View unanswered posts | View active topics It is currently Wed Apr 23, 2014 6:40 am



Reply to topic  [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next
1.08b 
Author Message
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
Well, looking at CTranscendenceModel.cpp lines 1006+ the below check does not make sense to me if "registered games" are not even on the list of available saved games.

Code:
   if (m_GameFile.IsRegistered() && !strEquals(m_GameFile.GetUsername(), sSignedInUsername))
      {
      *retsError = strPatternSubst(CONSTLIT("Save file %s may only be opened by %s."), sFilespec, m_GameFile.GetUsername());
      m_GameFile.Close();
      return ERR_FAIL;
      }

   //   If this is a registered game and we're not signed in with that player
   //   then we can't continue.


From that bit of code I get the idea that the player should not be signed in if he/she wants to be able to play that game while offline too, or am I missing something here?

I dont think there should be restrictions like being signed in or even having an active internet connection: Transcendence resides on an usb flash drive I carry around with me. And Im used to be able to play a game of Transcendence with no internet connection on my laptop during a train ride, for example...
Having access to the saved game's file should be enough for a user to just play the game. That I wont be able to submit a highscore "to the cloud" with no internet connection is somewhat obvious to me. (However Im looking forward to be able to submit cached high scores - which is a really needed feature).
The current state of implementation pretty much contradicts my personal use case ...


Mon Apr 02, 2012 4:43 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
Also commonwealth militia missions are not counted correctly:

I completed exactly one in St. Katherines, but that shows up as "0" in the highscores.


Attachments:
File comment: commonwealth militia successful mission count is wrong
CFG-1779.7z [180.17 KiB]
Downloaded 69 times
Tue Apr 03, 2012 6:53 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
Probably a typo: In CommonwealthMilitia.xml lines 1526 to 1544 the code handles promotions to Lieutenant, Major and Colonel. The comments in that block talk about apprentice, journeyman and master.


Wed Apr 04, 2012 4:10 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
Im having another issue with loading saved games:
I created an environment (copy of the game so extensions dont get in the way) to play with mods. However Im surprised to see that Transcendence even refuses to even list any savegame thats there - and there are two atm. Created right in SE.

Im having an active and working internet connection, but regardless whether Im signed in or not Trans just tells me that there are no saved games to load.

Im speculating if this could be an issue with the path the games resides in:
Code:
D:\games\Transcendence\newMining


Im attaching all files except the game itself here.


EDIT:
I checked the shortcut I use to start Trans and its pointing to the right executable.
Also this is not an issue with stuff inside the extensions folder. I renamed it and there are still no savegames listed.


Attachments:
File comment: no savegames available, but there are two. Add game files to try.
no_games.7z [7.08 KiB]
Downloaded 65 times
Wed Apr 04, 2012 5:36 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Sat Apr 30, 2011 9:58 pm
Posts: 242
Post Re: 1.08b
Savegames are supposed to be in the same folder as the executable, and sometimes being in the base Trans folder causes a messup. Move it completely out of your base trans folder and into one completely separate, saves with the exe, and you should see it listing them just fine.

reason for answer: Working through this problem myself and getting it to work on my computer, as well as Dropbox.

_________________
Image
How to pronounce my name (set it to fast).


Wed Apr 04, 2012 7:08 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
The savegames are in the same folder the following files are in:
  • Transcendence.exe
  • Transcendence.tdb
  • TranscendenceMarch.mp3
I did not include them to save space.

I then created the extensions folder and copied my stuff in. Also renamed it afterwards which did not have an effect.

However I found that the "working directory" in the shortcut was set to my other Transcendence folder. Fixing that did not have any effect however.

I re-created the shortcut, which did not change anything.

I can also launch Trans. via Transcendence.exe - with no shortcut - which does the same.

Also as a last attempt I copied the whole folder somewhere, where no other Transcendence folder is in the same directory tree. It doesnt work.

When trying to load a game I dont see any of
  • CFG-1014.sav
  • CFG-8729.sav
which are in the exact same folder.


EDIT: However I can create a new game which does get listed and which Im able to load .... Does make testing stuff harder if I need to set up a new game every time.

EDIT: To make this more interesting: I created a couple of savegames with that set up and only two of them show up in the load savegame screen - the 1321 and 3547. Also Trans seems to crash a lot when trying to create a new game. I have no useful log message in Debug.log

EDIT: The crashes were caused by a faulty extension I was editing. Still the mystery why most savegames dont show up remains. I took care to sign out before creating these game so I would be able to load them when offline too.


Attachments:
savegame test.7z [42.22 KiB]
Downloaded 65 times
Wed Apr 04, 2012 10:53 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
I recently found that 1.08b might produce defective savegames: Ticket 811

I dont know if this is related to ticket 778 - if its an issue with scripting and "ship AIs".


Wed Apr 11, 2012 3:30 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
another one with 1.08b:

Attacked a group of three Deimos destroyers with a squadron of Britannica wingmen. I think I was hit by their - whats the name? - fusion howitzer and killed.

Code:
04/17/2012 18:48:57   Start logging session
04/17/2012 18:48:58   Transcendence 1.08b
04/17/2012 18:49:05   Loaded game file version: 1000802
04/17/2012 19:40:28   Loaded game file version: 1000802
04/17/2012 20:08:47   Unable to continue due to program error.

program state: OnAnimate
program state: updating object motion
obj class: CMissile
obj name: thermo damage
obj pointer: 132831f8
m_pDesc: 1720327/0
m_Source: none
m_pHit: 132fd110 Deimos-class destroyer (CShip)
m_iHitDir: -1
m_pTarget: 132fdf68 Deimos-class destroyer (CShip)
m_iDestiny: 266
m_iTick: 22
m_iLifeLeft: 98
m_pExhaust: none
game state: destroyed


Please contact transcendence@neurohack.com with a copy of Debug.log and your save file. We are sorry for the inconvenience.

04/17/2012 20:09:07   End logging session


Well, another game with no highscore entry, but a crash.


Tue Apr 17, 2012 6:11 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
Before I forget: A Taikon venturer had a level VII alien shield for sale. It turned out to be an iocrym veil (level IX). The level shown was incorrect.

Another note: When doing CSC missions, autons and other "non-mission" wingmen should not respond to (squadron) orders - I accidently ordered my mule autons, Rama, Volkov to attack 3 Deimos destroyers when crashing (previous post) - which is not what you want to try ...


Tue Apr 17, 2012 7:26 pm
Profile
Militia Lieutenant
Militia Lieutenant

Joined: Wed Jul 30, 2008 3:05 pm
Posts: 157
Location: Germany, NW
Post Re: 1.08b
The new record for deep space exploration goes to ... Sung ...

Ticket 837

Attachment:
slaver far out scaled.png
slaver far out scaled.png [ 112.32 KiB | Viewed 1204 times ]

I guess "distance" must be at least 32 bits integer then, right? ;)

Really time for 1.08c ...


Sat May 12, 2012 4:47 pm
Profile
Militia Commander
Militia Commander

Joined: Tue Feb 16, 2010 2:03 am
Posts: 274
Location: Texas
Post Re: 1.08b
Not sure if it's 32 bit or more I'm pushing 26,813,763,287 and still going. Of course had to add an FTL drive and set up a targeting station (travel agency station) for direction but it's working. Just wish targeting that far out would be easier.
Starting the travel is a little slow but once the overall grid map starts lapping itself the numbers start to add up. Dropping out of warp is easy. Just disable the drive and thrust.

_________________
"Have you guys ever watched the show?" ~ Guy


Tue May 22, 2012 5:46 pm
Profile WWW
Fleet Officer
Fleet Officer
User avatar

Joined: Mon Aug 17, 2009 4:27 am
Posts: 1439
Location: A volcano in the pacific (in New Zealand).
Post Re: 1.08b
Vachtra wrote:
Not sure if it's 32 bit or more I'm pushing 26,813,763,287 and still going. Of course had to add an FTL drive and set up a targeting station (travel agency station) for direction but it's working. Just wish targeting that far out would be easier.
Starting the travel is a little slow but once the overall grid map starts lapping itself the numbers start to add up. Dropping out of warp is easy. Just disable the drive and thrust.

Yeah, we had a deep-space exploration contest a year or two ago. After a while, the engine starts to break down from overflowing values. It gets kinda pretty...although there's a mild seizure danger involved.

_________________
Maxim 31: "Only cheaters prosper"

Image
Image
These are hyperlinks. Click them!

This is my deviantart page! Please look at it!


Wed May 23, 2012 10:19 am
Profile WWW
Militia Commander
Militia Commander

Joined: Tue Feb 16, 2010 2:03 am
Posts: 274
Location: Texas
Post Re: 1.08b
That's good to know. I was hoping it wasn't my fault. That makes sense since it happens around the 32 bit limit.
I was just pushing onwards hoping it would go away eventually.
Is that something that can be changed in future versions? Maybe a 128 bit?

Edit: A little further testing shows it's a solar thing. Once you get too far from a star the flashy lights start.
I put a star out around where it usually happens and voila! No flahsies until 43000000, give or take... Should just chalk it up to cosmic winds outside the solar system. If two systems are far enough away you have starry night, chaos and back to starry night. Of course if you don't know exactly where the star is then you're still flying blind.

_________________
"Have you guys ever watched the show?" ~ Guy


Wed May 23, 2012 6:15 pm
Profile WWW
Anarchist
Anarchist

Joined: Sat Dec 04, 2010 6:52 am
Posts: 4
Post Re: 1.08b
Dear george,
I have been playing this game since 2 years & Thank you very much for such a nice game.

Regards
Milind

_________________
mi64


Fri Jun 08, 2012 6:09 pm
Profile
Anarchist
Anarchist

Joined: Wed Dec 14, 2011 7:07 pm
Posts: 6
Post Re: 1.08b
Hi - first time poster - loving the game, but ran into a problem last night that has me stumped - I was in Eta Ceti and the game itself froze completely. The video shows no action whatsoever, even though my ship is chasing down a luminous drone near a commonwealth station. Also the game does not seem to allow any keyboard inputs. Its not the computer, as that let me into and out of the game, and can run other programs with 1.08b suspended.

So has anyone else encountered this? I started a new game using the same ship type (Defender class Destroyer), and so far its working as it should.

Any ideas?

Thanks (and thanks for a great game George - even if it is digital crack)!

-SAC


Sun Jun 10, 2012 2:44 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 54 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.