Nasty Exploding Ship
- DigaRW
- Militia Captain
- Posts: 517
- Joined: Thu Jul 30, 2015 3:10 pm
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I wanted to know how to make some hostile ship (from Anarchist) flying into some target, and then self destruct when near target. The effect of explosion is blast anyway, so it will damaging a target.
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- Militia Commander
- Posts: 451
- Joined: Sat Jul 25, 2015 11:41 pm
- Location: repairing armor
Check out the Wasp Launcher in PM's Items Pack 912:
http://xelerus.de/index.php?s=mod&id=876
I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
http://xelerus.de/index.php?s=mod&id=876
I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
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- Fleet Officer
- Posts: 1452
- Joined: Tue Aug 19, 2014 10:17 pm
Check out the code for the Scarab suicide bomber in the Fleet missions.
Alternatively, give it a weapon with virtually no range that kills its user when fired.
Alternatively, give it a weapon with virtually no range that kills its user when fired.
- DigaRW
- Militia Captain
- Posts: 517
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
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Actually that drone is hitting target, not flying near target and self destruct.gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:
http://xelerus.de/index.php?s=mod&id=876
I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
Click this link!
- DigaRW
- Militia Captain
- Posts: 517
- Joined: Thu Jul 30, 2015 3:10 pm
- Location: The place where I belong
- Contact:
Ah yes, I forgot that mission.JohnBWatson wrote:Check out the code for the Scarab suicide bomber in the Fleet missions.
Alternatively, give it a weapon with virtually no range that kills its user when fired.
Download Transcendence mods from Reinvented Workbench Project!
Click this link!
Click this link!
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- Militia Commander
- Posts: 451
- Joined: Sat Jul 25, 2015 11:41 pm
- Location: repairing armor
I have some distance detection code in the Smart Spiders and Arrays mod that you can use. It's in ExtSmartFunctions.xml.DigaRW wrote:Actually that drone is hitting target, not flying near target and self destruct.gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:
http://xelerus.de/index.php?s=mod&id=876
I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
http://xelerus.de/index.php?s=mod&id=1503
If you intentionally damage armor so that it drops below 0 hp, would that result in the ship being destroyed?
- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
No. That’s actually the method used in Eternity Port to make sure you have one armor segment at 0 HP at the start of the game.gunship256 wrote:I have some distance detection code in the Smart Spiders and Arrays mod that you can use. It's in ExtSmartFunctions.xml.DigaRW wrote:Actually that drone is hitting target, not flying near target and self destruct.gunship256 wrote:Check out the Wasp Launcher in PM's Items Pack 912:
http://xelerus.de/index.php?s=mod&id=876
I've never tried the launcher, but from the description in the mod's ReadMe, it does something similar to what you want.
http://xelerus.de/index.php?s=mod&id=1503
If you intentionally damage armor so that it drops below 0 hp, would that result in the ship being destroyed?
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
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