[1.2rc1] Enhancer devices stack with themselves.

These are old bug reports that have been closed.
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PM
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Thu Oct 24, 2013 2:29 am

For example, player can install three laser collimators and receive +225% damage to all laser weapons.
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Thu Oct 24, 2013 3:28 am

The ability for enhancers to be capable of stacking is intended for modding purposes. I Dont believe the vanilla ones are intended to stack, or are meant to stack within certain caps.
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PM
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Thu Oct 24, 2013 1:17 pm

What is the point of the "type=" field? If it is to prevent multiple copies of an enhancer from stacking with themselves (e.g., laser collimator), it fails.
Download and Play in 1.9 alpha...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Star Castle Arcade: Relive classic arcade gaming in a new Transcendence adventure!
Playership Drones (WIP): Acquire more wingmen from Ship Broker. Unfinished, but updated to 1.8 beta.
Drake Technologies (Alpha) for 1.8: If you do not have 1.9 alpha 1...

george moromisato
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Thu Oct 24, 2013 5:22 pm

PM wrote:What is the point of the "type=" field? If it is to prevent multiple copies of an enhancer from stacking with themselves (e.g., laser collimator), it fails.
That is its purpose, but it's clearly busted. Thanks for finding that.

[This is all caused by me adding a max enhancement value--the code turned out to be much more complicated than I expected.]

george moromisato
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Sat Oct 26, 2013 7:01 pm

Fixed in the next RC. Thank you!

erik dela cruz
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Mon Oct 28, 2013 8:22 pm

uh oh....truly busted. :cry:
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