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george moromisato
Developer
Joined: Thu Jul 24, 2003 9:53 pm Posts: 1694
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 High scores
If anyone is interested, here is the high score table. It will be automatically updated as people register new scores. http://multiverse.kronosaur.com/games.hexm[Edited with new link.]
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| Sat Mar 17, 2012 7:16 pm |
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RPC
Fleet Officer
Joined: Thu Feb 03, 2011 5:21 am Posts: 1916 Location: Hmm... I'm confused. Anybody have a starmap to the Core?
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 Re: High scores
PK, how'd you get killed by a Centauri raider O.o I know it's not by mod (if you were the doing my perma challenge I'd understand) b/c you play Vanilla.
_________________ RPC's Permadeath Challenge Tutorial List on the Wiki and Installing Mods

 <The_Shrike> Salvagers do pretty much exactly what the player does, only without killing people. So we hate them massively. It's wonderfully ironic. A reader is thus free to choose between subjectivity or physics. Wir müssen wissen — wir werden wissen!
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| Sat Mar 17, 2012 8:09 pm |
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Ttech
Fleet Admiral
Joined: Tue Nov 06, 2007 12:03 am Posts: 2374 Location: Traveling in the TARDIS
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 Re: High scores
mm very nice. I can certainly say for my self that I am ver interested.  It resembles the game high score quite a bit. If you ever want some help or some ideas for the stuff - like graphs, grouping by game type, checking, extension checks, etc. (probably sick of me asking by now -- Sorry... I'll hide now.)
_________________




<-- IRC Access Point! 73's
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| Sun Mar 18, 2012 1:40 am |
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george moromisato
Developer
Joined: Thu Jul 24, 2003 9:53 pm Posts: 1694
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 Re: High scores
BTW: There is an API to retrieve this: You can do a GET on: http://transcendence.hierosteel.com/api/highScoreGamesIt returns a JSON array with lots of goodies.
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| Sun Mar 18, 2012 5:15 am |
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Shrike
Fleet Officer
Joined: Mon Aug 17, 2009 4:27 am Posts: 1284 Location: A volcano in the pacific (in New Zealand).
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 Re: High scores
There's two ways to do it: 1. have your shield and most of your armor taken out by something else (Eg. Arco, a station explosion) 2. Install light or ultra-light titanium armor and sell your shield.
_________________ Maxim 31: "Only cheaters prosper"

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| Sun Mar 18, 2012 9:03 am |
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Ttech
Fleet Admiral
Joined: Tue Nov 06, 2007 12:03 am Posts: 2374 Location: Traveling in the TARDIS
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 Re: High scores
mmm very nice, I'll mess around with what I can graph. Any chance of an api to pull all user data - like scores and such - nothing private.
_________________




<-- IRC Access Point! 73's
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| Mon Mar 19, 2012 9:22 pm |
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Watch TV, Do Nothing
Militia Lieutenant
Joined: Sun Feb 05, 2012 12:22 am Posts: 103
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 Re: High scores
So I guess it doesn't count high scores for games w/resurrection? I had a system crash take me out but ascended w/ no natural deaths, but the score didn't log. <Sigh>. I will keep my hold the top score! I think this was my first game with no Black Market shipyards; I was still running a Nova 100 on my Sapphire when I passed Jiang's Star. I looted a heavy slam cannon two systems after Eridani and it was my only primary weapon all the way into Teraton space. (Fortunately, I also found a lot of Lucifers and Broadswords). A positron lancer appeared in an adventurer's outfitters 1 system after St. K's and it became my primary mission to accumulate enough money to buy it, so I never laid out any cash for an intermediary weapon. I never mounted an energy weapon other than the positron lancer, which was a first for me (plasma damage is in the kinetic-blast-thermo family since plasma weapons don't take Longzhu spheres.). I used six weapons, three launchers and six shields in the course of the entire game. Recoilless -> AK15 -> heavy slam -> (positron lancer & FPC) -> (+150% positron lancer & +40% IFC) NAMI -> Rasiermesser -> Back to NAMI -> Ares Launcher MKI deflector-> MKII -> C1200 (a surprisingly good shield) -> Invincible -> plasma -> Taikon 200. I mounted two throwaway shields after I got my Taikon 200 in order to test field crystals but I never went into combat with them. Armor was whatever I found that had big numbers on it; I ended up ascending in full octocarbide +50%. There was no point in the game that I felt really vulnerable, although it was touch and go towards the end of the Nova-100's life because the Invincible kept crapping out. Domina powers were juggled pretty much continuously after St. K's but I think I only had to Shatter twice. I died three times while insured and then started to play carefully  . I skipped the Huari missions and did all the Lamplighter missions but couldn't find Admiral Decker so I never got the gun. I did find the Antarctica but I left it alone. I totally screwed up protecting the Heretic research stations and ended up having to kill 30-40 sentinels before I found one with the final research ROM. A Taikon 200 is an excellent choice for Heretic due to fast regeneration and intrinsic plasma resistance. The positron lancer is pretty much the perfect anti-sentinel standoff weapon, especially so given that Domina bumped it to +30% and then I dumped 7 longzhus into it. Domina upgraded my Fracture cannon to +40% but it was generally underwhelming against Sentinels so I stopped using it once I hit Heretic. Big Blue was fairly anticlimactic because I had brought a Longreach and just spammed Warhammers at him from range until he died. All in all it was a fun run and a very unusual one for me, equipment-wise. RNG was very kind to me; shame about the crash. This was my third ascension and first since George introduced the new Heretic.
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| Fri Mar 23, 2012 3:30 am |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: High scores
Iocrym plasma weapons are (mistakenly?) tagged as energy weapons and may be enhanced by longzhu spheres. This is why the Iocrym Fracture Cannon is so good. Enhance it to +150%, and it will kill anything, except maybe the command ship, in a second or two.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri Mar 23, 2012 2:28 pm |
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Watch TV, Do Nothing
Militia Lieutenant
Joined: Sun Feb 05, 2012 12:22 am Posts: 103
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 Re: High scores
I'm not thrilled with the IFC's range or projectile speed. I'd rather fight the Iocrym while staying outside of their firing range. Those elongated projectiles also make aiming tough. That said, it really is the perfect tool for dealing with pteravores.
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| Fri Mar 23, 2012 4:51 pm |
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PM
Militia Captain
Joined: Wed Sep 01, 2010 12:54 am Posts: 831 Location: Human Space
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 Re: High scores
IFC range leaves much to be desired, but when enhanced, the damage is so high that it does not matter. The only target I would not use it on, at least not without the Domina power Defend, is the command ship because its Avalanche Cannon is about as deadly as a +100% IFC. For the final battle, nothing (except Gem of Sacrifice) beats a +150% IM90. IM90 may not be as damaging as other tier 4 level X weapons, but it allows the player to kite the ships easily.
_________________ Want to pilot any ship in the game and acquire automated wingmen? Download Playership Drones v6 from Xelerus today! (Development status for Playership Drones v7: On Hiatus)
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| Fri Mar 23, 2012 6:01 pm |
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Watch TV, Do Nothing
Militia Lieutenant
Joined: Sun Feb 05, 2012 12:22 am Posts: 103
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 Re: High scores
I was quite satisfied with my unenhanced Ares Launcher and I'm convinced that most of the damage that I did was with my Warhammers. I am a big fan of launchers and ammo-dependent weapons; it's one of the reasons I rarely use the Wolfen. Speaking of launchers, check out my newest bones file and see if you can tell what was unusual about my installed items- specifically, what I didn't have.  . This was a very cool playthrough and I was sorry to have it ended prematurely by another crash. program state: OnAnimate program state: painting SRS game state: destroyed at the moment I blew up a Sung Citadel.
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Code:
WATCH TV, DO NOTHING
Adventure Domina & Oracus I: The Stars of the Pilgrim Black Market rank Sindikat member Commonwealth militia rank Lieutenant Domina relationship Curate Fate Self-destructed in the Zethus System Genome Human male Korolov rank Master Money (credits) 489,377 Score 56,502 Ship class EI500-class freighter Time played 3 hours and 27 minutes Version 1.08b
ACHIEVEMENTS & REGRETS
Became Legendary Hero of the Arena Cleared the Charon system for Korolov Shipping Found and delivered Professor Dall's alien sphere Liberated Raisu station Rescued Mr. Katami from the Black Market
COMBAT
Enemy ships destroyed 744 Enemy stations destroyed 103 Friendly ships destroyed 13 Friendly stations destroyed 2
COMMERCE
Profit on arms 169,651 Profit on goods and materials 181,635 Profit on illegal items 126,247 Profit on luxury goods 39,289 Profit on medical supplies 52,883
CONDUCTS
Game resurrections 1
ENEMY SHIPS DESTROYED
Ferian warrior 1 The Slicer 1 Tripoli-class destroyer 2 Hurin-class destroyer 3 Wolfen-class gunship 3 Dwarg master 1 Urak destroyer 2 Centurion-class heavy gunship 1 Atonement-class heavy gunship 4 Charon frigate 2 Steel slaver 2 Barbary-class gunship 8 Drake-class missileship 11 EI200-class freighter 1 Repentant-class gunship 5 T55-class armed transport 1 Ferian miner 5 Heliotrope destroyer 6 Meth enforcer 32 Marauder raid platform 4 Ronin/C-class gunship 2 Viking II-class gunship 21 Zoanthrope raider 59 Wind slaver 51 Heliotrope gunship 11 Revelations-class missileship 1 Sapphire-class yacht 4 heavy IAV 2 Plague-class gunship 9 EI500-class freighter 5 Hammerhead II-class gunship 20 Arco Vaughn 1 Urak sentinel 20 T31-class armed transport 4 Corsair II-class gunship 30 Oromo-class gunship 4 EI100-class freighter 5 Viking-class gunship 72 Centauri heavy raider 4 Borer II-class gunship 19 Ronin/A-class gunship 5 Earthzone-class armed shuttle 11 Zulu II-class gunship 3 Himal interceptor 8 medium IAV 1 Zulu-class gunship 9 Hornet-class battlepod 64 Hammerhead-class gunship 21 light IAV 4 Borer-class gunship 10 Corsair-class gunship 106 Tenhove-class sentinel 10 Centauri raider 53
ENEMY STATIONS DESTROYED
Huari fortress 1 outlaw pteracnium mine 1 Sung fortress 2 Heliotrope colony 2 Marauder stronghold 1 outlaw duranium mine 2 Penitent shrine 5 Death Drug Cartel outpost 9 Dwarg colony 10 Marauder compound 3 outlaw ceralloy mine 2 Sapiens compound 2 Sung slave camp 7 Urak fortress 2 Anarchist settlement 3 Charon Pirates stronghold 8 Fortress of the Charon Pirates 1 Heliotrope outpost 1 outlaw palladium mine 3 Sapiens camp 1 Urak mine 2 Abbasid outpost 1 Charon Pirates outpost 3 Himal refuge 2 outlaw base 2 outlaw camp 2 outlaw titanium mine 2 Urak outpost 1 Anarchist camp 1 Centauri Warlords camp 9 Charon Pirates cache 4 Anarchist gathering 7 Arco Vaughn's container habitat 1
EXPLORATION
Systems visited 15 Never reached Jiang's Star Never reached Point Juno Never reached Heretic Never reached the Galactic Core
FINAL EQUIPMENT
enhanced Akan 600 turret [+20%] enhanced Rasiermesser launcher [+40%] enhanced superconducting shield generator [+50%] 3 segments of Dwarg holochroal armor damaged segment of Dwarg holochroal armor tritium propulsion upgrade ICX missile defense turret smuggler's cargo hold 2 solar panel arrays
FINAL ITEMS
175 Gotha-10 missiles 7 tritium injectors gem of contrition portable autodoc 11 pteracnium fuel rods barrel of dyon dust gem of despair NM900 external missile pod segment of advanced ceralloy armor 12 cases of neuranase 3 longzhu spheres 7 barrels of ion resistance coating ShieldEfficiency v1.2.5 algorithm cube 11 slave coffins 2 grams of unlicensed cancer dust 2 hexagene boosters 2 Humagen heart and lungs prostheses 25 cases of artificial plasma 3 barrels of Misato sake 3 damaged Urak howitzers 957 Nandao bolt cartridges barrel of monopole dust ShieldPower v3.1.8 algorithm cube sunflare cannon Urak howitzer 16 KM500 Stiletto missiles 2 Commonwealth military identification chips 261 superconducting coils 3 particle source upgrades 4 damaged advanced Urak mass drivers 47 helium³ reactor assemblies 9 Akan 30 cannon shell cartridges barrel of degenerating nanos barrel of radioactive waste case of hypermycin damaged Penitent cannon military map ROM slam cannon 174 KM110 Starburst missiles 4 KM120 Brute missiles barrel of repairing nanos damaged Urak mass driver large armor patch segment of heavy reactive armor Urak mass driver 17 KM100 Longbow missiles 2 shield enhancement ROMs black market identification chip crate of medical supplies 186 helium³ fuel rods 3 small armor patches barrel of armor repair paste
FRIENDLY SHIPS DESTROYED
Kate Morgental 1 Molotok bounty hunter 1 Salvager Nomad 4 Zoanthrope raider 6 Ronin/A-class gunship 1
FRIENDLY STATIONS DESTROYED
Ferian colony 2
ITEMS INSTALLED
quadrocarbide armor Rasiermesser launcher advanced ceralloy armor Dwarg holochroal armor heavy blast plate Akan 600 turret superconducting shield generator ICX missile defense turret RK15 Partisan turret smuggler's cargo hold double titanium barricade NAMI missile launcher omnidirectional laser cannon solar panel array tritium propulsion upgrade cannon accelerator DM1500 disposable missile rack heavy titanium armor titanium barricade class I deflector recoilless cannon
MISSIONS & ACTIVITIES
Commonwealth militia missions 0 Korolov escort missions 16 Money earned on missions 12,500 Slaves freed 15 Slaves offered to Domina 15
WEAPONS FIRED
Gotha-10 missile 283 Rasiermesser launcher 283 Akan 600 turret 4,834 KM500 Stiletto missile 90 RK15 Partisan turret 1,976 KM110 Starburst missile 108 NAMI missile launcher 503 omnidirectional laser cannon 3,118 DM1500 disposable missile rack 7 KM100 Longbow missile 305 laser cannon 1,460
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| Fri Mar 23, 2012 11:41 pm |
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Wolfy
Fleet Admiral
Joined: Tue Feb 05, 2008 1:10 am Posts: 4561 Location: At his shipyards, building the TSB fleet.
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 Re: High scores
The game-killing on crash needs to be solved.
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| Sat Mar 24, 2012 2:49 pm |
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george moromisato
Developer
Joined: Thu Jul 24, 2003 9:53 pm Posts: 1694
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 Re: High scores
I've written up a ticket for this: http://wiki.neurohack.com/transcendence/trac/ticket/787It looks like a crash when the player is destroyed ("game state: destroyed" means that the player has been killed). Is it possible that the explosion of the Sung Citadel killed you? If so, that's a clue that might help me find the bug.
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| Sun Mar 25, 2012 8:35 pm |
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Watch TV, Do Nothing
Militia Lieutenant
Joined: Sun Feb 05, 2012 12:22 am Posts: 103
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 Re: High scores
I'm not sure. It seems likely that the explosion killed me since I was pretty close to the citadel and my shields were down. My first crash was definitely not associated with a death, though.
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| Sun Mar 25, 2012 10:54 pm |
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CFG
Militia Lieutenant
Joined: Wed Jul 30, 2008 3:05 pm Posts: 135 Location: Germany, NW
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 Re: High scores
One question ...
How are games with custom extensions handled? Do they also count towards the highscores? If so is there any penalty compared to "vanilla" games? The JSON-output doesnt give me a clue here.
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| Mon Mar 26, 2012 9:47 am |
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