General discussion for the game Anacreon
3 posts • Page 1 of 1
With efficiency, and to a lesser extent, population, always changing, it would be nice if when a planet cannot export the number of resources requested by the percent of need, the unfulfilled export would be spread to all other non-static defined routes. Alternatively, being able to specify a [max] quantity to export, with the remainder being spread to routes defined by percent would be nice (obviously, 0% should be limit, so worlds don't pull excess back into themselves).
Agree, it would be a cool feature. Most worlds in a cluster sit around redistributing resources, and having to calculate the optimal import/export percentages by hand can be quite tedious, so I just leave it alone until everything stabilises.
Project Terminus: An extension for Anacreon 3.
That is part of my point though, it would take weeks for things to stabilize when efficiencies start low. Also, building every population building takes a minimum of many days which upsets both the production of a world, and more importantly when trying to figure out percentages, it screws up the import of resources like food and trillium.