In Blender, the quickest way is to subdivide the faces several times, to where the size is satisfactory, then use the "select random faces" tool and assign the viewport texture/emission material to it. I suppose you could also make a texture with the windows on it, but I'd rather have them emit light than be diffuse.catfighter wrote:How've you been creating the little windows on all your stations? This has always puzzled me when I look at models because few people would be willing to spend the time to draw every single one out.
In other news, here's a major shipyard I worked on today, to populate the Citadel orbital complex.