Homeworld-style Adventure Study MKII

A place to discuss mods in development and concepts for new mods.
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FourFire
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@TVR great! I was thinking that armor repair wouldn't be an internal service, but done through a custom device which can be manufactured (but only one of them) like the CSC damage control virtual item, this is part of the advanced future features I have in mind.
I don't think that installing and uninstalling AWDs should cost RUs, but perhaps a certain amount of fuel that varies based on (tonnage)*(tech level)?
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StealthX051
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Still working on the graphics for the mothership. Development (for me, at least) will slow down in 1.5 weeks when school starts.

Edit #1: I finally got the unstiched facings for the mothership, but it is the HW2 mothership because the HW1 had some problems. Is this alright? Here is the project link: https://www.dropbox.com/sh/tlqhygx8t2k3 ... XTuy8JQ5Ba

Edit #2: Yay! Got the facings and mask for Mothership.
TVR
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@StealthX

Very nice; downloading.
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StealthX051
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So what ships do I need to work on?
TVR
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@StealthX

I'll need some help touching up the Mothership's bitmask; there are white spots on the mothership's bitmask at certain facings that lead to "holes" in the mothership ingame. Remember, a bitmask is more than just a grayscale version of the sprite.
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StealthX051
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Alright. I can see what you mean. I believe that this is caused by the many details on the Mothership's surface. Modules with antennae, sensors, etc.
TVR
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Added Item Recycling, Item Production, and new mothership image.

https://infotomb.com/ga39q.zip

Every item recycled can be produced for roughly the equivalent credit cost in RUs, find it in Item Recycling and Production.

@StealthX

I converted the MS to .jpg and made a placeholder bitmask, on the next chance you get, could you update the bitmask and adjust the drive effect?

@FourFire

The dockscreen map is a mess currently, but the planned dockscreen map does not include options to view the cargohold, missions, or refueling the engines. Do we need them, and do we have a place to put them?
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FourFire
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@TVR yeah just include all the default options in the root (main) screen, if there is space.

Having tested your new version, I think it's a great start, though I have a few suggestions for the next features to follow:

*Have the items you can produce appear in the create squadron blueprint screen
*Have a number to be produced entry field so that you can produce several items in one go
*Have damaged items not count for being able to produce that item, rather than adding a producable damaged item (you can still harvest them for RUs)

I look forward to when we can begin producing functional ships!
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FourFire
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Looking through an old mod, check the attached mod to see whether any of the old XML can be resued for the equipping of (already created) stored ships or other functions for mothership mod.
Attachments
CSCplayer.xml
Old mod from 2010, haven't seen it before today.
(56.71 KiB) Downloaded 213 times
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TVR
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Implemented the UI improvements to item production and recycling based on feedback.

https://infotomb.com/vshuh.zip

@RPC

Was data storage of ship loadouts implemented in the current Fleet Production module?

Looks like we'll be working on that next.

@StealthX

For a nice bitmask, I recommend re-rendering the Mothership with the same settings, except as flat-shaded white. Blender should have the setting to disable the lighting stage to achieve that.

@FourFire

Wow, that stuff is extensive and impressive - but it will likely be quicker (and less copyright contestable) to finish developing with RPC's current progress than to port new code over.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

@TVR: implemented basic stuff but haven't really finished it. I did just enough to be able to display information on the dockscreen but installing/uninstalling stuff isn't done yet. You can use another data structure if you want.
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StealthX051
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@TVR Your links are dead.
TVR
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@StealthX

This one seems okay: https://infotomb.com/vshuh.zip
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StealthX051
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Yup, it works.
StealthX051
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Sorry for the hiatus, I must be missing something, but when I load up the whole mothership, it seems to work (no oddness or graphical glitches).

Edit 1:https://www.dropbox.com/sh/0hqarav8zd8m ... LDvwa?dl=0 Here is the link. Gave it thruster effects, and made the handling a bit more like a capital ship.
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