I got an R5-B and I was able to increase its level quite high by collecting Diamond crystals from various places. Then I tried it again with gmod, and this is the result
I kinda like it though.
Infinite Shields
There is a new 16-bit hexcode that can enhance items from +1% to +65535%. It can be expressed as thus:
(add (multiply <the % you want> 0x10000) 0x1500))
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
It may be there, but I'm not sure if that is realistic - it makes things over powered.PM wrote:There is a new 16-bit hexcode that can enhance items from +1% to +65535%. It can be expressed as thus:(add (multiply <the % you want> 0x10000) 0x1500))
How many enhancers can you get in a normal game?
I can see thermo weapons becoming the best endgame powers, since their enhancements can be ordered in stacks of three, and longzhus cannot enhance items beyond 30% (meaning no +150% positron cannon/lancer).
I can see thermo weapons becoming the best endgame powers, since their enhancements can be ordered in stacks of three, and longzhus cannot enhance items beyond 30% (meaning no +150% positron cannon/lancer).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
Ttech wrote:It may be there, but I'm not sure if that is realistic - it makes things over powered.PM wrote:There is a new 16-bit hexcode that can enhance items from +1% to +65535%. It can be expressed as thus:(add (multiply <the % you want> 0x10000) 0x1500))
Won't work, overloads HyperionFourFire wrote:Try it with a Lazarus, maybe then it would be useful...
You should have enough capacity on an enhanced hyperion to run one of the lighter endgame guns with it. If the change to capital ships hasn't rendered them ineffective.Ttech wrote:Ttech wrote:It may be there, but I'm not sure if that is realistic - it makes things over powered.PM wrote:There is a new 16-bit hexcode that can enhance items from +1% to +65535%. It can be expressed as thus:(add (multiply <the % you want> 0x10000) 0x1500))
Won't work, overloads HyperionFourFire wrote:Try it with a Lazarus, maybe then it would be useful...
Literally is the new Figuratively
One positron lancer maybe?
Or an ammo weapon...
You downright might not need high damage if you can just Tank damage like that...
Or an ammo weapon...
You downright might not need high damage if you can just Tank damage like that...
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}