Transcendence Picture thread

General discussion about anything related to Transcendence.
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Xephyr
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Re: Transcendence Picture thread

Post by Xephyr » Sun Feb 19, 2017 12:20 am

The nice thing about using prerendered graphics is that you don't need to worry about stuff like poly counts. Well, until you decide to use the model for anything other than an image. Since I'm using the models in Unreal, it suddenly impacts performance to have tens of thousands of faces.

This is a good example of how much you can reduce the face count on a mesh with no loss of quality - From about 3,000 faces to just 80. And that's just a part of the model. It's time consuming though, so I don't plan on doing too many of these.
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Re: Transcendence Picture thread

Post by Latheos » Tue Feb 21, 2017 5:35 am

I've learned that nothing says the RNGods love you in early game quite like finding an undamaged Absolution cannon during the freighter rescue for the Sisters of Domina. :-D

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Re: Transcendence Picture thread

Post by Watch TV, Do Nothing » Fri Feb 24, 2017 4:21 pm

Image

I destroyed a Charon Pirate Stronghold in Rigel. A frigate pursued me back to the arena area. The frigate ended up accidentally going INSIDE the arena, even though I was hanging out outside. (this reminded me of when the arena boss used to be a Drake-class). Station defenders pursued it, destroyed it, then got stuck in the walls trying to get back to their stations.

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Re: Transcendence Picture thread

Post by Derakon » Sun Feb 26, 2017 4:14 am

The day that the illegal miners decided to lay siege to the Black Market:

Image

I wish I knew how this happened. There's over a dozen Borers and other miscellaneous claim-jumper ships periodically swinging by to attack the Black Market.

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Re: Transcendence Picture thread

Post by JohnBWatson » Sun Mar 05, 2017 10:30 am

Image

This happened entirely by chance.

Also: Observe the most broken loadout I could engineer. Could've gotten an even more impenetrable shield generator if I had been more serious about the trading posts.

Edit: Brokenness confirmed

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Re: Transcendence Picture thread

Post by Hunterfanta » Sat Mar 18, 2017 1:27 am

JohnBWatson wrote:
Sun Mar 05, 2017 10:30 am
Image

This happened entirely by chance.

Also: Observe the most broken loadout I could engineer. Could've gotten an even more impenetrable shield generator if I had been more serious about the trading posts.

Edit: Brokenness confirmed
What the hell is a teraton trading post ? and how do you rank up in the black market ? and what is the stormhound ? i'm playing this game for the last two years and i never found out about these things

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Re: Transcendence Picture thread

Post by JohnBWatson » Sat Mar 18, 2017 4:34 pm

A Teraton Trading Post appears in the game as a "Teraton Nest" and sells equipment(as opposed to conducting medical experiments or having a fabricator).

You rank up in the Black Market by buying and selling at their stations. Missions also help, though right now only one exists and it isn't all that exciting.

Stormhound is part of the newest quest chain. It's only been around for a little while.

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Re: Transcendence Picture thread

Post by AssumedPseudonym » Tue Mar 21, 2017 1:30 am

 If CSCs are supposed to relocate to safe places, I shudder to think what a dangerous place would have looked like.
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“This looks like a good place to park.” — Captain of the CSC Asia
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 (This thing never would have survived if I hadn’t shown up. It probably wouldn’t’ve survived until I did show up if not for Shrike’s improvements to it in SM&M++.)
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Re: Transcendence Picture thread

Post by 0xABCDEF » Sat Apr 15, 2017 6:59 am

Here are images of two dockscreen minigames I made. Neurogue is a non-functional knockoff of Rogue and Lifehack is a working copy of Conway's Game of Life. Both were implemented through the heavy use of lists and structs. Did you know that (append list) creates a new copy of a list so that set@ and lnk functions will not change the original (sublists are not copied, so you will have to copy them manually)? Similarly, (struct struct) creates a new copy of a struct.

Neurogue

Lifehack

To run the Neurogue Demo, open the console and type in (netSetDefaults) and then (netShowScreen)
To run the Lifehack Demo, open the console and type in (lifSetDefaults) and then (lifShowScreen)

Edit: I have made a working copy of Neurogue
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Code: Select all

<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
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Re: Transcendence Picture thread

Post by 0xABCDEF » Fri Apr 28, 2017 5:54 am

Image
Image


First image was made by drawing pixellated ship images in MS Paint. Second was made using basic edge detection on ship images.

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<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

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Re: Transcendence Picture thread

Post by george moromisato » Fri Apr 28, 2017 2:49 pm

0xABCDEF wrote:
Sat Apr 15, 2017 6:59 am
Here are images of two dockscreen minigames I made. Neurogue is a non-functional knockoff of Rogue and Lifehack is a working copy of Conway's Game of Life. Both were implemented through the heavy use of lists and structs. Did you know that (append list) creates a new copy of a list so that set@ and lnk functions will not change the original (sublists are not copied, so you will have to copy them manually)? Similarly, (struct struct) creates a new copy of a struct.

Neurogue

Lifehack

To run the Neurogue Demo, open the console and type in (netSetDefaults) and then (netShowScreen)
To run the Lifehack Demo, open the console and type in (lifSetDefaults) and then (lifShowScreen)
Both are amazing! Very cool!

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Re: Transcendence Picture thread

Post by JohnBWatson » Fri Apr 28, 2017 2:54 pm

The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself?

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0xABCDEF
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Re: Transcendence Picture thread

Post by 0xABCDEF » Sat Apr 29, 2017 6:10 am

JohnBWatson wrote:
Fri Apr 28, 2017 2:54 pm
The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself?
I wrote a simple edge detection algorithm in Java. For each pixel, make it dark if the adjacent pixel to the lower right differs in its red, green, or blue channel by more than 20. Otherwise, make it clear. Here is the code on GitHub and Here is an album of all the Transcendence images with edge detection

Code: Select all

<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

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Re: Transcendence Picture thread

Post by JohnBWatson » Sat Apr 29, 2017 6:17 am

That's pretty cool. Why not have it check, say, all four corner pixels? Might help alleviate the issue with certain sides not getting highlighted evenly.

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