1.3 Beta 1

New releases and announcements from George and the staff.
george moromisato
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Sat Mar 08, 2014 11:34 pm

1.3 Beta 1 is ready for testing!

Download at: http://kronosaur.com/downloads/TranscendenceNext.zip

The full list of changes is here: http://multiverse.kronosaur.com/news.hexm?id=258

New to the credits this release are:

kay.py
robotarozum
Shaman

Thanks to them and to all who have given me feedback this cycle.

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Shrike
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Sun Mar 09, 2014 1:23 am

Rewritten post via edits:

So I downloaded it as a seperate version, because I had issues with multiverse. I've found one bug: a fresh install doesn't have a working "you got your login wrong" box....it just closes the login screen instantly with no message. Messing around trying to fix that accidentally over-wrote my 1.2 copy, so now I'm stuck unable to login at all until I get a reset.

I'm fantastic at this computer stuff. :P


Anyway. Playing it properly in offline without CC and extensions.

Thoughts so far:

-I really need to start backing up things before messing around with files
-New exhaust is pretty, but does glitch a bit on some ships. Reminds me of my old experiments with this sort of thing and is very much welcome.
-The RCS "puffs" look neat, but it's jarring given that some AI (i've only seen the centauri so far) don't seem to have it. Might be worth removing this for consistency (and to remove visual clutter during large engagements)
-The new map is interesting, although I'll need to get the hang of it before really giving a verdict. One thing I've noticed is that it seems to wobble a bit more than it used to when you're flying with it open. One other thing it could use is a scale for the grid, if that's possible. It's a little odd not having the grid cover the whole system.
-I'm not really a fan of the station health bars personally, although I imagine new players will like them....it might be worth altering this to make station have similar visual indicators to ships (smoking, venting, etc) rather than a big red bar.
-Full screen gaming is awesome
-Target highlighting is awesome.
-New missile smoketrails are nice. I assume we have ways to customise these?
-New thermo weapon effects also awesome



(To be edited as I keep playing)
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RPC
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Sun Mar 09, 2014 3:51 am

Ok, I have to say that the thruster effects are *amazing*.
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george moromisato
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Sun Mar 09, 2014 4:02 am

Shrike wrote:I've found one bug: a fresh install doesn't have a working "you got your login wrong" box....it just closes the login screen instantly with no message. Messing around trying to fix that accidentally over-wrote my 1.2 copy, so now I'm stuck unable to login at all until I get a reset.
Thanks--I've reproduced the bug here. I believe it could happen in 1.2 also.

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Ttech
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Sun Mar 09, 2014 4:08 am

Something is weird about the star map, it seems kinda 3d and small.
http://i.imgur.com/chLxdgJ.png

But I love the new effects and the screen size! Its amazing to play!
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Shrike
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Sun Mar 09, 2014 5:11 am

Right. First thoughts on new CC:

Bug (carried on from previous version where I forgot to report it, sorry): Scavenger nomads will dock with corporate navbeacons.

-Freyr feels a much nicer ship to start out in. Swivel hangs up occasionally but doesn't actively misbehave and is now very handy. Drive plumes help: they're making pretty much everything look awesome.
-A freighter randomly started flashing me "watch your targets!" messages for no apparent reason. Possible bug?
-Saw some drunken weaving by some random hammerheads during a korolov mission. There may be an AI bug here.
-THere's still some escort-drift issues, although the ones I've seen aren't as bad as the old ones.
-Haven't tested Conny/Manticore yet, but I've seen gear for the latter.
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EditorRUS
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Sun Mar 09, 2014 8:40 am

Just as i thought you didn't fix the overflow bug i mentioned on IRC day
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Also, it seems to work strangely with items, because only one item is added.
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I assume that because ObjRemoveItem doesn't work with negative numbers properly, either because the game uses unsigned int or something else.

EditorRUS
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Sun Mar 09, 2014 8:41 am

I am gonna check it for bugs after some time.

EditorRUS
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Sun Mar 09, 2014 8:47 am

Also, the overflow bug works on buying too. But it seems the game uses 2-byte unsigned int to store items amount:
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Wolfy
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Sun Mar 09, 2014 1:12 pm

Nice work George! Still in the process of recovering after a couple weeks of sickness, but I'll test more once I can.

btw - those new api 20 features caught my eye - and thanks for the topo change!
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'hycrotan 'nonBinary))
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george moromisato
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Sun Mar 09, 2014 4:25 pm

EditorRUS wrote:Also, the overflow bug works on buying too. But it seems the game uses 2-byte unsigned int to store items amount:
Thanks! I forgot about this bug. I'll fix it in the next beta (and add your name to the credits).

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Sun Mar 09, 2014 6:40 pm

Check lines 560 and 561 in Rasiermesser.xml. minXP check should be lowered from the old 150 to the new 100.
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george moromisato
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Sun Mar 09, 2014 6:47 pm

PM wrote:Check lines 560 and 561 in Rasiermesser.xml. minXP check should be lowered from the old 150 to the new 100.
Thank you!

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Sun Mar 09, 2014 7:51 pm

I am currently testing this! I shall post my opinion soon!
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AssumedPseudonym
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Sun Mar 09, 2014 7:57 pm

 The playership is still registering hits from the wrong direction. Actually, that isn’t the problem. What’s happening is that the wrong armor segment is registering the hit. I’ve mucked about a bit to test it and I can get the right segment to register the hit, but none of the armor selection dockscreens cycle through them straight from top to bottom when I do.
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