Search found 505 matches

by OddBob
Sat Feb 16, 2008 3:54 pm
Forum: Shipyards
Topic: Two new weapons.
Replies: 8
Views: 4585

Acceleration value when greater than 100 causes missile to speed up and when less than 100 causes them to slow down.
by OddBob
Sat Feb 16, 2008 5:49 am
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 12180

I am often a bit skeptical about having rules and such in a forum environment. On one hand, it is occasionally good to have guidance in the discussion. Eagerly awaiting a reply to your painstaking phrased argument and finding some inane statement is frustrating, as is waiting for a page to load and ...
by OddBob
Wed Feb 13, 2008 9:17 pm
Forum: Ideas & Suggestions
Topic: Item Sets
Replies: 2
Views: 1924

Here are some things we think sets will fix, improve or otherwise do: Exploration: Since not all sets are known trying out new items and finding new sets will always be a goal since there are more combinations than you could ever try. Will cause the player to use different items than they normally w...
by OddBob
Wed Feb 13, 2008 5:25 am
Forum: Ideas & Suggestions
Topic: Item Sets
Replies: 2
Views: 1924

Item Sets

This thread is about item sets - we have been discussing them on IRC a lot lately (they are a solution to so many things ;)) They were talked about a little here: http://neurohack.com/transcendence/forums/viewtopic.php?t=1211 A set consists of any number of items (installed or otherwise), and possib...
by OddBob
Fri Feb 08, 2008 4:54 pm
Forum: Ideas & Suggestions
Topic: hard problem plot edition
Replies: 15
Views: 7554

I am of the opinion that any actual story type of plot is going to quickly become repetitive and tiring. "more plots" doesn't help because, for one, it weakens each individual one, and two - a good story-type plot is going to take a lot of freedom from the player. The best way I belive if you would ...
by OddBob
Tue Feb 05, 2008 11:10 pm
Forum: Ideas & Suggestions
Topic: hard problem armor edition
Replies: 23
Views: 10292

Okay I will get off the anti shield crusade for now. ;) There can be some armor additions - extra, weak plates that you can put on but they are not repairable. So you could top off your armors with say a 4 HP armor that reflects lasers or something. Another thing is temporary coatings, separate from...
by OddBob
Tue Feb 05, 2008 5:37 pm
Forum: Ideas & Suggestions
Topic: hard problem armor edition
Replies: 23
Views: 10292

Shields can also be related to other things such as detection - combined with a long range detection system (see the "more exploring" thread) a ship with it's shields up may show up much more readily, giving you an incentive to drop them - granted not a large one (and you would need that AI that doe...
by OddBob
Tue Feb 05, 2008 6:44 am
Forum: Ideas & Suggestions
Topic: hard problem armor edition
Replies: 23
Views: 10292

<rant> I hate shields in general - they are a relic of Star Trek (and similar) where a method to create tension was needed without having to damage the ship and rebuild it each episode. Fine for a TV space opera, silly elsewhere. Frankly they are sillyness and I wish they didn't exist. However I am ...
by OddBob
Mon Feb 04, 2008 2:32 am
Forum: Ideas & Suggestions
Topic: More exploring
Replies: 5
Views: 3401

More exploring

We have been thinking of ways on the IRC to encourage physical exploration and to make it more fun. One thing that would help a lot is to have more things to find of course! The first being trade opportunities and routes. Anything from a random price system to a full blown trade system with dynamica...
by OddBob
Thu Jan 31, 2008 7:14 pm
Forum: Ideas & Suggestions
Topic: hard problem item edition
Replies: 38
Views: 15541

You could also add a mode where weapons can be damaged for hard core players I am in favor of this in general, no need for a mode. You'd need a way to switch out weapons in the field though - weapon install and weapons maintenance kits and support autons. The easiest would just be to make less-used...
by OddBob
Wed Jan 30, 2008 12:49 am
Forum: Ideas & Suggestions
Topic: hard problem item edition
Replies: 38
Views: 15541

We have been discussing item sets a little too. Basically the idea is that items can be in many different sets - probably one ideal set that you won't get hardly one in ten games and a few lesser more random sets (can even include things like "any kinetic weapon") that are not as good. There would n...
by OddBob
Tue Jan 29, 2008 11:10 pm
Forum: Ideas & Suggestions
Topic: hard problem item edition
Replies: 38
Views: 15541

One thing about the enhancements - what if there was a way to powerfully enhance a weapon (not necessarily just a percentage damage bonus either) but the enhancement item would only be able to be used on a (random) certain few items, either actually selected randomly or following some kind of criter...
by OddBob
Tue Jan 29, 2008 1:50 am
Forum: Ideas & Suggestions
Topic: Non combat styles
Replies: 3
Views: 2168

We also thought up some trade system enhancements. The idea was originally to make trading a viable alternative to combat (and by combat I mean destroying stations for loot- there will always be self defense combat and such). Early in the UTF there was some discussion of a stock market, and it came ...
by OddBob
Tue Jan 29, 2008 1:06 am
Forum: Ideas & Suggestions
Topic: Non combat styles
Replies: 3
Views: 2168

Non combat styles

On IRC we were discussing different things that you can do that are non-combat and non combat interactions with enemies or friendlies. Some suggestions were: Finding things. There can be more things outside the regular trade lanes like the containers. Examples are: Finding an abandoned ship and plac...
by OddBob
Mon Jan 28, 2008 1:04 am
Forum: Shipyards
Topic: Misc Extended Mod (in development)
Replies: 12
Views: 6205

I took it down pending a revision and forgot to repost it. I'll put up the current progress soon. Can someone in the know tell me whether this is functional or not? It should create a ring of barricades around a station but they always end up facing the wrong direction. stBarricadeStation is a custo...