Another thing, If we create ammo, then for a thermonuclear missile like the XM900, we'll need ores of Uranium and Tanks of Hydrogen. Am i being too realistic?
Yeah, that's what i suggested earlier. In all sci-fi stuff, big ships have big engines, big thrusters, higher speeds and slow acceleration than the small gunships. FTL/hyperspace drives are more powerful and faster in the big ones than the smaller ones. That's how it should be. I did the same with my CSC, Aquila, ICS etc. They now have the speed of a windslaver and the acceleration of a freighter. Actually feels good to play. Feels ummm... REAL!!!Atarlost wrote:
I would suggest a high top speed but low thrust to mass ratio. That will make intrasystem transit relatively fast, but not be capable of rapid vector changes.
I propose... speed- .35c, thrust, 0.8; maneuverability- 1.5... With these specs, it'd take quite sometime for the MS to reach its fullspeed but once it does, it'll be able to outrun any other ship in the game(Just in case you're havin a bad day). Maneuverability's worse than a gaian processor... 360degree turrets are absolutely necessary. And 1 more thing, its damn hard to control this thing in these specs. The ship just keeps on orbiting the station i wanna dock with and after about 20 to 30 passes, i'm sometimes able to dock. So, Handling this ship is worse than @#$! while it's top speed's pretty cool.
Yeah, the inertialess drive allows such kind of insane travelling, but first thing, i've completed the game like about 30 times till now and i've managed to find it only 2 times (i might be the unluckiest guy on the planet or you tell me!). This thing is insanely rare. So, it'd not affect the game so much. Secondly, i think it should be left for the user to decide whether or not he likes to play the game with a little bit of physics realism or just alien concept. You find it, its upto you if you wanna use it or not. Everybody knows the concept of inertialess drive is just a myth. If they wanna have some fun, i believe they should have it. But, if you guys want to be strict, you can overwrite it. And besides, it's actually a curse for some ships (preferably fast ones with small reactors) since the player has to keep his thrusters on as long as he wants to move, which is not the best way to conserve fuel. You guys understand what i mean, perhaps experienced it firsthand...PM wrote:
You need to overwrite or otherwise do something about the standard inertialess drive. It lets any ship, even massive ships like CSCs, stop and go easily; and with .25c (.28c if enhanced), the ship can chase down many other ships.
If that is done, all inertialess drives must be eliminated because they provide instant stop-and-go. Top speed used is the greater of the ship's default drive or the installed engine drive.
@pip:
That's exactly what i was talkin about. But, given the mass of this thing(50000 ton cargohold +ship mass!!!) i don't think anything other than the inertialess drive is gonna make any significant difference to the movement of this ship.
TVR:
Dude!!! That's a lot of Physics for me. But, i like your Drag racer catchline. That's exactly what big ships actually are- Super speed, guns, armor and size with @#$!-ass turning and acceleration!!! Agree??? Hey, check out the specs i proposed earlier(speed, thrust, maneuverability), they should be fine for a big ship. What do you say???
I tried installing multiple ICX on my CSC but there wasn't any noticeable change in the rate of fire. Also, the fact that i installed 4 ICX, but at any given time they would engage only a single projectile. I have 3 questions-PM wrote:
ICX devices are stackable, normally. They also use non-device slots by default, but can be redefined to use a weapon slot instead.
1) Can the ICX be made to engage multiple targets simultaneously?
2) Can it be made to engage ships?
3) Can it be changed to another damage type like particle, positron, nano etc.? This feature would be very helpful in systems after Heretic, where we might constantly have to battle out the Iocrym.
Or maybe create a new set of ICX turrets? 360 degree, nano, 6 shots/sec, hp- 25, multitarget capability(multiple turrets, each one has its own target), range- 10 lightsecs, Name- Longrange interceptor, Availability- On learning about the Iocrym's intentions, the CW decides to create some pretty hi-tech military stuff. Prototype design, blueprint as well as main turret available only after Heretic. Anyone like this? Might be cool...
@Autohummer:
Hey dude, you said the design was from HW, named Banana. I didn't think it'd actually look like a banana!!! I know, a lot of people love this ship but i believe, something like a CSC design looks like it's made on earth. BTW, your Tabinka and Unyeilding Mk VII designs were also cool, an enlarged version of them would look like a total bad-assed MS. Hey, i got an idea... Take a Tabinka mark V and instead of 2 wings put in 4 in an X pattern. Much like putting 2 mark V's at right angles, crisscross axially. Ship flies in an X pattern and not +. For linkslots, put 1 linkslot each in the front and centre of the long frontpart, and 1 linkslot at the end of each wing(All 360degree turrets). Primary weap slot would be in the lower mid section of the ship towards the rear. Hangar bay's in the bottomside of the ship while factory bay's all the way along the long frontpart. Weap's and other stuff are kept in those monstrous wings(4 of 'em to be precise) while the research bay's in the mid/rear bulk part. I'm just askin man, i'm not sayin anythin...
BTW, you're opting for multiple cargoholds... Is it possible??? Generally, my cargo expansion gets replaced when i try to install a new hold, much like the multiple launcher problem...
1 other thing, if we're researching a level 2 armor and we happen to come across an undamaged segment of level 6 armor of the same material, all armors upto level 5 for that material would be automatically researched in the same research. e.g. If we're researching a level 2 plasteel armor like light plasteel armor and we happen to come across an undamaged segment of level 6 armor (advanced plasteel armor), all plasteel armors upto level 5 would be automatically researched in the same research time. For researching level 6 armor, we'll need extra segments of that armor.
I haven't used a mnemonic cube or a CPU on my ship until absolutely necessary for a mission till now and so i don't know how they work. If its a 1 cube 1 shot thingy, we're gonna need a new usables item screen. All those things in the cargo waiting to be used, when we press the U button, it'll be ages before we can find the right thing to use. How would it be if the cyber defence capabilities were made infinite for this ship? eg. Ship completes research on Anti-shield cyberattack, uses it. Now, any hostile ship near the MS would automatically have shields down. similarly, MS completes research on EMP field, Uses it. Any hostile craft without EMP protect gets EMP disabled. Needless to say, these Cyber researches would take very long to be completed but can be sped up by using mnemonic cubes. Also, if this is the case, i would suggest the MS not be given the ability to create her own cubes. Anyone like this idea?
About the weapon research thing... Same weapon, higher level? Akan 600 researched, Akan 30 research automatically completed. similarly, M5 researched, M2 done automatically. What do you say?
Ship fleet limit doesn't sound too fun. But, its another thing that a guy creates a whole army of ships but ships won't be that cheap. So, plz don't put a limit on the no. of ships in your fleet. Just a generel request. Plzzzzzzzzzzz...
Love to hear more suggestions...