Search found 78 matches

by Kamikaze
Tue Jan 22, 2008 6:54 am
Forum: Commonwealth
Topic: Designers wanted: a Transcendence-Based OS
Replies: 33
Views: 17483

Dude, he wasn't talking about you. :wink:
by Kamikaze
Sat Jan 05, 2008 4:22 pm
Forum: Closed bug reports
Topic: A Funny Wingman Bug
Replies: 13
Views: 6533

Today most people have over 256 megs of RAM No, no we don't. With my ram-sucking onboard video card that can't be disabled, I have all of 248mb of ram. :P But while the timer may have overflowed in this case, that doesn't mean that it was the fault. The fault was somewhere in the jump... Possibly t...
by Kamikaze
Fri Jan 04, 2008 11:33 am
Forum: Off-Topic
Topic: editors
Replies: 10
Views: 5827

Vim/gvim for the text editing, and...

Graphics work? What's that?
by Kamikaze
Wed Jan 02, 2008 8:02 am
Forum: Shipyards
Topic: objHasItem
Replies: 5
Views: 3385

Thanks!
by Kamikaze
Wed Jan 02, 2008 3:12 am
Forum: Shipyards
Topic: objHasItem
Replies: 5
Views: 3385

Yes.. I'm thinking about St. K's 'Gate Guardians' (coming in) that check for illegal items and attack if they find any (regardless if you have a Smuggler's Hold or not)

Thanks.
by Kamikaze
Wed Jan 02, 2008 2:32 am
Forum: Shipyards
Topic: objHasItem
Replies: 5
Views: 3385

Can it be used for an AI ship to detect if you have something?

:D

As I don't know, I may as well ask a question of my own.

~Kyle
by Kamikaze
Wed Jan 02, 2008 12:00 am
Forum: Shipyards
Topic: Vectors
Replies: 4
Views: 2898

Soo...

How would we go about creating an item at a given vector...?
by Kamikaze
Mon Dec 31, 2007 11:24 am
Forum: Off-Topic
Topic: Wow, the OTF's been wide awake...
Replies: 1
Views: 2342

Wow, the OTF's been wide awake...

Good to see that y'all haven't died off yet; I got pulled away from Transcendence and AOEII: TC for a while.

Hopefully I still understand some of the .xml...

Yeah, shouldn't be too bad.

~Kyle
by Kamikaze
Mon Nov 12, 2007 12:10 am
Forum: Shipyards
Topic: altering ship mods into 98d
Replies: 8
Views: 4969

I found that transdata can be run with a shortcut. Just add the switch you wish to use to the end of "target".
by Kamikaze
Sat Nov 10, 2007 9:22 pm
Forum: Closed bug reports
Topic: Starting screen problem
Replies: 3
Views: 2714

I'd have to say that it's your computer, I noticed no such problem.

(Of course, up until I got this comp running, I ran it in Direct X.)

What resolution are you running it at? 1280x1024 works for me.
by Kamikaze
Sat Nov 03, 2007 3:22 am
Forum: Ideas & Suggestions
Topic: Station explosions
Replies: 29
Views: 13356

Yes, I HAVE watched too many cheap hollywood movies, but...


It's a sci-fi action game. Action and stuff blowing up go hand in hand.

Sci-fi and possibilities for explosives.

Dogs and cats living together.

Mass hysteria.
by Kamikaze
Wed Oct 31, 2007 1:22 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11727

I'll do hand code.

If it's easier for you.
by Kamikaze
Wed Oct 31, 2007 12:13 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11727

Mokay, thanks!

I'd like to be as much of a help as possible.
by Kamikaze
Tue Oct 30, 2007 3:36 pm
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 11727

Sir, would you mind sending it to me?

kamallender

@

juno.com

or

@

gmail.com (Preferably the former)
by Kamikaze
Tue Oct 30, 2007 3:23 pm
Forum: Ideas & Suggestions
Topic: Station explosions
Replies: 29
Views: 13356

Honestly, I don't think those helium3 rods can explode so easily - in fact, they are extremely stable and you need massive (or extraordinarily advanced) equipment to cause them to give out the energy. As for the strongholds, citadels, fortresses, Rasiermesser factories... GO EXPLODE!! Yay! Well, it...