[1.2b3] More strange AI
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I'll check this out. Thanks!
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- Developer
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- Joined: Thu Jul 24, 2003 9:53 pm
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I can't seem to reproduce this.
When a Ferian colony gets destroyed, any remaining Ferians will leave. Are you sure that's not what's going on? Are you able to reproduce this?
Thank you!
When a Ferian colony gets destroyed, any remaining Ferians will leave. Are you sure that's not what's going on? Are you able to reproduce this?
Thank you!
Oops. Missed the reply to this.
I can reproduce with an old savefile brought over to the new version, or with a god-mod. I haven't gotten as far as ferians in the 1.2 final release yet.
The ferian bases are still intact- just a bunch of ferians heading off to the nearest gate when I arrive.
I will send an 'event in progress' savefile (too big to attach here...)
Amusing and possibly relevant: By saving and restarting at the right/wrong time, I got a ferian to stop exodusing and attach itself to a rock in the middle of nowhere, miles* from its home base.
* possibly the wrong word in a space sim, but "AUs away" doesn't have the right ring to it...
I can reproduce with an old savefile brought over to the new version, or with a god-mod. I haven't gotten as far as ferians in the 1.2 final release yet.
The ferian bases are still intact- just a bunch of ferians heading off to the nearest gate when I arrive.
I will send an 'event in progress' savefile (too big to attach here...)
Amusing and possibly relevant: By saving and restarting at the right/wrong time, I got a ferian to stop exodusing and attach itself to a rock in the middle of nowhere, miles* from its home base.
* possibly the wrong word in a space sim, but "AUs away" doesn't have the right ring to it...