At this point I'm ready to leave St. Katharines.
The only mod installed is dsf and Godmod which I haven't used.
My current loadout:
Weapons: Flenser and Smarcannon
Enhancer: Cannon Accelerator
Reactor: 50 mW reactor
Shield: Cyclotron s1200
Credit balance: ~55000 almost all from trading from manufacturing plants to Enclaves in St. Kats.
There's been almost no equipment dealers besides the ones in Rigel and I had no money while I was there. Consequently I chose to pass through Charon fearing a frigate would easily end my pilgramage with my pitiful equipment at the time. St Kat's only had a Rasiermesser dealer where I bought the Ceralloy and the flenser. I want to see what else triggers a stat so I will be backtracking now that I finally have decent equipment.
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PROPHET Black Market rank Civilian Genome Human male Score 22,590 Ship class EI500-class freighter Version 1.02 COMBAT Enemy ships destroyed 234 Most powerful ship destroyed Drake-class missileship (1) COMMERCE Profit on arms 1,314 Profit on goods and materials 29,828 Profit on illegal items 1,265 Profit on luxury goods 22,961 Profit on medical supplies 15,736 CONDUCTS Honored permadeath Never backtracked ENEMY SHIPS DESTROYED Drake-class missileship 1 Heliotrope destroyer 1 Meth enforcer 7 Ronin/C-class gunship 1 Wind slaver 2 Heliotrope gunship 16 Revelations-class missileship 2 Sapphire-class yacht 2 Plague-class gunship 4 Sotho-class gunship 4 Ronin/B-class gunship 1 Urak sentinel 20 T31-class armed transport 5 Corsair II-class gunship 3 Oromo-class gunship 13 EI100-class freighter 5 Viking-class gunship 10 Centauri heavy raider 2 Earthzone-class armed shuttle 3 Ronin/A-class gunship 7 Zulu II-class gunship 16 Himal interceptor 7 Zulu-class gunship 42 Hornet-class battlepod 14 light IAV 2 Borer-class gunship 3 Corsair-class gunship 13 Tenhove-class sentinel 1 Centauri raider 27 ENEMY STATIONS DESTROYED Death Drug Cartel outpost 2 Sung slave camp 1 Anarchist settlement 1 Charon pirate stronghold 1 Heliotrope outpost 3 outlaw haven 4 Sapiens camp 3 Urak mine 4 Abbasid outpost 1 Anarchist gathering 1 Centauri Warlords stronghold 2 Charon pirate outpost 4 Himal refuge 3 outlaw base 1 outlaw camp 1 outlaw titanium mine 1 Centauri Warlords camp 4 EXPLORATION Systems visited 8 Never reached Jiang's Star Never reached Point Juno Never reached Heretic Never reached the Galactic Core EXTENSIONS Extension dcba0040 Extension dcba0060 Extension dcba0070 Extension dcba0071 Extension dcba0072 Extension dcba0073 FRIENDLY SHIPS DESTROYED T31-class armed transport 1 Zulu-class gunship 4 ITEMS INSTALLED heavy ceralloy armor ceralloy armor EMP cannon Luminous armature Cyclotron S1200 deflector depleted uranium armor Flenser relativistic cannon Nova-50 reactor plasteel armor Tevlar-composite armor DK10 Arbalest cannon light plasteel armor omnidirectional laser cannon Rasiermesser SmartCannon cannon accelerator heavy titanium armor hull plate ionizer TK10 Trident cannon class I deflector MISSIONS & ACTIVITIES Commonwealth habitat missions 1/1 WEAPONS FIRED EMP cannon 426 Flenser relativistic cannon 1,131 DK10 Arbalest cannon 741 omnidirectional laser cannon 633 Rasiermesser SmartCannon 207 TK10 Trident cannon 2,409
Time spent playing (real/in-game)
Near death experience (armor seg leq 10% hp)
Mad scientist (use tinker 'custom work' ability)
Playing with matches (use radioactive waste, organic acid, or some negative impact unknown item)