YourCORP Foundation

Post about your finished mods here.
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DigaRW
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Build your own corporation!

This mods enabling your abilities to build a corporation, and everytime you can collect your profit for yourself from that stations. Also, there is a cool side function for some station, from storing cargo in warehouse, order items in depot, and even you can hire a mercenaries in merc fortress!

How to build a station?

First you need go to YourCORP system, and then buy a license. After that, find any destroyed station. Finally you can build a station based your license.

These are following change in this mods

A. Fixed
1. Typos on many description;
2. Docking port at Agriculture and Factory;
3. Mercenaries board at Mercenaries Fortress;
4. Items in Manufact.

B. Change
1. Using scrAddAction so the mods not overide the Abandoned dockscreen.

C. Feature
1. New responses for wingman every:
- Joined
- Attacking
- Status
- Death
- Player killing
- Form up
- Repairing Armor
2. New command for the merc, "Explore".

Click this link to download.
http://xelerus.de/index.php?s=mod&id=1582
Last edited by DigaRW on Tue Jun 20, 2017 5:00 am, edited 1 time in total.
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DigaRW
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New updates!

Version 1.3
- Rewrite Changelog
- Increasing value for station.
- Changing file name in this mods.
- Refixing ship that guarding.
- Increasing profit at basic-level.
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DigaRW
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New updates!

Now licenses more cheap to be bought, also stations more cheap to be built.
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DigaRW
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New Updates!

Version 1.05
- Rewrite Changelog and Readme.
- Refixing Dockscreen.
- Changing "YourCORP Office" into "YourCORP Habitats" and increase profits.
- Refixing YourCORP Warehouse key action.
- Adding club in license dealer.
- Replace Rename panes into Station properties dockscreen.
- Deleting ship that guarding station, but player can hire guards at station properties and its based license level.
- Adding feature Rebuild action, so player now can rebuild his station.
- Reworking at YourCORP Mining, now they will give you more profit if there are more than five asteroid near station.
- Adding feature build turrets and barricades.
- Reorder file.
- Refixing value for stations for balancing.
Last edited by DigaRW on Tue Jul 18, 2017 12:04 pm, edited 1 time in total.
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DigaRW
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New Feature for YourCORP!

Now you can set YourCORP station properties!

You now can rename YourCORP station, hire the guards, build some turrets, build barricades, and even rebuild YourCORP station again!
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DigaRW
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As you see, I have removing corp defender for all station. So then you should hire guard by yourself. The guards level is based licenses, but there is a non-licenses guards. These guard basically an auton, and it will patrol instead guard when launched.

Then you can build a turret. The turret is very useful for defending a station, and it have wide variants. Also, the turret can be upgraded with new one, just dock to the turret and replace the turret.
Transcendence 2017-06-10 21-57-50-022.jpg
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DigaRW
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New Updates!

Version 1.06
- Rewrite Changelog and Readme.
- Deleting star system and license dealer, now player can buy license in ship interior.
- Adding new responses for Wingman every destroying enemy.
- Adding new feature, now YourCORP cooperate with Semesta I.G.C with their sentinel for the guards! Use scrAddAction if you want add your modded ship to the guards.
Last edited by DigaRW on Tue Jul 18, 2017 12:04 pm, edited 1 time in total.
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DigaRW
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New Updates!

Version 1.07
- Rewrite Changelog and Readme.
- Reworking at merc, adding reload event for every merc, adding ignoreShieldDown for every merc, and now merc has dynamic equipment, including modded weapon!
- Refixing at download licenses.
- Changing basic UNID for YourCORP mods.
Last edited by DigaRW on Tue Jul 18, 2017 12:03 pm, edited 1 time in total.
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DigaRW
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New updates!

Version 1.08
- Rewrite Changelog and Readme.
- Reworking and rebalance at profit, now reduced wait times and have a tier based the times player take a profits.
- Removing structural hitpoints at turrets so now they will not destroyed if they already become wrecks.
- Adding base class each YourCORP station, now player will not get profit at first time. Also spawning Corporate Cruiser to revenge.
Attachments
Profit based ticks.
Profit based ticks.
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DigaRW
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New updates!

Version 1.09
- Rewrite Changelog and Readme.
- Adding events for YourCORP Mining, now the YourCORP miner will spawn and gathering ores from asteroid.
- Adding new ship, YourCORP Borer.
- Adding new guards, "Tenhove Sentinel". Also deleting Zulu from guards list.
- Has a good location but there is no destroyed station nearby? Buy a YourCORP marker to build YourCORP station anywhere you like.
- Refixing the ammo reloading bug for mercenaries.
- Rebalance profits.
Attachments
Rebalanced profit
Rebalanced profit
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DigaRW
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New updates!

Version 1.1
- Rewrite Changelog and Readme.
- Adding new ship, YourCORP Cruiser.
- Changing the "Avenger" to YourCORP Cruiser.
- Reworking at Mercenaries, now they have dynamic launcher and armors!
- Refixing the ammo reloading bug for mercenaries.
- Increasing hitpoints for barricades.
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DigaRW
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I've been away from my workbench, and will not working at all my mods again until next month. But at least, I still have my own copy of this mods. This mods still not stable for an updates, but I want to know if new feature from last month is working.

Features:
- YourCORP Salvager
This ship will spawn if player build Recycler and scavenge around system. But don't worry, you can obtain what they have loot. Just fly near them and they will stop so you can dock to them.

- YourCORP Trader
After you build YourCORP station, you will see later when a freighter with an escort gate in and dock to your station. And after few minutes, freighter will travel to various location to trade.
What make this feature special is sometimes you will see some bad guys will attacking that freighter.
Attachments
YourCORP.zip
Please try it
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DigaRW
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Currently I can't convert my mods into tdb file, and I'm far away from my computer. But at least you can download my mods in signature, which leads to my Dropbox account.

New misc updates!

Version 1.11
- Rewrite Changelog and Readme.
- Adding new ship, YourCORP Hammerhead for YourCORP Borer escorts.
- Adding new ship, YourCORP Salvager for miscellanous of Recycler.
- Adding new ship table, now there is YourCORP traders will wander the system for trade.
- Reworking "YourCORP Transport" ship table and change it into "YourCORP Private Craft".
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DigaRW
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Halo semuanya! I mean hello everyone!
It's been for a 4 months, since I lost somewhere in the space... but don't worry, now I back with an updates!

As some forum members complaining about profit systems, so I have to fix it. Now profit system is based on trade traffic. Everytime transporter and private craft dock and depart to other station, you will get profit based on multiplication of rollAmount (random 1 1000), station target level, and ship's source level.

Example: You get 200 from the rollAmount, then multiply with station level 4 and the ship level 3. 200x4x3=2400. So you will get 2400 credits for a successful trading.

I also has been working to dockscreen of Station Defender and revising some vanila ship (But not overwrite) for the guard list, but unfortunately I cannot extend them to Semesta mods. I don't know how...

Version 1.12
- Rewrite Changelog and Readme.
- Rebalance the Guards prices.
- Redesigning Guard dockscreen.
- Reworking to profit system, now player will get profit when transport has arrived to station.
- Revising guard ship.
- Redesign Mercenaries Board dockscreen.
- Revising Merc ship, now it only has Ronin/Y, Wolfen/Y, Centurion/Y, and Britannia/Y.
Attachments
Untitled2.jpg
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DigaRW
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Version 1.13
- Rewrite Changelog and Readme.
- Revising some guard ships.
- Revising spawn for YourCORP Enemy.
- Reworking at name generator for YourCORP Mercs.
- Changing station images for Complex station.
- Adding new station, "YourCORP Banditry". Watch your bandits spawning from your base and raiding commonwealth freighter.
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