Transcendence Picture thread

General discussion about anything related to Transcendence.
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Song
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Passthrough and reflect do, notoriously, not work well together. Tracking makes it worse by a factor of ten, but you can see this in vanilla just by firing a starcannon at a behemoth.
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Atarlost
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The thing I posted here is also really messy. The shots are being manually moved so reflect makes them drop, but they're slow enough they can still get into loops inside a Dwarg.

At the time reflective shields didn't take damage and there were TSB enemies with ion reflect. Those flat out crashed the game if shot at.
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catfighter
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Location: Laughing manically amidst the wreckage of the Iocrym fleet.

Atarlost wrote:If the shot speed is low enough that the projectile can turn within the ship's hitbox at the deflection reflect produces and it has at least 50% passthrough it will keep duplicating until it kills the target or the game crashes.
Yup, it crashed all right. :roll: And it got down to 1 frame every 20 seconds just beforehand, a new record since my last crash when I set loose a shockwave weapon with a duration of 10000 to kill everything in the system...
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!

Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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Ttech
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I don't normally post, but when I do, I post old screenshots. http://imgur.com/a/omidR
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JohnBWatson
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Ttech wrote:I don't normally post, but when I do, I post old screenshots. http://imgur.com/a/omidR
That's a lot of hostile EI500s. I must wonder what you were testing.
MikeAngora
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This is the Calvin Taylor character from the motivation.
Attachments
Taylor in lww.jpg
Taylor in lww.jpg (153 KiB) Viewed 15213 times
"Umm, I'm sorry I just killed your officer Akira, but he was getting on my nerves''
"Can I take his ship now?"

Calvin E. Taylor to Akira Gorbachev, the daughter of Ares Chief Admiral Vasily Gorbachev, after brutally killing one of her Tundra pilots.
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TheLoneWolf
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MikeAngora wrote:This is the Calvin Taylor character from the motivation.
This is not meant to be in this thread :P
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TheLoneWolf
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JohnBWatson wrote:I have a *collection*.

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Wait....How?
JohnBWatson
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Destroyed all of their weapons. Was going to get more, but the shipyard building them died.
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TheLoneWolf
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JohnBWatson wrote:Destroyed all of their weapons. Was going to get more, but the shipyard building them died.
Ion Flame Cannon?
JohnBWatson
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TheLoneWolf wrote:
JohnBWatson wrote:Destroyed all of their weapons. Was going to get more, but the shipyard building them died.
Ion Flame Cannon?
Lightning turret. It's probably the most broken weapon in the game, but it's definitely fun to use.
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Song
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Eh, the Deimos has unusually fragile weapon placements..you can knock those guns out with pretty much any weapon. The Ion9 does it particularly well.
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JohnBWatson
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Shrike wrote:Eh, the Deimos has unusually fragile weapon placements..you can knock those guns out with pretty much any weapon. The Ion9 does it particularly well.
I've done the same to Phobii - one or two bursts from the thing typically kills the APA. Of course, it's not really quite as fun to fight them once they're down to two turrets that they fire in fairly predictable bursts.
shanejfilomena
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okzzz okzzzz, I will give you one of MY ship versions : use at your own risk,
everybody knows I have Very Bad Ideas. :)

This was the Pre- Dead Stop ship I did years ago, but it was so strong I changed it to a freighter and Nerfed the weapons down to commonwealth

If it flies for you, maybe it will put the Challenge back in your game : when I play straight stock with my .xml - the stuff I put in the .xml always kill me :)

but it's ok to kill the player...right? :)

Code: Select all


	<!-- Deimos Destroyer -->

	<ShipClass UNID="&scDeimos;"
			manufacturer=		"Ares Orthodoxy"
			class=				"Deimos"
			type=				"destroyer"
			defaultSovereign=	"&svAres;"

			attributes=			"ares, capitalShip, genericClass"
			   
			size=				"140"
			mass=				"12000"
			thrustRatio=		"2"
			maxSpeed=			"16"
			cargoSpace=			"1000"
			
			wreckType=			"&stShipVault;"

			explosionType=		"&vtThermoExplosion2;"
			>

		<!-- Configuration -->
		
		<Armor
			armorID=			"&itHeavyTharsisPlate;"
			count=				"12"
			/>
		
		<Devices>
			
			<Table>
				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
					
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="30"  posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
<Device deviceID="&itMicronukeCannon;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0">
			
					<Items>
							<Item count="500" item="&itMicronuke;"/>
						</Items>
					</Device>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>

				<Group chance="20">
					
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="30"  posRadius="50" posZ="0"/>
<Device deviceID="&itLightningTurret;" secondaryWeapon="true" posAngle="330" posRadius="50" posZ="0"/>
			<Device deviceID="&itKaidunShields;"/>
				</Group>

				<Group chance="20">
<Device deviceID="&itHecatesCannon;" posAngle="0" posRadius="48" posZ="0" minFireArc="345" maxFireArc="15" />
			<Device deviceID="&itLightningTurret;" secondaryWeapon="true"/>
			<Device deviceID="&itCydonianHeavyShields;"/>
			<Device deviceID="&it250MWReactor;"/>
				</Group>
			</Table>
		</Devices>

		<Maneuver
			maxRotationRate=	"6"
			rotationAccel=		"1"
			/>

		<Interior>
			<Compartment name="interior"
					hitPoints=	"300"
					/>
			
			<Compartment name="main drive"
					type=		"mainDrive"
					hitPoints=	"150"

					posX=		"-9"
					posY=		"0"
					sizeX=		"48"
					sizeY=		"46"
					/>
		</Interior>

		<Items>
			<Item count="2d12"	item="&itPteracniumFuelRod;"/>
		</Items>

		<!-- Image and Effects -->
		
		<Image imageID="&rsDeimos;" imageWidth="170" imageHeight="170" rotationOffset="-30"/>

		<Effects>
			<Effect type="thrustMain"		posAngle="95"	posRadius="36"	posZ="0"	rotation="180"	effect="&efMainThrusterLarge;"/>
			<Effect type="thrustMain"		posAngle="-95"	posRadius="36"	posZ="0"	rotation="180"	effect="&efMainThrusterLarge;"/>
		</Effects>
		
		<!-- AI and Behavior -->

		<AISettings
			fireRateAdj=		"10"
			fireAccuracy=		"90"
			ignoreShieldsDown=	"true"
			
			perception=			"6"
			/>

	</ShipClass>	
You don't wanna meet my version of the Phobos, it hits very hard, good thing it is a bad shot :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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