1.8 Alpha 2

New releases and announcements from George and the staff.
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0xABCDEF
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Location: Was destroyed by a Phobos-class dreadnought in the Eridani system

Re: 1.8 Alpha 2

Post by 0xABCDEF » Fri Aug 11, 2017 6:17 pm

digdug wrote:
Fri Aug 11, 2017 6:06 pm
wouldn't be a good thing to have a ministry ticket for these to describe officially the changes ?
It seems to be that George forgot about the changes when he wrote the API spec tickets.

Code: Select all

<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

NMS
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Re: 1.8 Alpha 2

Post by NMS » Mon Aug 14, 2017 3:39 am

relanat wrote:
Fri Aug 11, 2017 6:08 am
The disabling of the Loot action if no items are present works well too. Credit to NMS.
Glad you like it.
relanat wrote:
Fri Aug 11, 2017 6:08 am
Are there still station destruction missions available in Rigel? I haven't seen one for a while.
Yes, but Commonwealth habitat missions are only available if there's a hostile station within 500 ls.

shanejfilomena
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Re: 1.8 Alpha 2

Post by shanejfilomena » Mon Aug 14, 2017 4:14 am

I am not sure if I had a Mod at some point or If I am just gone over the edge, But..

Didn't Huarin Destroyers recharge their shields if they were no longer being attacked ?

I could swear they used to repair their armor & recharge their shields..

Anyway, even if not - they should be doing this.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

NMS
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Re: 1.8 Alpha 2

Post by NMS » Mon Aug 14, 2017 4:39 am

shanejfilomena wrote:
Mon Aug 14, 2017 4:14 am
Didn't Huarin Destroyers recharge their shields if they were no longer being attacked ?
They still do recharge their shields with coils (until they run out).

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0xABCDEF
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Re: 1.8 Alpha 2

Post by 0xABCDEF » Mon Aug 14, 2017 4:49 am

NMS wrote:
Mon Aug 14, 2017 4:39 am
They still do recharge their shields with coils (until they run out).
Actually, every ship with superconducting shield generators will automatically use its superconducting coils to recharge when necessary and this behavior is hardcoded into the engine.

https://github.com/kronosaur/Mammoth/bl ... .cpp#L1769

Code: Select all

<OnFireWeapon>
	(gamEnd Nil "encountered an unexpected error")
</OnFireWeapon>
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki

shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1366
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Re: 1.8 Alpha 2

Post by shanejfilomena » Tue Aug 15, 2017 2:33 am

ok, guys, thnx :)

I was hoping it was just something I wasn't seeing, but kinda knew I should have.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

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