Search found 66 matches

by dosbox-gamer
Tue Jan 13, 2009 12:13 am
Forum: The Drawing Board
Topic: NEW Autons Extended v2.0 28ct
Replies: 4
Views: 4119

NEW Autons Extended v2.0 28ct

Now introducing: the New Autons Extended v2.0 28ct! Includes two groups, standard & advanced, with names and value ranges for each. Also featuring different ship images for custom & illegal autons. With 2nd mod for having Auton Dealers in later systems. Feedback welcome and enjoy!
:D 8)
by dosbox-gamer
Tue Jan 13, 2009 12:09 am
Forum: Shipyards
Topic: Getting autons to *look* like something else
Replies: 7
Views: 4548

No, that didn't work, but I still fixed it... :D
by dosbox-gamer
Mon Jan 12, 2009 7:52 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 422023

Whois 0xD0633001 ? He/she/it wrote the Charon stronger mod, and I'd like to give credit. Thx
by dosbox-gamer
Wed Jan 07, 2009 11:35 am
Forum: Shipyards
Topic: Getting autons to *look* like something else
Replies: 7
Views: 4548

Thanks, dvlenk6, I will try that. BTW, love the images on your site, they've given me a bunch of new ideas :)
by dosbox-gamer
Wed Jan 07, 2009 9:36 am
Forum: Shipyards
Topic: Getting autons to *look* like something else
Replies: 7
Views: 4548

Getting autons to *look* like something else

Autons Extended v1.8 27ct is stable and works, but all of the custom and alien autons look the same (like the battle auton). I tried substituting some enemy ships into the code, and now the autons show up on launch as their enemy titles. (They also stopped being accessible in the individual 'C'all l...
by dosbox-gamer
Wed Jan 07, 2009 8:57 am
Forum: Shipyards
Topic: Screenshots Index
Replies: 2
Views: 2009

Hi Bimbel, hi all, In case anyone doesn't have it already, I will post the big all-ships jpg on Xelerus, along with the few screenshots I have of bases and such. I'd love to give credit for the all-ships jpg where credit is due, but I'm not sure who made it. As far as my coding goes, I have no forma...
by dosbox-gamer
Mon Jan 05, 2009 1:43 pm
Forum: Commonwealth
Topic: A couple more proffessions.
Replies: 13
Views: 7446

Re: Reply to Dosgamer

Well Dosgamer, That sounds rather well, for a mission; what rank in Korsolov's would you have to have before being considered worthy for such a mission, and when will the mod with this mission be ready for upload/download? "Greatness is not only defined by deeds, but by the spirit and character of ...
by dosbox-gamer
Fri Jan 02, 2009 6:16 pm
Forum: Commonwealth
Topic: station credit cap
Replies: 14
Views: 7799

Prophet: regarding your trade stations - could you please put these on Xelerus? I'd love to try them!
by dosbox-gamer
Fri Jan 02, 2009 6:45 am
Forum: Commonwealth
Topic: A couple more proffessions.
Replies: 13
Views: 7446

Korolov 'legends' should get extra perks, like no charge for refueling, etc. Also in my grand plans zip on Xelerus, I outline plans for an extended-length bonus mission: attacking a Charon shipyard! >>>>>>>>>>>>>> 8n. Korolov mission in Charon system, ***IF*** you save Korolov station [Hard]: After...
by dosbox-gamer
Fri Jan 02, 2009 6:12 am
Forum: Shipyards
Topic: Requests
Replies: 14
Views: 6779

FYI...

Two things: The mayakev launcher is very similar, the only thing is that the missiles don't track. They do now! :D http://xelerus.de/index.php?s=mod&id=248 (Strelka Extended New14ct) Also, in my autons extended mod I created a friendly battlepod auton (the code has two parts): <!-- Friendly Hornet B...
by dosbox-gamer
Fri Jan 02, 2009 5:44 am
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5125

Hi mutos, hi all, Okay, I see where you're going with this. My hat's off to you -- I've dreamt big but am nowhere near attempting this level of coding. You did mention random tables though, and at that I do have a little experience. For my Tinker mule auton, I created the following damaged goods plu...
by dosbox-gamer
Thu Jan 01, 2009 5:25 pm
Forum: Shipyards
Topic: Screenshots Index
Replies: 2
Views: 2009

Screenshots Index

Hi all, With regards to the weapon attributes list, does anyone know where I can *see* each attribute? For example, under starburst style, there is morningStar, flare, plain, and lightningStar - but I cannot remember what each one looks like :oops: Also, is there a screenshots repository somewhere, ...
by dosbox-gamer
Thu Jan 01, 2009 4:18 pm
Forum: Commonwealth
Topic: A couple more proffessions.
Replies: 13
Views: 7446

see below
by dosbox-gamer
Thu Jan 01, 2009 3:20 pm
Forum: Shipyards
Topic: Generic ships useable for multiple roles
Replies: 7
Views: 5125

re: generic ships

Isn't this covered by the game already? In any given system you have miners mining, transports transporting, defensive ships on guard or patrol... Granted, how the game creates these is different, but isn't the end result the same?
by dosbox-gamer
Thu Jan 01, 2009 2:32 am
Forum: Mod Announcements
Topic: 5new+1 mods dbg pls test
Replies: 0
Views: 2986

5new+1 mods dbg pls test

Today I added a new zip in the dev section on Xelerus: 5new+1 mods... DigDug kindly called it a modpack, but they're really just 4-5 separate new mods I zipped together for easy download. I *think* they're about ready, but would appreciate your feedback. The mods are: AdvancedBoltCannon+Ammo1 & 2 (s...