Nasty Exploding Ship

Freeform discussion about anything related to modding Transcendence.
Post Reply
User avatar
DigaRW
Militia Captain
Militia Captain
Posts: 517
Joined: Thu Jul 30, 2015 3:10 pm
Location: The place where I belong
Contact:

I wanted to know how to make some hostile ship (from Anarchist) flying into some target, and then self destruct when near target. The effect of explosion is blast anyway, so it will damaging a target.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

Check out the Wasp Launcher in PM's Items Pack 912:

http://xelerus.de/index.php?s=mod&id=876

I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

Check out the code for the Scarab suicide bomber in the Fleet missions.

Alternatively, give it a weapon with virtually no range that kills its user when fired.
User avatar
DigaRW
Militia Captain
Militia Captain
Posts: 517
Joined: Thu Jul 30, 2015 3:10 pm
Location: The place where I belong
Contact:

gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:

http://xelerus.de/index.php?s=mod&id=876

I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
Actually that drone is hitting target, not flying near target and self destruct.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
User avatar
DigaRW
Militia Captain
Militia Captain
Posts: 517
Joined: Thu Jul 30, 2015 3:10 pm
Location: The place where I belong
Contact:

JohnBWatson wrote:Check out the code for the Scarab suicide bomber in the Fleet missions.

Alternatively, give it a weapon with virtually no range that kills its user when fired.
Ah yes, I forgot that mission.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
gunship256
Militia Commander
Militia Commander
Posts: 451
Joined: Sat Jul 25, 2015 11:41 pm
Location: repairing armor

DigaRW wrote:
gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:

http://xelerus.de/index.php?s=mod&id=876

I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
Actually that drone is hitting target, not flying near target and self destruct.
I have some distance detection code in the Smart Spiders and Arrays mod that you can use. It's in ExtSmartFunctions.xml.

http://xelerus.de/index.php?s=mod&id=1503

If you intentionally damage armor so that it drops below 0 hp, would that result in the ship being destroyed?
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

gunship256 wrote:
DigaRW wrote:
gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:

http://xelerus.de/index.php?s=mod&id=876

I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
Actually that drone is hitting target, not flying near target and self destruct.
I have some distance detection code in the Smart Spiders and Arrays mod that you can use. It's in ExtSmartFunctions.xml.

http://xelerus.de/index.php?s=mod&id=1503

If you intentionally damage armor so that it drops below 0 hp, would that result in the ship being destroyed?
 No. That’s actually the method used in Eternity Port to make sure you have one armor segment at 0 HP at the start of the game.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Post Reply