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<Relationships>
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<ShipClass>
And how can I change factions? Say I want to make Kronosaur one of the Ranx (just an example)?
Or say I want to make a new ship for the Charon. How would I align it to them?
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<Relationships>
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<ShipClass>
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(block Nil
(objSetSovereign gSource ( whatever ))
)
; or like so for the Player
(block Nil
(objSetSovereign gPlayerShip ( whatever ))
)
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<Sovereign UNID="&sv(whatever);"
name="(whatever)"
alignment="(whatever)"
>
<Relationships>
<Relationship sovereign="&svSung;" disposition="enemy" mutual="true"/>
<Relationship sovereign="&svIndependentTrader;" disposition="friend" mutual="true"/>
</Relationships>
</Sovereign>
Oh! Thanks APAssumedPseudonym wrote: The mutual="true" is mainly for if you’re making two factions be friends/neutral/enemies who would ordinarily not be friends/neutral/enemies with one another. If, for example, you were making a mod to change the Commonwealth sovereign so that the Commonwealth and the Charon Pirates were friends without changing the alignment of one or the other, you would want the mutual="true" on the sovereign. Otherwise you would wind up with the Commonwealth being friendly toward Charon, but Charon still shooting at the Commonwealth.
What?shanejfilomena wrote:I did forget to mention RE: adding ships
you can add a ship to an encounter table ( less typing or copy paste if you "three finger" keyboard like me )
it's a Slippery Slope : I am so deep into traffic that I will spot any change in behavior very quickly ( if I like it I try to replicate it ) otherwise I report it as a bugTheLoneWolf wrote:Oh I want to learn traffic codes!