
game state: destroyed

at the moment I blew up a Sung Citadel.


Code: Select all

WATCH TV, DO NOTHING

Adventure	Domina & Oracus I: The Stars of the Pilgrim
Black Market rank	Sindikat member
Commonwealth militia rank	Lieutenant
Domina relationship	Curate
Fate	Self-destructed in the Zethus System
Genome	Human male
Korolov rank	Master
Money (credits)	489,377
Score	56,502
Ship class	EI500-class freighter
Time played	3 hours and 27 minutes
Version	1.08b

ACHIEVEMENTS & REGRETS

Became Legendary Hero of the Arena	
Cleared the Charon system for Korolov Shipping	
Found and delivered Professor Dall's alien sphere	
Liberated Raisu station	
Rescued Mr. Katami from the Black Market	

COMBAT

Enemy ships destroyed	744
Enemy stations destroyed	103
Friendly ships destroyed	13
Friendly stations destroyed	2

COMMERCE

Profit on arms	169,651
Profit on goods and materials	181,635
Profit on illegal items	126,247
Profit on luxury goods	39,289
Profit on medical supplies	52,883

CONDUCTS

Game resurrections	1

ENEMY SHIPS DESTROYED

Ferian warrior	1
The Slicer	1
Tripoli-class destroyer	2
Hurin-class destroyer	3
Wolfen-class gunship	3
Dwarg master	1
Urak destroyer	2
Centurion-class heavy gunship	1
Atonement-class heavy gunship	4
Charon frigate	2
Steel slaver	2
Barbary-class gunship	8
Drake-class missileship	11
EI200-class freighter	1
Repentant-class gunship	5
T55-class armed transport	1
Ferian miner	5
Heliotrope destroyer	6
Meth enforcer	32
Marauder raid platform	4
Ronin/C-class gunship	2
Viking II-class gunship	21
Zoanthrope raider	59
Wind slaver	51
Heliotrope gunship	11
Revelations-class missileship	1
Sapphire-class yacht	4
heavy IAV	2
Plague-class gunship	9
EI500-class freighter	5
Hammerhead II-class gunship	20
Arco Vaughn	1
Urak sentinel	20
T31-class armed transport	4
Corsair II-class gunship	30
Oromo-class gunship	4
EI100-class freighter	5
Viking-class gunship	72
Centauri heavy raider	4
Borer II-class gunship	19
Ronin/A-class gunship	5
Earthzone-class armed shuttle	11
Zulu II-class gunship	3
Himal interceptor	8
medium IAV	1
Zulu-class gunship	9
Hornet-class battlepod	64
Hammerhead-class gunship	21
light IAV	4
Borer-class gunship	10
Corsair-class gunship	106
Tenhove-class sentinel	10
Centauri raider	53

ENEMY STATIONS DESTROYED

Huari fortress	1
outlaw pteracnium mine	1
Sung fortress	2
Heliotrope colony	2
Marauder stronghold	1
outlaw duranium mine	2
Penitent shrine	5
Death Drug Cartel outpost	9
Dwarg colony	10
Marauder compound	3
outlaw ceralloy mine	2
Sapiens compound	2
Sung slave camp	7
Urak fortress	2
Anarchist settlement	3
Charon Pirates stronghold	8
Fortress of the Charon Pirates	1
Heliotrope outpost	1
outlaw palladium mine	3
Sapiens camp	1
Urak mine	2
Abbasid outpost	1
Charon Pirates outpost	3
Himal refuge	2
outlaw base	2
outlaw camp	2
outlaw titanium mine	2
Urak outpost	1
Anarchist camp	1
Centauri Warlords camp	9
Charon Pirates cache	4
Anarchist gathering	7
Arco Vaughn's container habitat	1

EXPLORATION

Systems visited	15
Never reached Jiang's Star	
Never reached Point Juno	
Never reached Heretic	
Never reached the Galactic Core	

FINAL EQUIPMENT

enhanced Akan 600 turret [+20%]	
enhanced Rasiermesser launcher [+40%]	
enhanced superconducting shield generator [+50%]	
3 segments of Dwarg holochroal armor	
damaged segment of Dwarg holochroal armor	
tritium propulsion upgrade	
ICX missile defense turret	
smuggler's cargo hold	
2 solar panel arrays	

FINAL ITEMS

175 Gotha-10 missiles	
7 tritium injectors	
gem of contrition	
portable autodoc	
11 pteracnium fuel rods	
barrel of dyon dust	
gem of despair	
NM900 external missile pod	
segment of advanced ceralloy armor	
12 cases of neuranase	
3 longzhu spheres	
7 barrels of ion resistance coating	
ShieldEfficiency v1.2.5 algorithm cube	
11 slave coffins	
2 grams of unlicensed cancer dust	
2 hexagene boosters	
2 Humagen heart and lungs prostheses	
25 cases of artificial plasma	
3 barrels of Misato sake	
3 damaged Urak howitzers	
957 Nandao bolt cartridges	
barrel of monopole dust	
ShieldPower v3.1.8 algorithm cube	
sunflare cannon	
Urak howitzer	
16 KM500 Stiletto missiles	
2 Commonwealth military identification chips	
261 superconducting coils	
3 particle source upgrades	
4 damaged advanced Urak mass drivers	
47 helium³ reactor assemblies	
9 Akan 30 cannon shell cartridges	
barrel of degenerating nanos	
barrel of radioactive waste	
case of hypermycin	
damaged Penitent cannon	
military map ROM	
slam cannon	
174 KM110 Starburst missiles	
4 KM120 Brute missiles	
barrel of repairing nanos	
damaged Urak mass driver	
large armor patch	
segment of heavy reactive armor	
Urak mass driver	
17 KM100 Longbow missiles	
2 shield enhancement ROMs	
black market identification chip	
crate of medical supplies	
186 helium³ fuel rods	
3 small armor patches	
barrel of armor repair paste	

FRIENDLY SHIPS DESTROYED

Kate Morgental	1
Molotok bounty hunter	1
Salvager Nomad	4
Zoanthrope raider	6
Ronin/A-class gunship	1

FRIENDLY STATIONS DESTROYED

Ferian colony	2

ITEMS INSTALLED

quadrocarbide armor	
Rasiermesser launcher	
advanced ceralloy armor	
Dwarg holochroal armor	
heavy blast plate	
Akan 600 turret	
superconducting shield generator	
ICX missile defense turret	
RK15 Partisan turret	
smuggler's cargo hold	
double titanium barricade	
NAMI missile launcher	
omnidirectional laser cannon	
solar panel array	
tritium propulsion upgrade	
cannon accelerator	
DM1500 disposable missile rack	
heavy titanium armor	
titanium barricade	
class I deflector	
recoilless cannon	

MISSIONS & ACTIVITIES

Commonwealth militia missions	0
Korolov escort missions	16
Money earned on missions	12,500
Slaves freed	15
Slaves offered to Domina	15

WEAPONS FIRED

Gotha-10 missile	283
Rasiermesser launcher	283
Akan 600 turret	4,834
KM500 Stiletto missile	90
RK15 Partisan turret	1,976
KM110 Starburst missile	108
NAMI missile launcher	503
omnidirectional laser cannon	3,118
DM1500 disposable missile rack	7
KM100 Longbow missile	305
laser cannon	1,460

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Re: High scores

Post by Wolfy » Sat Mar 24, 2012 2:49 pm

The game-killing on crash needs to be solved.
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Re: High scores

Post by george moromisato » Sun Mar 25, 2012 8:35 pm

Watch TV, Do Nothing wrote:... This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.

program state: OnAnimate
program state: painting SRS
game state: destroyed

at the moment I blew up a Sung Citadel.
I've written up a ticket for this: http://wiki.neurohack.com/transcendence/trac/ticket/787

It looks like a crash when the player is destroyed ("game state: destroyed" means that the player has been killed). Is it possible that the explosion of the Sung Citadel killed you? If so, that's a clue that might help me find the bug.

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Re: High scores

Post by Watch TV, Do Nothing » Sun Mar 25, 2012 10:54 pm

george moromisato wrote:
Watch TV, Do Nothing wrote:... This was a very cool playthrough and I was sorry to have it ended prematurely by another crash.

program state: OnAnimate
program state: painting SRS
game state: destroyed

at the moment I blew up a Sung Citadel.
I've written up a ticket for this: http://wiki.neurohack.com/transcendence/trac/ticket/787

It looks like a crash when the player is destroyed ("game state: destroyed" means that the player has been killed). Is it possible that the explosion of the Sung Citadel killed you? If so, that's a clue that might help me find the bug.
I'm not sure. It seems likely that the explosion killed me since I was pretty close to the citadel and my shields were down. My first crash was definitely not associated with a death, though.

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Re: High scores

Post by CFG » Mon Mar 26, 2012 9:47 am

One question ...

How are games with custom extensions handled? Do they also count towards the highscores? If so is there any penalty compared to "vanilla" games?
The JSON-output doesnt give me a clue here.

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