Search found 56 matches
- Fri Jan 14, 2022 10:34 pm
- Forum: Ideas & Suggestions
- Topic: Ships densities seem low
- Replies: 3
- Views: 15971
Re: Ships densities seem low
Literally a hundred times lighter?
- Wed Jan 12, 2022 9:52 pm
- Forum: Bug Reports & Tech Support
- Topic: [High severity] Constellation unusable as it randomly repeatedly gains 2500 credits in Tau Ceti
- Replies: 0
- Views: 73332
[High severity] Constellation unusable as it randomly repeatedly gains 2500 credits in Tau Ceti
To reproduce (this reliably reproduces the issue but I'm not sure which bits are required): Start Transcendence (online or offline doesn't matter). Start a new game at Challenging difficulty with Corporate Command and Near Stars enabled, select the Constellation (NOT the Freyr) as your starting ship...
- Sun Jan 09, 2022 12:51 pm
- Forum: Commonwealth
- Topic: Great job George!
- Replies: 0
- Views: 74251
Great job George!
So I first came across Transcendence over 15 years ago... I think it was version 0.95 or thereabouts...
It's been amazing seeing the polish in 1.9.1! All the little UI details, the sidequests, map structure... heck, the fact mining is now actually elaborate.
Amazing to see how far it's come.
It's been amazing seeing the polish in 1.9.1! All the little UI details, the sidequests, map structure... heck, the fact mining is now actually elaborate.
Amazing to see how far it's come.
- Sat Jan 08, 2022 12:03 pm
- Forum: Bug Reports & Tech Support
- Topic: Gotha-400 says it's kiloton yield while less damaging XM900 says 100 Kiloton
- Replies: 2
- Views: 8443
Gotha-400 says it's kiloton yield while less damaging XM900 says 100 Kiloton
I think these two should both say "100 kiloton yield".
- Fri Dec 31, 2021 3:20 pm
- Forum: Ideas & Suggestions
- Topic: Ships densities seem low
- Replies: 3
- Views: 15971
Ships densities seem low
I'm not sure the ship weights and sizes given in ship lists make sense. Take the Svarog, 330 meters and 38,230 tons. To see whether that seems right, imagine scaling its length down by a factor of 100x, making it 3.3 meters long. As volume and mass scales with the cube of the length, the new weight ...
- Fri Dec 31, 2021 2:53 pm
- Forum: Ideas & Suggestions
- Topic: Default difficulty is far too low
- Replies: 1
- Views: 15339
Default difficulty is far too low
Recommended Transcendence to my younger brother now that it's on steam, but it started him with story mode difficulty (he didn't notice the difficulty setting, it's easy to miss). This is obscenely easy, so much so that equipment is entirely irrelevant (clearing out the arena with your starting equi...
- Thu Sep 05, 2019 10:41 am
- Forum: Ideas & Suggestions
- Topic: Eternity Port ending issue [Spoiler]
- Replies: 1
- Views: 3587
Eternity Port ending issue [Spoiler]
When I defeated Luminous I wandered around for ages trying to find out what I was supposed to do next. Resorted to Googling to find out I was supposed to go back to Eternity Port to end the game. :/ I think there should be an actual choice as to whether you accept Malina's offer to go to Eternity po...
- Tue Nov 03, 2015 9:53 pm
- Forum: Bug Reports & Tech Support
- Topic: Silent login failure
- Replies: 0
- Views: 20541
Silent login failure
I can't seem to log in in-game. More specifically, when attempting to sign on via: pressing the button on the start screen, then entering in credentials and clicking Sign In, the login screen simply disappears for second and then reappears with the password field now empty. Trying to create a new ac...
- Fri May 09, 2014 4:09 pm
- Forum: Ideas & Suggestions
- Topic: Ugliest ship design nominations
- Replies: 22
- Views: 26406
Re: Ugliest ship design nominations
Always disliked the color scheme of the Ares, but I don't think that's changing any time soon.
Centauri Raiders are ugly.
Centauri Raiders are ugly.
- Wed Apr 16, 2014 11:57 am
- Forum: Announcements
- Topic: Ten Years of Transcendence
- Replies: 26
- Views: 20842
Re: Ten Years of Transcendence
I'd like to echo something very similar to this.Yugi wrote:I was 13 then, and 21 now! Please don't read my old posts
Though I'm still a bit of an idiot at times even now.
- Wed Apr 16, 2014 11:17 am
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21577
Re: Compartments making bosses a bit too tough?
Charon Pirate Frigates. 50 Mark I shots (20 Mark III shots) or so in a dogfight (in a real fight only 1 in 2 are going to hit). Kronosaurus: 50 MK III and 100 MK I. If a fight is lasting three minutes, it's probably going to be a rather frustrating affair, you're either invulnerable or you're going ...
- Wed Apr 16, 2014 11:10 am
- Forum: Beta Bug Reports
- Topic: Auton Bay not showing devices and other auton bugs/comments
- Replies: 9
- Views: 5645
Auton Bay not showing devices and other auton bugs/comments
Installed devices don't show up at all when using the auton bay (this applies to the aegis auton as well). If you have multiple weapons installed only the most recently installed will show up. There is no way to remove devices or weapons. You can't install a particle beam weapon on the 1M battle au...
- Mon Apr 14, 2014 5:08 pm
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21577
Re: Compartments making bosses a bit too tough?
If you think it plausible that there could be version differences could you run a test (the G.O.D. mod (which should be renamed "Debug/Testing mod" ) is good for this) to see if you also find you need 30 Mark I Howitzer shots/200 nonWMD shots?
- Mon Apr 14, 2014 1:26 pm
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21577
Re: Compartments making bosses a bit too tough?
How do you know that the Destroyer's armor segment is already destroyed? Because the Destroyer's listed damage % goes up very quickly until the late 40s, then slows to a crawl when attacked by a non-WMD weapon. Getting to that half way point takes two of those howitzer shots (which makes sense give...
- Mon Apr 14, 2014 7:46 am
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21577
Re: Compartments making bosses a bit too tough?
@digdug: WMD only matters against compartments, noncritical segments and stations. The Destroyer only has the first, hence why a Mark I howitzer does the full damage to the Heliotrope's normal armor segments (40 damage, knocking each out in two shots as per experiment). It then needs another 30 to t...