1.8 Alpha 2

New releases and announcements from George and the staff.
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george moromisato
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1.8 Alpha 2

Post by george moromisato » Sat Jul 01, 2017 5:55 pm

1.8 Alpha 2 is ready: https://kronosaur.com/downloads/TranscendenceNext.zip

If you're already got 1.8 Alpha 1, it should upgrade automatically.

This release is mostly a bug fix and API release:
Bug fixes: https://ministry.kronosaur.com/program. ... sed&tag=89
API 37: https://ministry.kronosaur.com/record.hexm?id=72675

Thanks to everyone who contributed code and feedback!

p.s.: This build requires a new version of TransData: https://kronosaur.com/downloads/TransData.zip

AdmiralZo
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Re: 1.8 Alpha 2

Post by AdmiralZo » Sun Jul 02, 2017 5:06 am

After downloading the upgrade, it came up with "Unable to replace existing files".

In the debug.log it says:

Upgrading Transcendence.
Unable to rename Transcendence.tdb to Delete_Transcendence.tdb.

shanejfilomena
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Re: 1.8 Alpha 2

Post by shanejfilomena » Mon Jul 03, 2017 2:42 am

42.7Mbs ????
Seems somebody has been really busy ..:)

Thanx, George.

*** for those that don't already know the secret
Arkheias wrote:
Sun Jan 11, 2015 5:43 am
I don't remember where I got this from, but just open notepad and enter

Code: Select all

FOR %%A IN (*.tdb) DO TransData /decompile /dataFile:%%A
and save it as "TDDA.bat", then put it and all of your .tdb files in the same folder as transdata.exe and run the .bat file.

It will extract all the files.

Edit: It was PKodon, PKodon solved all of our problems.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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JohnBWatson
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Re: 1.8 Alpha 2

Post by JohnBWatson » Mon Jul 03, 2017 11:24 am

AdmiralZo wrote:
Sun Jul 02, 2017 5:06 am
After downloading the upgrade, it came up with "Unable to replace existing files".

In the debug.log it says:

Upgrading Transcendence.
Unable to rename Transcendence.tdb to Delete_Transcendence.tdb.
That sounds like it might be a permissions issue. I'm not sure if those can be fixed on George's end, but there's a simple console command that you can use to resolve it if that is the case.

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erwgd
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Re: 1.8 Alpha 2

Post by erwgd » Fri Jul 07, 2017 7:23 pm

I tried part II on 1.8 alpha 2, and I welcome the lowered prices for Part 2 ships! Now an Eridan costs about 3000 RU instead of 5000, a Swift costs 5500 RU and an Explorer costs less than 2000 RU. I can spend less time pearl poaching, but Tor Quan ships still don't accumulate growth points at all, so the Mechanist line remains the strongest, least glitchy option for now.

shanejfilomena
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Re: 1.8 Alpha 2

Post by shanejfilomena » Mon Jul 17, 2017 4:02 am

not complaining,
but ..
I just ran into a Horde of outlaw Miners w/ escorts surrounding an outlaw miner base .....there must have been 20 + Hammerhead escorts && more were on the way.
While it made a nice surprise ( for me ) , it shouldn't happen.

THIS kind of Spamming of ships is exactly why I set My Miners not to come if there are already outlaws w/in 50ls

Code: Select all

			<OnOreDepositFound>
				(switch
					;	If there are no outlaw miners in the system, we send out
					;	ships on their behalf.
					
					(not (sysFindObject gSource "sAN:50; B:outlawMiners;"))
			(block (minerObj)
              (setq minerObj 
              (sysCreateShip &tbOutlawMinerProspector; 
              (sysFindObject gSource "GN") &svOutlawMiners;))
		(objSetData minerObj 'depositID (objGetID (@ gData 'depositObj)))
							)
					)
			</OnOreDepositFound>
			
Cause for this :
A) missed shots at enemy targets strikes ore bearing rocks, sets off the code

B) code doesn't differentiate betwixt outlaw Miner or other ships making the find of Ore.


** I also made a Commonwealth Miner ship, called it "&scSculptor; "
so I can have mining ships in the system for traffic / etc without messing up the calls
simply because all Borers, except the Captured Borer are OutlawMiners by Attribute.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

NMS
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Re: 1.8 Alpha 2

Post by NMS » Mon Jul 17, 2017 7:51 am

I never mine anymore because it's boring, so I'm not sure how balanced these mechanics are. But this seems to make sense. I don't think you need a new ship class though. What if you change "B:outlawMiners;" to "J:&svOutlawMiners;" to check their sovereign rather than ship attributes?

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0xABCDEF
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Location: Was destroyed by a Phobos-class dreadnought in the Eridani system

Re: 1.8 Alpha 2

Post by 0xABCDEF » Tue Jul 18, 2017 12:06 am

There were at least two undocumented features (not mentioned in the API spec) added in the 1.8 alphas. Firstly, the "healer" points that biotech ships use are hardcoded into the engine. Secondly, interior compartments can now be made into external "sections" that move with the ship. For reference on Sections, here are eight Twitch clips.
  1. Clip 1
  2. Clip 2
  3. Clip 3
  4. Clip 4
  5. Clip 5
  6. Clip 6
  7. Clip 7
  8. Clip 8

Code: Select all

<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

shanejfilomena
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Re: 1.8 Alpha 2

Post by shanejfilomena » Tue Jul 18, 2017 8:08 am

NMS wrote:
Mon Jul 17, 2017 7:51 am
I never mine anymore because it's boring, so I'm not sure how balanced these mechanics are. But this seems to make sense. I don't think you need a new ship class though. What if you change "B:outlawMiners;" to "J:&svOutlawMiners;" to check their sovereign rather than ship attributes?
yes, but where is the fun in not making another ship for the Commonwealth?

the thing was, at the time, not to rid the universe of outlaws but to slow them down from spamming the system ( which, as I posted, does not depend on the Player actually mining to set it off .. )

the outlaw miners obviously were put up to make mining more of a challenge ( as if the new Ore / mining codes don't already kill mining as it is )

Yes, it is boring..but relaxing - or at least it used to be. the new squish on ore deposits makes it frustrating
( the outlaws are really just added loot to farm, which is yet another reason to limit them )
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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