Benedict fixes

Post ideas & suggestions you have pertaining to the game here.
Post Reply
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I'm planning on making the following fixes to the Benedict missions based on your feedback. Please let me know what you think (particularly if I've missed something).

1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]

2. [Game Balance] I will add an extra Benedict mission to have the player explore every friendly station in the system. This should encourage free-form exploration before the freighter mission. It should also encourage the player to get the Arco Vaughn mission before leaving.

3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost]

4. [Game Balance] Galactic map will be built-in for all player ships. [Thanks to PM]

5. [Bug] Make sure a device can be installed on the player's ship before Benedict tells you to install it. [Thanks to Atarlost]

6. [Bug] Benedict shouldn't tell you to sell the SmartCannon. [Thanks to PM]

7. [Bug] Typo in Urak intro text. [Thanks to AssumedPseudonym]
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

AssumedPseudonym wrote: In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
I did this on purpose (though I may have chosen poorly). I figure that Tau Ceti already has plenty of loot and that the chimera missions make up for the lack of the freighter mission.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

george moromisato wrote:
AssumedPseudonym wrote: In the Tau Ceti system, Benedict also only offers the target practice mission, after which you don’t get any further missions or rewards from him (which I think PM mentioned somewhere). He’s not in Eridani at that point, either, I checked on that.
I did this on purpose (though I may have chosen poorly). I figure that Tau Ceti already has plenty of loot and that the chimera missions make up for the lack of the freighter mission.
 …And it’s not like most new players who’ll likely need the tutorial are going to immediately grab Corporate Command, anyway, so there’s that, too. Besides, his penultimate offering of the galactic map is already slated to be included at startup, now, which makes most of the rest of his quests rather superfluous (particularly, as you pointed out, in as rich a startup system as Tau Ceti.)
 I can go along with that line of reasoning, but I’m sure there’ll be some people who’ll say that it’s not fair to people who shell out the three bucks for a paid expansion to get shorted on loot that they would normally get in just straight-up vanilla. …To these people I can only say, it’s a kacking SmartCannon, for crying out loud; it’s not like you’re getting cheated out of a dual omni x-ray lancer or something… *Eyeroll.*
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

george moromisato wrote:1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]
If you like to be a little mean, give the Atonement a few KM550 Broadsword missiles to crack that shield!
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Got another one. If you install the SmartCannon at the drydock instead of Starton Eridani, the mission pointer to Starton Eridani doesn’t clear — even after you go back to Benedict and get the escort mission.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

PM wrote:
george moromisato wrote:1. [Game Balance] Freighter mission should be toned down. Instead of 3 Atonements, I'll probably change it to 1 Atonement and 2 Repentants. I will likely also add extra missiles to the Atonement--I would like the freighter to get damaged enough to at least show damage effects. [Thanks to many people]
If you like to be a little mean, give the Atonement a few KM550 Broadsword missiles to crack that shield!
It's the missiles killing you if you get in the way that the change is meant to prevent.

The best solution may be to generate an already damaged freighter. It's been harassed through at least part of the previous star system.
Literally is the new Figuratively
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Just thought of an edge case: Salvagers usually spawn in Tau Ceti. When Benedict gives the loot mission, what happens if a Salvager gets to the target station first and takes the loot away?
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Another typo. On the second screen of the “final exam” mission:
Benedict wrote:“One last thing: the station has something you'll want. Afte you smash it, remember to loot the wreckage.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
User avatar
FAD
Militia Captain
Militia Captain
Posts: 732
Joined: Thu Aug 10, 2006 5:33 am
Location: Area 51

george moromisato wrote: 3. [UI] The introduction to Benedict should trigger even if the player doesn't ask any questions. [Thanks to Atarlost]
This will be very helpful to new beginners. Even I wasn't ever aware of Benedict since I already knew the questions, so never bothered clicking on them. Now I'll have to start a new game just to pay him a first visit. :mrgreen:
erik dela cruz
Militia Captain
Militia Captain
Posts: 614
Joined: Wed Mar 02, 2011 7:45 pm
Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)

I have a question: Why does it appear longer to finish the practice time? In my last try, i clocked about 13 minutes when i shot down the targets for just about 30 seconds? Is it because it's in light minutes or seconds timeframe(relativity suck) or is it a bug? :?:
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
User avatar
pixelfck
Militia Captain
Militia Captain
Posts: 571
Joined: Tue Aug 11, 2009 8:47 pm
Location: Travelling around in Europe

The in-game time progresses faster than real-world time: each real-world second is equivalent to 1 in-game minute (source).

So, if Benedict tells you that you completed the practice run in 13 minutes, we can conclude that it took you, sitting behind the keyboard, 13 seconds to kill all 4 targets.

Hope this explains it,

Pixelfck
Image
Download the Black Market Expansion from Xelerus.de today!
My other mods at xelerus.de
Post Reply