Semesta I.G.C

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relanat
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This gets better and better. New modders, if you want example code, check Semesta out. Diga's covered most areas. Weapons, armor, stations, sovereigns, dockscreens, systems, topology.

Spoiler: Use a system map ROM in St Kats, then zoom the system map way out.
There will also be Semesta ships for hire soon too, according to the notes in the code. Excellent. :D
Stupid code. Do what I want, not what I typed in!
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DigaRW
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relanat wrote:This gets better and better. New modders, if you want example code, check Semesta out. Diga's covered most areas. Weapons, armor, stations, sovereigns, dockscreens, systems, topology.

Spoiler: Use a system map ROM in St Kats, then zoom the system map way out.
There will also be Semesta ships for hire soon too, according to the notes in the code. Excellent. :D
Thanks, I also planning add the notes in mods to help new modders.

According to the notes about the ships, I have a little problem about drawing. My PC can't support the important drawing software and, I have a bad drawing skills. Maybe the time will answer when will that ships will created and applied in this mod.
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DigaRW
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New updates!
Version 1.19
- Rewrite Change log and Readme.
- Adding "Semesta" name for each Semesta missile to make them easily to search in the shop.
- Changing frequency to "rare" for Serbaguna cluster grenades.
- Adding kinetic particle fragmentation for serbaguna Standalone mines and Pack mines due useless mines.
- Readding Armor Penetration for Barreta, but removing WMD damage for it.
- Adding limit charges for "Repair portable".
- Reworking at MOLM Launcher so the weapon can installed manually.
- Changing name of MG82, Scar Track, Pepperpot, and Hell Blaze.
- Adding particle effect at "Lidah Neraka Howitzer".
- Reworking at CM series weapon, CM1 abilities moved to CM3 blaster, and all CM have a level that same with their number.
- Decreasing fragment at "Serbaguna Pack Tracking Missile".
- Adding a new shield, "Tameng CM6".
- Adding new XML, "Semesta Effect and Virtual".
- Adding new launcher, "MOHM Launcher".
- Adding a new weapon, "Omnidirectional CM7 blaster" and "CM9 Blaster".
- Reworking at Semesta Testing Area.XML.
- Retweaking and Reworking images.
- Adding images for Sentinel items.
- Adding sentinel base class so the player allowed to command the sentinel to hold, but will lose his sentinel control if activated.
Attachments
CM Series images
CM Series images
CMSeries.jpg (35.21 KiB) Viewed 15073 times
Product images
Product images
SemestaProduct.jpg (65.15 KiB) Viewed 15073 times
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DigaRW
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New Update!
Version 1.2
- Rewrite Change log and Readme.
- Reworking "Semesta Testing Area.XML".
- Reworking at MOHM and MOLM launcher.
- Reworking and rebalance Zirah armors.
- Changing frequency at "Semesta Cargo".
- Refixing market value at all semesta items.
- Changing Bubuk cannon and particle mines damage type into blast damage.
- Removing Omnidirectional CM7 Blaster.
- Refixing all UNID so they wouldn't possibly interferes with other modder.
- Refixing items value price.
- Refixing sentinel items.
- Adding new items, "Semesta Autons" series.
- Decreasing stealth missile damage.
- Decreasing area effect of "Tameng LR5".
- Increasing Barreta damage.
- Adding new option of mod, you can chose Semesta IGC with or without Sentinel service that guarding station.
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DigaRW
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New updates!
Version 1.21
- Rewrite Change log and Readme.
- Refixing Zirah armors.
- Refixing Tameng CM6 resistance.
- Refixing item's description.
- Reworking "Tameng GE8" and adding it's cube algorithm.
- Moving Corporate Exchange in Semesta base's dockscreen into Borneo District.
- Removing the Semesta Costumer modules.
- Adding barricade around Semesta Auton stations and Semesta warehouse.
- Reworking Semesta Testing Area modules.
- Deleting Custom Work in the Semesta Bases Dockscreen.
- Reworking and Retweak Semesta stations images.
Attachments
New semesta auton station
New semesta auton station
SemestaAuton.jpg (48.76 KiB) Viewed 14986 times
New semesta base
New semesta base
SemestaBase.jpg (108.46 KiB) Viewed 14986 times
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DigaRW
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New updates!
Version 1.22
- Rewrite Change log and Readme.
- Refixing powerUse of "CM5 Blaster".
- Adding new weapon, SM28 Series (Standard, Side-Mounted, and Turret).
- Adding new virtual weapon for Tameng LR5, so an annoying EMP effect can be avoided as long the player doesn't contact blue shockwave ring. And effect to user slightly reduced.
- Adding new ammo for Serbaguna Launcher, "Tracking Grenade", "Standalone Bolts Mines", and "Pack Bolts Mines".
- Adding new weapon, "Jogger chaincannon".
- Refixing bonus hp for Zirah armors.
- Semesta Sentinel Service now not available.
- Adding few misc items.
- Closing GE8 Cube for some reason.
- Changing frequency at Serbaguna Launcher to Common.
- Reworking at Semesta Testing Area.xml.
- Reworking "Tameng EE2".
- Swapping level of "Tameng EE2" and "Tameng PI9" as the PI9 is too powerful.
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DigaRW
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Hello again, I'm back to this forums after more than one month my laptop (or I call it "Workbench") was broken and the latest one is just there. Fortunately my father give me solution and finally have chance to get access to my mods (I was planning release it on February 14). I just made some few changes in this mods, mostly refixing. And... Uh... I realize that Transcendence was updated, and I haven't update it yet, so give some reports if these mods can't compatible with the game.

Version 1.23
- Rewrite Change log and Readme.
- Reworking at factory gift table.
- Reworking at Semesta warehouse and cargo delivery, the player will carry 5 Semesta cargo and deliver it to Semesta Warehouse. But only one cargo can be taken each warehouse, so player needs to find another warehouse to deliver it.
- Reworking "Restaurant", "Coffe Shop", and "Theater" dockscreen.
- Adding more fragment for CM1 Blaster.
- Adding supply box in Malaka system. To get it, please read instruction in Forums or in Semesta items.xml.
- Increasing fragment at "Pack Grenade".
- Refixing testing area position in galactic map.
- Adding new effect for CM Ionization.
- Reworking at "Semesta Shiptable" and "Semesta Testing Area" xml.

Oh yes, it was one years when I was make this mod. I really grateful to anyone that have download this mods and playing it, also members of Transcendence forums that helping me to modding. So I made something special to boost your ship up, if you want it. But be wary, these boxes are very heavy. To get it, you must go to Malaka system through Testing Area, find any weapon cache and destroy autons that guarding it (Don't worry, you will find it marked with four navigational beacon). After that, you need to unlock the weapon cache with this following code, the code is randomly generated.
NOTE: You must using two of these codes, which there are 25 code varieties can break the lock, example "semesta jaya" or "malaka nusantara". Including same code like "semesta semesta" or "nusantara nusantara". And unfortunately, there is no clue in game. So you must remember these codes and unlock it by yourselves.

- semesta
- nusantara
- malaka
- jaya
- rw
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relanat
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Glad you're back. I didn't find any compatibility problems in Version 1.7 but didn't have much time to play.

That green sun is awesome.

And I love the auton filled systems. The way they fire from beyond visual range is great. Weapons fire and sounds everywhere. Yeehaa.
Stupid code. Do what I want, not what I typed in!
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DigaRW
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relanat wrote:
Wed Mar 15, 2017 2:53 am
Glad you're back. I didn't find any compatibility problems in Version 1.7 but didn't have much time to play.

That green sun is awesome.

And I love the auton filled systems. The way they fire from beyond visual range is great. Weapons fire and sounds everywhere. Yeehaa.
Thanks for feedbacks.

Currently I trying to make a mission for this mod. And next, the main goal for this mods is to drawing a six ship.

Also, I'm doing improvement for Trade Items Extension and making a new mods.
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Latheos
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Some really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons?

-----edit-----
Considering that English is not your first language, you've done an impressive job with this mod. However, sometimes understanding what you mean is a bit ... challenging. :-)

In an effort to help you with that, I've gone through the xml files and cleaned up the text to make it (hopefully) more understandable. I've attached an archive with changed text for Semesta Station, Semesta Starsystem, Semesta Mission, Semesta Junkyard, Semesta Items, and Semesa Dockscreen. If the attachment doesn't work, the archive is also here. With any luck, I haven't broken anything... ;-)

If you like what I've done, I'm willing to help you with this going forward; if not, no worries. :)
Attachments
Semesta-edited.rar
(36.52 KiB) Downloaded 309 times
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DigaRW
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Latheos wrote:
Tue Mar 28, 2017 1:48 pm
Some really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons?

-----edit-----
Considering that English is not your first language, you've done an impressive job with this mod. However, sometimes understanding what you mean is a bit ... challenging. :-)

In an effort to help you with that, I've gone through the xml files and cleaned up the text to make it (hopefully) more understandable. I've attached an archive with changed text for Semesta Station, Semesta Starsystem, Semesta Mission, Semesta Junkyard, Semesta Items, and Semesa Dockscreen. If the attachment doesn't work, the archive is also here. With any luck, I haven't broken anything... ;-)

If you like what I've done, I'm willing to help you with this going forward; if not, no worries. :)
Thanks, Latheos. I am really appreciate that. You repaired most description in this mods. Though I can speak and write English language, but I still have limited vocabulary and tense.
According with the sound, I have lowered their volume. It should be not too loud as they did.
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DigaRW
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New updates

Version 1.24
- Rewrite Change log and Readme.
- Changing name of Auton Capital and Auton Scout.
- Adding new weapon, "Bizing Scatter Cannon".
- Lowering volume of weapons sounds.
- Redesign the logo and place them in main base.
- Refixing Semesta Space nodes.
- Changing "Alternating CM1 Blaster" into "Dual CM1 Blaster".
- Increasing stealth for Sentinel Zirah.
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DigaRW
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New quick updates

Version 1.25
- Rewrite Change log and Readme.
- Fixing most critical bug.
- Refixing auton name.
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DigaRW
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New updates!

Version 1.26
- Rewrite Change log and Readme.
- Change "Hold" communication into "Sentry" for Sentinel Base Class.
- Change filename for sound.
- Reworking at "Bizing Scatter Cannon", making them use ammo, canHitSource, and adding recoil.
- Refixing UNID.
- Reworking at Semesta base dockscreen.
- Adding new panes for Semesta base, "Library".
- Adding dockscreen for CCM, so the player can give Serbaguna missile to this auton.
- Decreasing "Scorch missile" from research gift.
- Increasing maximum hitpoints for "Tameng ST1".
- Adding new station, "Penguasaan Kritis Technology" at Malaka system along "Semesta Sentinel Service".
- Reopen Custom Work at Borneo district.
- Adding new weapon that only can created from Penguasaan Kritis Technology, "Wall CM1 Blaster", "Alternating CM3 Blaster", and "Repeating CM5 Blaster".
- Increasing damage of "Jogger chain cannon".
- Changing "CM9 Blaster" frequency into notrandom, only available at Penguasaan Kritis Technology through custom work.
- Adding swivel for side-mounted weapon.
- Recolour the CM7 Blaster projectile.
- Reorder the file.
- Fixing powerUse to some shields.
- Semesta now will confiscate prohibited items.
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DigaRW
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New updates!

Version 1.27
- Rewrite Change log and Readme.
- Adding mining equipment attributes for Bizing Ammo so they available in mining colony.
- Adding illegalForSemesta attributes for Sentinel Armor.
- Refixing cutomWork Recipes.
- Increasing maximum speed for Sentinel.
- Changing name the "Advanced Cyber Device" into "SBEMP Device".
- Decreasing donation value for gift at Semesta main base and factory.
- Now all stargate in Testing area will requiring Stargate Access ROM.
- Reworking at cutomWork.
- Increasing resistance for "Tameng ST1".
- Adding panes in Semesta Main Base for purchasing Stargate Access ROM.
- Decreasing fragment at particle mines.
- Adding new side-mounted variant for Jogger Chaincannon.
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